How to make jumps right
i know i know every mapper does his/her own jumps and that isn't bad at all but one thing should be close to every jump
the magic thing is func_wall
first i'll show u what happens when u don't func_wall your jumps:
http://www.abload.de/img/1x0373.jpg
http://www.abload.de/img/23sobn.jpg
http://www.abload.de/img/3v2ony.jpg
so
1. create your brush which should be the jump
http://www.abload.de/img/4e0ypo.jpg
2. make it to an "func_wall"
http://www.abload.de/img/5yp1at.jpg
3. when the jump block is more in the wall then outside there will be a face black like that:
http://www.abload.de/img/6384iv.jpg
so map it so that the bigges part of the brush is outside and u won't have any problems
ps: u can't map one func_wall into another one :)
greez DaMp
Btw, another magic think. Dont create blocks IN a wall ... saves allot of light bugs
raver do you mean overlapping inside a wall? the overlap can lead to other errors down the road if its done too much as well, can't it?
Originally posted by raverBtw, another magic think. Dont create blocks IN a wall ... saves allot of light bugs
ye but it isn't possible at all places when u do outside mapping u have to do it like in the picture...
Originally posted by DaMpOriginally posted by raverBtw, another magic think. Dont create blocks IN a wall ... saves allot of light bugs
ye but it isn't possible at all places when u do outside mapping u have to do it like in the picture...
Wrong :E Just cut the block in half. Makes more wpoly though. (Or does it?)
bump! agree with raver. don't get used to making blocks into walls. it can cause light and/or other "cosmetic" bugs.
i prefer build the blocks outside walls, cost more time on some cases but it is bug safe
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