New timer/counter
The timer SadPuppy made and that we use in our maps is now released for public use.
You can get it and all the documentation about it from http://addicted2.org/dungeon
Good luck and happy mapping :-)
GJ
Gonna use it for communitymap I think :)
Really nice, gonna try it
thx :)
yay, now we can download even more models + sprites
ihhhh models and sprites.
checking the timer later
<3 thank you! i was hoping you'd release it sometime. testing it ASAP
the question is can u use the new counter and the old in one map with different ways ? :)
Originally posted by DaMpthe question is can u use the new counter and the old in one map with different ways ? :)
Yes, that should be no problem. I think you would be better off using the new counter twice though. You have to change all the names of entities and what they target but it should work.
Actually, you should be able to reuse a lot of stuff from Counter 1 as well, if you start them at the same time.
great work
does it have a timerbug?
r0fl, timerbug isn't in the timer itself.
A timerbug occurs when you have put the map-time for over an hour, and that hour has passed.
Read a more detailed description at the wr-demo-rules.
*lol* timerbug can happen anywhere and in the rules are only one timerbug description. But in the whole kzscenes are many timerbugs like: Missing numbers or switching from 1 second to 5seconds and so on, thats the real timerbug and not something like that in the rules.
Originally posted by dEMolite*lol* timerbug can happen anywhere and in the rules are only one timerbug description. But in the whole kzscenes are many timerbugs like: Missing numbers or switching from 1 second to 5seconds and so on, thats the real timerbug and not something like that in the rules.
ye, true. But they still handle bugs like those like a "timerbug". And with the excuse "look @ the rules".
but i thought rofl mean something from the mapping technics thats why i wrote it ^^
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