kz_dist_nuke

Started by faker mapper
08/04/2008 01:20
Read-Only
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faker mapper08/04/2008 01:20(edited 09/04/2008 14:19)

Status: Denied

Reason:

- Pretty nice idea to create a kz_ map based on de_nuke but there are several problems with the design:
- Lot of texture/lighting bugs on top of the walls
- The whole atosphere feels empty and dense. Try to add some more details and/or models.
- The Map seems to be a bit too short. Most of the outside part doesn't look like the real nuke anymore. Maybe you should decide whether you want a 1-to-1 copy or a different (kz_)nuke

Suggestions:

- Try to build some own stuff instead of decompiling it blindly and add some jumps...
- Improve the textures and the design to create a better atmosphere.
You could use updated textures of nuke to make it look better.


Other:

-

Pf0llz0r mapper08/04/2008 13:01

Originally posted by faker
- Try to build some own stuff instead of decompiling it blindly and add some jumps...


Im pretty sure he said that he didnt decompile, cant find the irclog tho

Distt08/04/2008 17:31

Originally posted by Pf0llz0r
Originally posted by faker
- Try to build some own stuff instead of decompiling it blindly and add some jumps...


Im pretty sure he said that he didnt decompile, cant find the irclog tho


i didnt decompile it, i remade it from scratch, wasnt that hard because all the measurements are logical. (the only thing i did get from bsp2map was the nuke jump rock)
ill try to fix the bugs / envoirment and resubmit

faker mapper09/04/2008 14:21(edited 09/04/2008 14:22)

Alright. Sorry about that, if you didn't decompile it you did a great job on the inside part!

Waiting for the improved version...

- CLOSED -

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