kz_kzfr_mariocastle

Started by Juhmp
08/11/2007 17:25
Read-Only
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Juhmp08/11/2007 17:25

Status: Denied

Reasons:

- Too many bugs =( There are countless wallbugs, some null bugs, and a few texture bugs.

Suggestions:

- Fix the following bugs, LINK1 // LINK2 // LINK3. In addition, the rotating parts are very buggy if not impossible at times, especially if played on public server and many restarts. Change those, fix the annoying wallbugs, and hopefully resubmit.

Other:

- One of the most beautiful 1.6 maps I have ever seen, and I really hope someone can get the bugs fixed so we would be able to see a WR demo on this amazing map.
[ Edited ]

pRopaaNS mapper08/11/2007 17:33

Looks very interesting! xD

faker mapper08/11/2007 18:29

Next time u'll get a warning. These threads are to comunicate with the mapper, not for your interest...

ndR moviemaker Tournament #208/11/2007 19:00

Fortunately we found the .rmf...
Somebody is gonna fix that :)

Frei mapper08/11/2007 19:40

I understand your choice and I agree.
But the problem is that I'v lost the last .rmf of mariocastle :/ (soz) Lolz have a .rmf of mariocastle. If any mapper want fix those bugs, you could find lolz on kzfr siteweb.
IMO, I think that the bug at screen 08 is impossible to fix.
For the trees, you need to "re-compile" the sprite with the good settings.
The others bugs will be easy to fix if the mapper knows VHE like he should.

Thx Juhmp for your "Other :" :)

For finish, I'm sorry for the mappers who will work on my map. The waterfall sux SO MUCH ! I'v made it like if I was in 3D software :/

Thx XJ, ndR, lolz and the mapper who will have the courage for finish this map :)

dEMolite mapper08/11/2007 19:48

You can fix the tree sprites easly by hex the 8th byte from 02 to 03. After that the sprite won't rotate

FragMcCracken mapper08/11/2007 20:39

or use "sprite mage" to get the same effect demolite mentioned

beuhnoix08/11/2007 21:42

okok all bugs fixex by Licoti and re-submite to XJ.. Thx for your checking
close thread? :)

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