kz_deathhill2
Status: Denied
Reason:
Several Bugs:
- Major brush bug that needs to be fixed:
http://i121.photobucket.com/albums/o218/s0liD1337/brushbug.jpg?t=1192205364
- A texture bug in the second cave, look at the ground
- Lot of wallbugs that kinda destroy the great jumps:
http://i225.photobucket.com/albums/dd306/nkerby/kz_deathhill20001.jpg
http://i225.photobucket.com/albums/dd306/nkerby/kz_deathhill20002.jpg
And much more...
General problem:
We know you haven't been around for a long time and we all love the fact that you decided to come back BUT there are ~400 kz_ maps and with this the requirements to get the kz_ tag had been raised ofc. At the moment ur map seems to be too small and unspectacular for the kz tag. We all know you are a good mapper and it's amazing what u build in 24 hours, but we politely suggest to take few more days time and work out a bigger, better map without bugs.
Suggestions:
The map looks really cool and could be a great map.
Here are some ideas that could make it a lot of better:
- A bit more variety in the textures/theme.
- Make some of the jumps a bit easier in order to get a better balancing.
- Use models instead of sprites. It's not pretty realistic if you can hear the weather inside the cave.
- Also change the grass sprites to models because at some views, the sprites don't touch the ground.
Other: -
By this way no map'll be aceppted :(
Status: Denied
- Use models instead of sprites. It's not pretty realistic if you can hear the weather inside the cave.
- Also change the grass sprites to models because at some views, the sprites don't touch the ground.
That's cool, what does sprites and models have to do with sounds
1. Warning for bk`kL
Spamming in the Forum.
Ovi: I guess we talked in IRC about the map, anymore questions or is it okay to close the thread?
Bk`kl. You know nothing. Good luck fixing your map!
I won't fix it :s