How to map right edges
here is a small tutorial about mapping edges right to save fps and faces u have to texture (most time faces u'll forget >.< )
first u have to create the walls like u ever do :)
http://www.abload.de/img/1g73a7.jpg
http://www.abload.de/img/24jchi.jpg
then select every wall
http://www.abload.de/img/3a2x9d.jpg
and activate the vertex tool, and vertex at every edge the walls like u see in the upper right window
http://www.abload.de/img/4cyv98.jpg
the edge should look like this now
http://www.abload.de/img/5yy42k.jpg
then do it with every edge
http://www.abload.de/img/66m8sj.jpg
u can see it here perfectly that u have only 2 faces here
http://www.abload.de/img/7wxre3.jpg
it's much easyer to texture because u can't forget small faces at the edges
http://www.abload.de/img/8f2qk9.jpg
it's useful in many situations: example a doorframe
http://www.abload.de/img/96ejac.jpg
it's like this when u did it normaly
but better after vertexing it
http://www.abload.de/img/10ok2c.jpg
when u do it all over your map u'll save many faces and u can make nicely looking edges with smove differents between horizonaly and verticaly textures
http://www.abload.de/img/11qkok.jpg
please use that for better performence
thank u for watching i hope it was helpful :)
greez DaMp
Cool
thats a great technique
I'll use it fo'sho!
Thanks DaMp :D
yeah, great technique, thanks DaMp. it saves redoing all those stupid small faces :P and it also saves fps you say? thats great!
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