kz_kzfr_mariocastle
Status: Denied
Reasons:
- Too many bugs =( There are countless wallbugs, some null bugs, and a few texture bugs.
Suggestions:
- Fix the following bugs, LINK1 // LINK2 // LINK3. In addition, the rotating parts are very buggy if not impossible at times, especially if played on public server and many restarts. Change those, fix the annoying wallbugs, and hopefully resubmit.
Other:
- One of the most beautiful 1.6 maps I have ever seen, and I really hope someone can get the bugs fixed so we would be able to see a WR demo on this amazing map.
[ Edited ]
Looks very interesting! xD
Next time u'll get a warning. These threads are to comunicate with the mapper, not for your interest...
Fortunately we found the .rmf...
Somebody is gonna fix that :)
I understand your choice and I agree.
But the problem is that I'v lost the last .rmf of mariocastle :/ (soz) Lolz have a .rmf of mariocastle. If any mapper want fix those bugs, you could find lolz on kzfr siteweb.
IMO, I think that the bug at screen 08 is impossible to fix.
For the trees, you need to "re-compile" the sprite with the good settings.
The others bugs will be easy to fix if the mapper knows VHE like he should.
Thx Juhmp for your "Other :" :)
For finish, I'm sorry for the mappers who will work on my map. The waterfall sux SO MUCH ! I'v made it like if I was in 3D software :/
Thx XJ, ndR, lolz and the mapper who will have the courage for finish this map :)
You can fix the tree sprites easly by hex the 8th byte from 02 to 03. After that the sprite won't rotate
or use "sprite mage" to get the same effect demolite mentioned
okok all bugs fixex by Licoti and re-submite to XJ.. Thx for your checking
close thread? :)