kz timer
how do i make the timer? i've searched a couple times and couldn't find anything
http://files.xtreme-jumps.eu/tools/timecounter.zip
and making a timer is difficult imo :S props to sadpuppy for making a new timer for corruo.
ive heard it uses less entities, and they needed that for the map. is it possible that the timer could be released for use?
so i just copy and paste each part?
Yes. It should be only one parts, since it is grouped together.
blah, when i rotate it, it's all messed up
how can i make two buttons that act as a start and stop?
yeah, because you didnt have texture lock on. 3 ways of doing this:
1. shift+L
2. the button on your top toolbar that says "tl"
3. go to tools and select "Texture Lock"
it makes it so that no matter what you do to the brush(es), they will look the same. if you move your timer around always use texture lock.
the stop and start buttons come in the timecounter.rmf with the timer
Originally posted by clairand making a timer is difficult imo :S props to sadpuppy for making a new timer for corruo.
ive heard it uses less entities, and they needed that for the map. is it possible that the timer could be released for use?
Clair he is working on the last details for relese of it right now ;-) Keep an eye on http://addicted2.org/dungeon for more details (some areas under construction right now and might look a bit odd ;-))
@Shizuka , I made a timer from env_beams
But I dont know howto stop it :P
when i try to use the timer at http://addicted2.org/dungeon, i cant see any numbers at the timer :S? doesnt seem to be any in the wad file either
sry didnt see it was sprites instead :D
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