Better texturing method.

Started by puppetz mapper
14/05/2008 23:22
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puppetz mapper14/05/2008 23:22(edited 14/05/2008 23:58)

Hey, I decided the create a tutorial about a little trick for better aligning of textures. I don't think many mappers knows this trick, although it's very simple and much easier than using the texture application tool "manually" .. Like moving around with Shift, Center, Fit, align World, Face, you name it ..

So lets get started:

I've created a very simple rock/cliff of a few solids here.

"Texture bugs" is not easy to see from far away, although it's quite easy to see that the big face around the middle looks kinda stretched. These kind of faces mostly occurs when you've clipped/vertex manipulated a brush, in my experience.
So, lets have a closer look at it.
Now, that doesn't look good. You see those "lines" between the faces? That's what we want to get rid of.

So, now you open the Texture Application tool, and select a face (do not select those stretched ones, if you have any of those, this trick aligns the other faces to the one you've selected) ..

Now, hold Alt, and right click on a face next to the one you've just selected.
Wow, that really does look much better, doesn't it?
Now, move around in the 3D window, and align the other textures like you just did. You should have a fine looking piece of art now :D

Hope that this helped some people out there. Have fun mapping!

Spaniolu14/05/2008 23:43

wow nice dude :X

raver mapper14/05/2008 23:49(edited 14/05/2008 23:50)

Wow I really didnt know this ...
Creek can look much better with this method

Distt15/05/2008 08:40

i allways select the stretched out face and check the 'world' box, it does the same imo

Pf0llz0r mapper15/05/2008 09:42

Originally posted by DistractioN
i allways select the stretched out face and check the 'world' box, it does the same imo


no it doesnt, it fixes the stretched face but dont align it correctly like this method does :)

Dalai mapper15/05/2008 13:57

Well, I knew that :)

You do not even need to hold the alt-button. Just right-click. So you choose a texture together with it's properties like alignment and rotation via left click and copy it onto other faces via right-click.. It's as easy as this

puppetz mapper15/05/2008 17:02

By the way, this is not something I've found, the original tutorial you can find at www.snarkpit.net.

StoneCold mapper18/05/2008 22:15

thx dude, i didnt know that ... nice trick

opa26/06/2009 08:04

thanks alot, it helped me :P

h4ze.01/09/2009 06:59

thx , very good lesson! :)

eitheR05/09/2009 18:00

tnx i dind know it,i will try it,i have many hns maps but i dont know a 100aa community to post my maps,can someone link me a 100aa community,sorry for the big offtopic

hm^ mapper VIP29/10/2009 22:32

n1 puppetz...:)

hm^ mapper VIP29/10/2009 22:47

n1 puppetz...:)

Caladinko14/01/2012 10:59

thanks man this helped me alot, i was fixing it maunally and that take me plenty of time

Mathzz02/07/2012 11:17

Wow.. Thank you so much for this, I never knew about this method. :-)

ivansky02/07/2012 13:27

thanks will be used.

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