DB_WADPACK *NEW 5/19/10*

Started by pLANE mapper
25/05/2008 02:06
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pLANE mapper25/05/2008 02:06(edited 20/05/2010 01:09)

DB_WADPACK_PUBLIC (May 19 2010)

I've been asked for the wad i used to make kz_synergy_x, so here it is.

Has a bunch of new textures along with all the older ones too. New link below hosted on SENDSPACE

IMPORTANT!
----------
** Please remove timecounter.wad if you're using this wadpack.
All the textures will automatically be replaced by new ones **

** WAD includes many high quality 512x512 resolution. **

Links:
Sendspace: http://www.sendspace.com/file/dckk3f

Thanks for downloading and I hope you guys like it!

noddan26/05/2008 10:38

Nice job plane , this saves my day :)

TinTin26/05/2008 11:06

Very cool plane ^^ nice initiative!

raver mapper28/05/2008 21:54

It is WRONG to use textures higher then 256x256. When you aply textures higher then 256x256 the HL engine is gonna struggle with it. When you play the map with those textures, the engine automaticly scale down the textures to 256x256.

You can have problems with r_speeds to, when you use 512x512 the compiler will have to break the tiles in more polygons! More polygons means higher r_speeds, and higher r_speeds equals lower FPS. Think about that.

dEMolite mapper28/05/2008 23:07

some one needs really to study the vis proceedure and how the hlengine renders the things before he is try to speak of something which isn't really the truth....

Pf0llz0r mapper29/05/2008 08:11

Originally posted by Taylor
512x512 textures are bad, so bad I'll write bad in uppercase with bold and italics. BAD

Software mode and older graphics cards (such as the Voodoo 3) do not like a texture with a lump size of over 65536. You work out the lump size by the simple equation x*y, examples are:
256*256 = 65536 Fine.
512*128 = 65536 Fine.
1024*64 = 65536 (Should work, but it doesn't, stupid ratio anyway. )
512*512 = 262144 (No, you idiot, what are you doing?!)

If Half-Life or OpenGL (depends on the drivers what happens) doesn't like the Texture Lump, it'll:
Draw it, and give slow down.
Draw it, and give heavy slow down, the sort that makes players scream and shout, and pull out hairs right to the roots so their head starts bleeding and running down their faces, blinding them and preventing them from playing (maybe).
Not draw it, giving the player a HOM (hall of mirrors) effect, which of course will allow them also to see into other area's of the map.

So to recap, 512*512 = BAD, you can have 512x128 textures and other simular combinations of sizes, as long as the lump size is under 65536, which can be worked out by x*y.


Voodoo 3 >.<
the 512*512 problem isnt a problem anymore, it was before tho

maniac11/08/2008 19:47

cool... but the links are down! :(
can u upload it once again please?
thx in advance!

helloxas27/12/2008 14:50

Links doesn't work

pLANE mapper27/12/2008 21:39

UPDATED - New link in first post!

remake28/12/2008 06:09

gonna dl it, thanks :)

opa07/07/2009 11:27

upload again please! i need it

h4ze.09/07/2009 17:46

can't download :( *CRY*

pLANE mapper09/07/2009 20:14(edited 09/07/2009 20:14)

UPDATED. new link at top
also read the info

opa09/07/2009 22:14

thank you very much :*

h4ze.10/07/2009 07:47

thx

xPaw mapper10/07/2009 08:57(edited 14/08/2011 14:00)

-del-

opa10/07/2009 10:39

Originally posted by xPaw
Uploaded to my host :) http://xpaw.crannk.de/mapcheck/db_wadpack.rar

thanks, noob :)

xPaw mapper10/07/2009 18:01

np, noob. :)

h1m1 mapper22/07/2009 18:05

Thanks a lot, xPaw and pLANE(d[2]^4). :)

pLANE mapper20/05/2010 01:10

updated

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