BCM5 and KZMSD unfinished

Started by Fatalis
09/06/2008 16:55
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dJGlow02/07/2008 06:14

so can you just post the sma , amxx , and models here for me?

dJGlow02/07/2008 06:57

this makes no sence i go to the page than i can only dll the .sma file ... can any 1 tell me were to get the amxx file

cC|Nikolaa02/07/2008 09:56

Read this: http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?103192

SchlumPF02/07/2008 22:01(edited 28/07/2008 00:21)

ppl did started spamming "bhopljstats? link pls" posts...
now ppl cannot even read pinned threads like How to compile an sma-file...

dJGlow06/07/2008 17:53

ok i got the amxx file do i rename it to bcm5.amxx ?

SchlumPF06/07/2008 18:40

you just need to copy/paste the code into a text file, rename the textfile to somename.sma and compile it then. save the amxx file in amxmodx/plugins/ and add it in the plugin.ini file.

singularity09/07/2008 22:17

Anyone know what in this version crashes the server :O?

dEMolite mapper09/07/2008 23:02

without any logfiles noone can help you singularity.

add in your plugins.ini after the bcm5.amxx the debug function.

plugins.ini should look like this then:
bcm5.amxx debug

after that there is an error log in the amxmodx/logs folder with a specific problem description.

singularity10/07/2008 20:09

Well i mean the bcm5 crashed when Fatalis used it on KZM servers 2 so i guess its kinda hard error but thanks for your help ill try it

SchlumPF10/07/2008 22:59

your server may have to bad hardware since bcm is one of the cpu unfriendliest plguins i know

mase13/07/2008 12:16

Where hell i put the codes?

mase13/07/2008 12:22

Originally posted by SchlumPF*
just copy the code, save it in a .sma file on your hdd and compile it localy with the application given in addons/amxmodx/scriptings/


How i can make the sma file?????

Acidas13/07/2008 12:35

start > run > notepad > paste code > file > save as > you plugin.sma > Save as type: All files > close notepad

rekees27/07/2008 14:42

hey all

how do u make new models and put it in the mod? i want to put a poll model in it and ive managed to get it in the mod, the only problem im having is rotating the poll vertically, it rotates perfectly horizontally, but when it rotates vertically, it rotates it but it still shows the model as a horizontal block and not vertical. helpp =))

VAI|nard22/08/2008 18:30(edited 22/08/2008 18:30)

Yeah ! Gj dude
when BCM5 will be fnished ? :)

SchlumPF22/08/2008 21:24

Originally posted by Fatalis
I don't have the time to finish bcm5 or kzm script detector, so here's the latest UNFINISHED versions.

it is doen when it is done

VAI|nard23/08/2008 13:22

[blockquote]so here's the latest[/blockquote]

oh i haven't see that ... ty!

sry for my english :S

rhoiswar29/08/2008 00:09

yo where can i get the models?

DaFox09/09/2008 03:44

Originally posted by singularity
Well i mean the bcm5 crashed when Fatalis used it on KZM servers 2 so i guess its kinda hard error but thanks for your help ill try it


The reason BCM5 crashes is that theres too many entitys loaded to a player at once. Build less blocks in open areas, More in small areas.

SchlumPF09/09/2008 14:21

those blocks will lower the clients fps when he has to many blocks in his view so follow DaFox's instructions (halflife sends data about all entitys a player can see directly to the player, many entitys => low fps) _BUT_ the main reason why fatalis stopped running a hns server with blocks is that every single block you make will raise the work the root's cpu has to do which has an effect on every server the root server is runing. fatalis' host has recognized that and asked him for changes (at least i bet this has happed but this is actually the reason) but it is not possible. making blocks has another effect like raising the traffic but it is no really reason for not using this plugin since the traffic caused by blocks is very small.

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