problems with hlrad.exe

Started by Fact or Fiction
27/12/2007 22:54
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Fact or Fiction27/12/2007 22:54

Dunno wtf? I compiled map and it was a bit too dark, I changet maybe 4 or 5 lights brightness from 50 up to 100 or smth, and now I have this one:
http://img296.imageshack.us/img296/3231/20073949yz9.jpg

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Program Files\Valve Hammer Editor\Zoner's Half-life Tools 2.5.3\hlrad.exe"-texdata 8192 -lights "C:\Program Files\Valve Hammer Editor\lights.rad""C:\Documents and Settings\vai\Desktop\factmap\random 2\000random2004"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


[Reading texlights from 'C:\Program Files\Valve Hammer Editor\lights.rad']
[94 texlights parsed from 'C:\Program Files\Valve Hammer Editor\lights.rad']

3481 faces
Create Patches : 19952 base patches
0 opaque faces
224390 square feet [32312162.00 square inches]
23 direct lights

BuildFacelights:
(234.69 seconds)
visibility matrix : 23.7 megs
BuildVisLeafs:

clair mapper28/12/2007 03:28

omg 23.7 megs in 5 minuteS? that would take me 30 at least.

on topic: did you try changing the 100 back down to 50? i mean, does that fix it again

dEMolite mapper28/12/2007 04:35

maybe there could be a problem with the 2.5.3 version

Fact or Fiction28/12/2007 05:49

The weirdest thing is that after 2 or 3 unsuccessful compiles, my pc started crashing and restarting itself during compile (during hlrad compile). I got "wow wtf" effect...

which zhlt is the best? I've never had problems like that.

Distt28/12/2007 12:50

ive had this before, cant remember why, just delete what you think could cause this problem till its gone

mH [KZRA]15/01/2008 04:43

that happend to me.. with the computer restart and everything.. but after when i started hammer i could not open my map :/ it was all fu**ed up !

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