kz timer

Started by owned
13/02/2008 17:58
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owned13/02/2008 17:58

how do i make the timer? i've searched a couple times and couldn't find anything

Blake` mapper13/02/2008 18:24

http://files.xtreme-jumps.eu/tools/timecounter.zip

clair mapper13/02/2008 18:33

and making a timer is difficult imo :S props to sadpuppy for making a new timer for corruo.

ive heard it uses less entities, and they needed that for the map. is it possible that the timer could be released for use?

owned13/02/2008 18:36

so i just copy and paste each part?

acidburn13/02/2008 19:19

Yes. It should be only one parts, since it is grouped together.

owned13/02/2008 20:32

blah, when i rotate it, it's all messed up

owned13/02/2008 20:35

how can i make two buttons that act as a start and stop?

clair mapper14/02/2008 18:43

yeah, because you didnt have texture lock on. 3 ways of doing this:

1. shift+L
2. the button on your top toolbar that says "tl"
3. go to tools and select "Texture Lock"

it makes it so that no matter what you do to the brush(es), they will look the same. if you move your timer around always use texture lock.

the stop and start buttons come in the timecounter.rmf with the timer

Shizuka mapper14/02/2008 18:47

Originally posted by clair
and making a timer is difficult imo :S props to sadpuppy for making a new timer for corruo.

ive heard it uses less entities, and they needed that for the map. is it possible that the timer could be released for use?


Clair he is working on the last details for relese of it right now ;-) Keep an eye on http://addicted2.org/dungeon for more details (some areas under construction right now and might look a bit odd ;-))

raver mapper14/02/2008 18:53

@Shizuka , I made a timer from env_beams
But I dont know howto stop it :P

Palmroth28/02/2008 19:06

when i try to use the timer at http://addicted2.org/dungeon, i cant see any numbers at the timer :S? doesnt seem to be any in the wad file either

Palmroth28/02/2008 19:10

sry didnt see it was sprites instead :D

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