How to trigger a door with multiple buttons

Started by dEMolite mapper
28/01/2008 04:55
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dEMolite mapper28/01/2008 04:55

s0liD ask me on friday how he could do a door with three buttons or more. After i crushed my brain with difficulte functions. I thought there would be a easy way so here we go:

1.Create a thing(door, sound, ...) which should be triggered after the buttons.

2.Now give the thing(door, sound, ....) a name. (we take the name "triggertest" )

3. Create a multisource with a name: "triggertestthing" and give it the target from the name of your thing. In our tutorial we give the target "triggertest"

4. Last step create your func_buttons, give them the targetted object: "triggertestthing" and give the func_buttons a delay before reset "-1". Because the buttons won't reset. Why we set it to -1? Because you need to be very fast then :)


Now you will ask yourself why it won't trigger the thing after the first button. Well it is easy, we have 3 func_buttons which points to the multisource. The multisource will betriggered after all the buttons are pushed, which are pointing to the multisource.

Well done you have done it.
Greetz dEMolite

Nekso28/01/2008 06:04

aaaw, I wanted to do that some time ago.
now I see.. its not that hard =x
Danke dEMo!
Thank you

tripl_ecks mapper28/01/2008 10:41

Originally posted by dEMolite
s0liD ask me on friday how he could do a door with three buttons or more.


s0liD do u want to make a map for 3 players ??

dEMolite mapper28/01/2008 11:39

the buttons can be triggered alone thats why the delay before reset should be set to -1. If it is higher you need more player or you need to set the value like some minutes.

s0liD mapper28/01/2008 13:41

No I dont want to make a 3Player map ;p

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