problems with hlrad.exe
Dunno wtf? I compiled map and it was a bit too dark, I changet maybe 4 or 5 lights brightness from 50 up to 100 or smth, and now I have this one:
http://img296.imageshack.us/img296/3231/20073949yz9.jpg
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Program Files\Valve Hammer Editor\Zoner's Half-life Tools 2.5.3\hlrad.exe"-texdata 8192 -lights "C:\Program Files\Valve Hammer Editor\lights.rad""C:\Documents and Settings\vai\Desktop\factmap\random 2\000random2004"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
[Reading texlights from 'C:\Program Files\Valve Hammer Editor\lights.rad']
[94 texlights parsed from 'C:\Program Files\Valve Hammer Editor\lights.rad']
3481 faces
Create Patches : 19952 base patches
0 opaque faces
224390 square feet [32312162.00 square inches]
23 direct lights
BuildFacelights:
(234.69 seconds)
visibility matrix : 23.7 megs
BuildVisLeafs:
omg 23.7 megs in 5 minuteS? that would take me 30 at least.
on topic: did you try changing the 100 back down to 50? i mean, does that fix it again
maybe there could be a problem with the 2.5.3 version
The weirdest thing is that after 2 or 3 unsuccessful compiles, my pc started crashing and restarting itself during compile (during hlrad compile). I got "wow wtf" effect...
which zhlt is the best? I've never had problems like that.
ive had this before, cant remember why, just delete what you think could cause this problem till its gone
that happend to me.. with the computer restart and everything.. but after when i started hammer i could not open my map :/ it was all fu**ed up !
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