Water Improvements (The Fake Water Effect)
Water in your map is always nice, sometimes it can really work out in your map. But then you face a big problem, the fps. Because the func_water entity is always rendered no matter where you are in your map. So if you have allot of func_water entity's in your map, it render ALL the entity's at the same time. Result: low fps, high wpoly.
To solve this, we can make a simple water effect called "fake water". This is simply adding a look-a-like water effect.
We need to following entity:
- func_illusionary
1. Make a simple solid block, no matter which size it is!
2. Click on the solid, and press CTRL + T, to tie a entity to the solid.
3. Now look up for the func_illusionary entity. And follow these settings:
func_illusionary
Render Mode: texture
FX Amount: 128
contents: -3
texture: A water texture
Render Mode: Set to texture, because you want transparency in your water.
FX Amount: This is the transparency value, 255 is max.
Contents: This is the little trick, it makes your water texture "move". No, im not talking about waves, we cant create a fake water effect with waves. Im sorry.
If I'm not clear enough, sorry but I cant express myself very good in english. Please tell me about it and I will try to correct it.
hgl & hf
There has already been a thread about this!
http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?58773
gj though
Ah, nice .. Thanks!
ye, i already made a thread about it. -> klick me, im a link
but u made a nice decription! :D
gj anyway ;)
putting an exclamation mark in front of your water textures also work.
Special hint:
Solid Brushs that are given the !texture will look like moving water even on the side-faces. Also it behaves like water when you stand in it (No damage on fall and so on).
and it sounds like water. :/
but you cant swim in it ;P
ofc u can. Only bad thing about it you cannot set transparancy.
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