New timer/counter

Started by Shizuka mapper
20/02/2008 16:18
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Shizuka mapper20/02/2008 16:18

The timer SadPuppy made and that we use in our maps is now released for public use.

You can get it and all the documentation about it from http://addicted2.org/dungeon

Good luck and happy mapping :-)

Pf0llz0r mapper20/02/2008 16:20

GJ

Gonna use it for communitymap I think :)

raver mapper20/02/2008 16:22

Really nice, gonna try it

StoneCold mapper20/02/2008 18:20

thx :)

Distt20/02/2008 18:52

yay, now we can download even more models + sprites

dEMolite mapper20/02/2008 20:22(edited 20/02/2008 20:22)

ihhhh models and sprites.

checking the timer later

clair mapper20/02/2008 20:49

<3 thank you! i was hoping you'd release it sometime. testing it ASAP

DaMp mapper21/02/2008 00:38

the question is can u use the new counter and the old in one map with different ways ? :)

SadPuppy mapper21/02/2008 01:23

Originally posted by DaMp
the question is can u use the new counter and the old in one map with different ways ? :)


Yes, that should be no problem. I think you would be better off using the new counter twice though. You have to change all the names of entities and what they target but it should work.

Actually, you should be able to reuse a lot of stuff from Counter 1 as well, if you start them at the same time.

Juhmp21/02/2008 05:12

great work

r0fl18/03/2008 20:55

does it have a timerbug?

wRath` mapper19/03/2008 02:58

r0fl, timerbug isn't in the timer itself.
A timerbug occurs when you have put the map-time for over an hour, and that hour has passed.
Read a more detailed description at the wr-demo-rules.

dEMolite mapper19/03/2008 10:47

*lol* timerbug can happen anywhere and in the rules are only one timerbug description. But in the whole kzscenes are many timerbugs like: Missing numbers or switching from 1 second to 5seconds and so on, thats the real timerbug and not something like that in the rules.

raver mapper19/03/2008 11:55

Originally posted by dEMolite
*lol* timerbug can happen anywhere and in the rules are only one timerbug description. But in the whole kzscenes are many timerbugs like: Missing numbers or switching from 1 second to 5seconds and so on, thats the real timerbug and not something like that in the rules.


ye, true. But they still handle bugs like those like a "timerbug". And with the excuse "look @ the rules".

dEMolite mapper19/03/2008 12:55

but i thought rofl mean something from the mapping technics thats why i wrote it ^^

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