Map error
Compile is oke, no error log. No errors in Hammer. .. the log file looks oke. Only warning thay my textures are to big.
Cs startup > New game > mymap > cs shuts down .. error:
http://nuuk.nl/a/err0r.jpg
Whats the problem? I have 1 huge solid block. When I remove it its oke. How can I resolve this?
somebody? :(
i suggest u to look for the error on some error site ;)
Nope, I cant google it or find it on a error page
What is so special about the block? Write down everything that is extraordinary.
Seems to me that it has something to do with a model. Is there a model in your map?
Edit: The error originates from the file model.c (http://www.untitled-game.org/source/modelc.html), thence my guess.
/*
===============
Mod_PointInLeaf
===============
*/
mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
{
mnode_t *node;
float d;
mplane_t *plane;
if (!model || !model->nodes)
Sys_Error ("Mod_PointInLeaf: bad model");
It looks like the error is thrown when the function is called and there is no model or the model has no nodes. Whatever this means. :D
I would say you copy/paste your entire map into a totally new map file and try again.
[ Edited 12/14/07 - 12:06:07 ]
No, just a huge block
http://nuuk.nl/a/pie.jpg
So how is it hanging? :D Problem solved yet?
Have you tried this: I would say you copy/paste your entire map into a totally new map file and try again.
you got no light, sky, spawnpoints. And your block might have to many faces
[ Edited 12/15/07 - 18:12:38 ]
you got no light, sky, spawnpoints. And your block might have to many faces
dude im not stuphid ... But its already fixed
Then maybe you could post your solution and help others who will have the same problem in the future. ;)
redone the map
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