My ambient_generic not really works
ok.. i have 2 func_button, 1 func_breakable and 1 ambient_generic with this settings...
func_button 1:
Name: button1
Global Entity Name: nothing
Master: nothing
target: wall1
Render FX: Normal
Render Mode: Normal - no light
FX Amount 255
FX Color: 0 0 0
Pitch Yaw Roll: 0 0 0
Light Flags: Normal
Light Origin: nothing
Texture Light Style: Normal
Speed: 0
Target Path: nothing
Health: 1
Lip: 0
Sounds: None
Delay before Reset: 3
Delay before Trigger: 0
Locked Sound: None
Unlocked Sound: None
Locked Sentence: None
Unlocked Sentence: None
Minimum light level: 0
Flags:
[X] Dont Move
[ ] Toggle
[ ] Sparks
[ ] Touch Activates
func_button 2:
Name: button1
Global Entity Name: nothing
Master: nothing
target: sound1
Render FX: Normal
Render Mode: Normal - no light
FX Amount 255
FX Color: 0 0 0
Pitch Yaw Roll: 0 0 0
Light Flags: Normal
Light Origin: nothing
Texture Light Style: Normal
Speed: 0
Target Path: nothing
Health: 1
Lip: 0
Sounds: None
Delay before Reset: 3
Delay before Trigger: 0
Locked Sound: None
Unlocked Sound: None
Locked Sentence: None
Unlocked Sentence: None
Minimum light level: 0
Flags:
[X] Dont Move
[ ] Toggle
[ ] Sparks
[ ] Touch Activates
func_breakable:
Name: wall1
Global Entity Name: nothing
target on break: nothing
Delay before fire: 0
Strength: 9999999999999
Material Type: Rocks
Gibs Direction: Random
Gib Model: nothing
Spawn on break: nothing
Explode Magnitude: 0
Render FX: Normal
Render Mode: Normal - no light
FX Amount 255
FX Color: 0 0 0
Light Flags: Normal
Light Origin: nothing
Texture Light Style: Normal
Minimum light level: 0
Flags:
[ ] Only Trigger
[ ] Touch
[ ] Stand on Pressed
[ ] Instant Crowbar
ambient_generic:
Name: sound1
Path/filename.wav: Schwabba/muha.wav
Volume: 10
Dynamic Preset: Screaming Pitch
Start Volume: 10
Fade in time: 0
Fade out time: 0
Pitch: 100
Start Pitch: 100
Spin up time: 0
Spin down time: 0
LFO type: 0
LFO rate: 0
LFO mod pitch: 0
LFO mod vol: 0
incremental spinup count: 0
Flags:
[X] Play Everywhere
[ ] Small Radius
[ ] Medium Radius
[ ] Large Radius
[X] Start Silent
[ ] Not Toggled
You can only push the buttons with a HE Nade, so you ever push both buttons.
If i start the server its all OK the sound came only when the HE Explode, when i make the same again, i only here 1 second from the sound, on 3rd time it works again, but every 2nd time i make it, the sound plays only 1 second.. dunno why.. if i make a sv_restart 1, the sound plays on startup, and only 1 second when the HE explode, at 2nd time it works WTF is wrong there?
thx for helping me
Schwabba
[ Edited ]
I know this problem (for a bug on all 2nd times)
this bug work for laser (glow), func_push, ambient_generic, and others..
Maybe because sv_restart dont reset all things, only fun_breakable, doors, info_player...
Its a strange situation..
Put you func_breakable : strenght 0, and
[x] Only Trigger.
Its more clean :D
Try to delet the ambient_generic, and in the button's proprieties, set the "expert mod" : with the [smart edit] button, and put in "sound" :
Schwabba/muha.wav
uhhh it doesnt work, but i found an other way to make it (thx stonecold)
but thx 4 ur help
[ Edited 11/21/07 - 04:33:03 ]
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