New jumpidea
through trigger push to get a high speed an then jump with the high speed, we may jump 1000 units :D , may be not .
the picture to show my ideas.
http://img75.imageshack.us/my.php?image=98822547xj0.jpg
well yea, use it as a mini map / secret room on kz_longjumps2
when you jump off the speed will decrease to normal ...
you can place the push in the gap after you jumpoff. on this way it would work. example: http://sjs-webspace.extra.hu/stuff/lj2.JPG note: angle from atop
or make a convoyer on the floor. but then u can just double duck and get more speed. could be cool though
kz_cg_gloomy ?
there`s no conveyor on gloomy.. just low gravity..
could be an cool idea, hope it will work :)
Originally posted by akkordwhen you jump off the speed will decrease to normal ...
Maybe not if you "double-duck" the ground and make it cj. Haven't tried it tho.
Originally posted by ichirouOriginally posted by akkordwhen you jump off the speed will decrease to normal ...
Maybe not if you "double-duck" the ground and make it cj. Haven't tried it tho.
That's not true akkord, ever played go_fastrun?
raver_convoyer
http://www.nuuk.nl/maps/raver_convoyer/raver_convoyer.rar
hf :)
i know im the only noob here but i cant see a point in this jump .. raver good map and all but the jump seems imposible .. try-ed with 276 pre , with 288 cj pre andstuff.. but after the push you cant do anything.. just fly , cuz strafes can only slow you down ? .. any way the idea is really good ..
Originally posted by oTcHeTo... just fly...
LeT YoU fLy? :D
Originally posted by oTcHeToi know im the only noob here but i cant see a point in this jump .. raver good map and all but the jump seems imposible .. try-ed with 276 pre , with 288 cj pre andstuff.. but after the push you cant do anything.. just fly , cuz strafes can only slow you down ? .. any way the idea is really good ..
I made it, but yes ... on paper its a good idea, in the real world is sucks ... dont take my map so serious ;)
hey, the kz_longjumps2 is already released?
Achievable with axn mod.
Please log in to post replies.