Fixing FPS problems?

Started by AverageFreak
11 Mar 2006, 14:42
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11 Mar 2006, 14:42

I want to fix my fps in the map,I did the null texturing,still lags :? What to do?
[ Edited ]

11 Mar 2006, 14:53

- Alt + P -> check if there are any probs (invalid solid structure, ...)

- scale some textures to 2.0 or something

- use the recommended settings for the final compile (only for ZHLT compiling tools)-> link (very important)

- delete some unused wads

[ Edited Mon Sep 11 2006, 05:59PM ]

14 Mar 2006, 00:01

If walls are func_walled, does it affect fps? I know they shouldn´t be but i´d also like to know what´s the difference if they are not func_walled. :P

14 Mar 2006, 01:23

Scale the texture higher.
Make button_target or func_wall useless thinks.
But better post me the link of the map and i take some pictures and some feedback what you can change!

16 Mar 2006, 19:35

post pictures of the map, then we better are possible to tell you the problem. sometimes pictures tells everything! It might be huge areas with alot of details or perhaps you have a LEAK in you map, like a hole in a wall out to the black in "hammer" imagin' you have a box you want to be waterproof, but isnt cuz there is a hole somewhere! but pictures describe everything we need I think

17 Mar 2006, 13:59

if he had a LEAK in his map, he couldn't compile it

17 Mar 2006, 14:48

there are no leaks
but I got it
I made all jumps button_target and it worked fine :)
so you can close here

17 Mar 2006, 15:52

y button_target?
make them func_wall

17 Mar 2006, 16:05

theres no difference

17 Mar 2006, 16:43

lol !amazed

17 Mar 2006, 19:57

if he had a LEAK in his map, he couldn't compile it

inSaaaNe


Yes you can!

17 Mar 2006, 21:26

Its compileable,but the map looks misshapen

17 Mar 2006, 22:48

maybe the lights were not compiled correctly?

18 Mar 2006, 07:28

that might be a reason cause I removed light from the compile,because when I try to go,it gets stuck on 'leaf thread'
x)
[ Edited Sat Mar 18 2006, 07:29AM ]

18 Mar 2006, 14:00

omg
hlrad is a must for every compile

18 Mar 2006, 16:33

if I dont remove it,it gets stuck so I had no other choice!

19 Mar 2006, 19:35

Leaf thread suckz0r. I got it fast by nulling and func_walling. :P

19 Mar 2006, 19:53

I always funcwall and null
BUT ITS STILL THAT WAY :(
dunno what to do

19 Mar 2006, 20:24

leaf thread doesn't get stuck, it is still compiling but i think ur computer takes very long to compile the lighting
try to use this hlrad command in u expert console:
-chop 128
and sometimes the compiling console doesn't output the current status of ur compile anymore, in ur task manager u can look which process is currently running (hlrad.exe = lighting etc.)
cuz you said it gets stucked on Leaf Thread, that would be hlvis


[ Edited Sun Mar 19 2006, 08:29PM ]

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