my blue wont go away!
i know the normal path of making the blue not appear in game, solid fx mode... 255 amount... func_wall... what is it missing?
http://img216.imageshack.us/img216/4112/bluekh4.jpg
:confused:
its not 100% TRUEBLUE
Did you maked them yourself?
func_wall --> render mode --> solid no light
func_wall --> render mode --> solid no light
btw that blue thingie is way toooooo thick imo :confused:
ctrl+U for ungroup the "broken" block, and apply the preset for all blocks. (255 solid, func_wall with ctrl+T)
Maybe that.
[ Edited 11/10/07 - 13:33:33 ]
Wrong RGB Index. It hasn't the index of 255
the whole thing is "broken" and its not the settings of the entity, cuz when i changed the texture it worked. i explained that i had the settings right in my first post :E but how do you change the index? :confused:
clair look here :D
http://www.egir.dk/index.php?page=wal_transparent/wal_transparent.html
the PIC must be named "{XXXXX"
such as
{glass
{wood
{gate
"{ " is also very important
:D
Wrong RGB Index. It hasn't the index of 255
I think it is 256. The last color of the 8bit palette must be RGB(0,0,255). You have to use the color of that index for all pixels that should be invisible.
Edit: It is 255 if your index is zero based ;)
[ Edited 11/15/07 - 18:23:22 ]
it is { and i tried the link you sent me pfoll thanks... yet it said to use the eyedropper tool and select a primary color. wally wouldnt let me select a primary color at all, only secondary or whatever.
I used to have this problem for transparent textures I made. What I do is just make my background black and translate colors in Wally to 0,0,255 blue and it works perfectly. :)
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