How do i make a working lamp ?
Ok, i got help so fast about making invisible walls, so now i need help with another thing :) ... how can i make a working lamp ?... i remember one time before when i just added a "lamp" texture on a brush and it automaticly came light from it, but now when i do that it dont come any light :S... so how do i get light from the lamp ? do i need to tie it to an entiety or something ? ..
/mh
I would like to know how i make an invisible wall, without making it a sky... cause when i make sky walls they get invisible but the skybox around the map gets completely white.. and im pretty sure i can make invisible walls without sky... plz help :)
/mh
if u have the texture "clip" in your texture list. pickt that one, and make a normal brush with it. when u compile it and go ingame, its invisible :)
wow :D... Thank you very much..its working :D
Mapping is so simple. :)
Go to your ZHLT folder ( the one with the compile tools) then look for a file called "lights.rad" and open that with notepad. there ull see allot of lines like:
+0~WHITE 255 255 255 100
+0~GENERIC65 255 255 255 750
+0~GENERIC85 110 140 235 20000
the first line is the texture name wich u want to get light from. the 9 next figures are the RGB code, and the last figures are the brightness.
now add your own lamp texture and edit the brightness and so on. then save to the same file and compile. then it works :)
or if you have ZHLT, you can put info_texlights entity in your map and just write the same
in its options ;)+0~WHITE 255 255 255 100
+0~GENERIC65 255 255 255 750
+0~GENERIC85 110 140 235 20000
info_texlights sucks for kzmap mapping.
Originally posted by dEMoliteinfo_texlights sucks for kzmap mapping.
Why?
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