How to map right edges

Started by DaMp mapper
28/01/2008 04:11
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DaMp mapper28/01/2008 04:11

here is a small tutorial about mapping edges right to save fps and faces u have to texture (most time faces u'll forget >.< )

first u have to create the walls like u ever do :)

http://www.abload.de/img/1g73a7.jpg

http://www.abload.de/img/24jchi.jpg

then select every wall
http://www.abload.de/img/3a2x9d.jpg

and activate the vertex tool, and vertex at every edge the walls like u see in the upper right window
http://www.abload.de/img/4cyv98.jpg

the edge should look like this now
http://www.abload.de/img/5yy42k.jpg

then do it with every edge
http://www.abload.de/img/66m8sj.jpg

u can see it here perfectly that u have only 2 faces here
http://www.abload.de/img/7wxre3.jpg

it's much easyer to texture because u can't forget small faces at the edges
http://www.abload.de/img/8f2qk9.jpg

it's useful in many situations: example a doorframe
http://www.abload.de/img/96ejac.jpg
it's like this when u did it normaly

but better after vertexing it
http://www.abload.de/img/10ok2c.jpg

when u do it all over your map u'll save many faces and u can make nicely looking edges with smove differents between horizonaly and verticaly textures
http://www.abload.de/img/11qkok.jpg



please use that for better performence

thank u for watching i hope it was helpful :)

greez DaMp

Nekso28/01/2008 05:48

Cool
thats a great technique
I'll use it fo'sho!
Thanks DaMp :D

clair mapper28/01/2008 21:22

yeah, great technique, thanks DaMp. it saves redoing all those stupid small faces :P and it also saves fps you say? thats great!

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