cxg_hellinashop
STATUS : Denied
REASONS : Once again, another map with tons of potential! For the most part, everyone agreed this map needed more fps. In addition, there are a few light bugs. ( Pic 1 Pic 2 Pic 3 ) There are only a few map bugs that should be addressed. ( Pic 4 Pic 5 <- Unrealistic Pic 6<- Can crouch along that part. )
SUGGESTIONS : Fix all the bugs, increase the FPS, and maybe add a little more detail and this would be a great map!
[ Edited ]
I will fix there, and resubmit.
Hmmm that's not my business but you're really harsh about FPS...
I've an old graphic card and I've always 100fps, wherever I look!
Close mIRC, eMule, MSN/ICQ, TeamSpeak/Ventrilo, Firefox/IE and you will see how it goes...
[ Edited 10/01/07 - 17:57:10 ]
map re-submited. Modifications :
- Darkness problem are fixed,
- Unrealistic thing are "realist",
- Water's animation disable.
( Dont forget, with gl_wireframe 1,2 activated -> fps shut down )
Being reviewed now :D
"there are a few light bugs."
lol the whole map had like 712 light bugs
I made the .rmf so long time ago...
Its my first map for the cxg team !
All the testers liked it.
712? :o What did you do? Even if I tried I couldn't get over 20 lightbugs.
8ball just make the boxes with the ugly black shadows under, func_wall. that should fix most of it. but u stil got those lightbugs in the roof of the big room with water in it. and overall there is some bugs because u used batch compiler wrong. try to compile with hammer, it usually workZ
I will retexture block they need it. ( with nul textur, for blocks they do not tuch the ground, for desaturat VIS.
And I do not use bach compiler (I never used it)(Like HLCC)
I will try to compile with basic ZHLT from Hammer :/
And re-submit the map a last time !
I have now resubmit the map, this time I was compil with basics hammer's zhlt. No light problems, wadinclude and new environements elements...
Its the last time I modify it. Accept it, or not. that all :]
(Thx Radon)
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