Invis
Originally posted by SchlumPFjust to say an example why allowing making water invisible for more fps in wr runs would be good: rabbithighways
No not really. Remember the floating blue water parts? Those would be impossible :)
Originally posted by FliboOriginally posted by SchlumPFjust to say an example why allowing making water invisible for more fps in wr runs would be good: rabbithighways
No not really. Remember the floating blue water parts? Those would be impossible :)
those parts are not huge, you could either learn them by heart or let the menu stay open or bind something or w/e to turn the water visible againa t that place.
L 08/18/2009 - 00:52:50: Start of error session.
L 08/18/2009 - 00:52:50: Info (map "kz_longjumps2") (file "addons/amxmodx/logs/error_20090818.log")
L 08/18/2009 - 00:52:50: Function "eventSpecHealth" was not found
L 08/18/2009 - 00:52:50: [AMXX] Displaying debug trace (plugin "invis.amxx")
L 08/18/2009 - 00:52:50: [AMXX] Run time error 19: function not found
L 08/18/2009 - 00:52:50: [AMXX] [0] invis.sma::plugin_init (line 28)
Edit the source code and replace line 28 from :
register_event( "SpecHealth2", "eventSpecHealth", "bd" );
to
register_event( "SpecHealth2", "eventSpecHealth2", "bd" );
i may change this later, got no time now :/ if i dont do this in the next cpuple of days, just spam me with pms :D
To Remove the water you can change many things in hl1 engine to make it to work or! just change ur settings in ati to lowest and run like a pig =)
Hey, how can I enable player sounds like it was in 1.0 version ?
This plugin doesn't work for me, when i write amx_pausecfgmenu , it shows that there is an unknown plugin and error on the other side. Any ideas?
:D Added plugin to 'plugins' dir? Plugins.ini? Modules enabled?
ufo u didnt add it into the plugins.ini
wich invis plugin is safe for recording?
none if you enable the water function. using invis for palyers is valid though nobody is allowed to be a alive while recording.
is it safe if you dont interact(touch) with the water ? :)
faker once told me, the reason why the water function is disallowed in wr demos, is that it changes the demo data -> water wont be visible for any play. hence your demo is still invalid if you dont touch the water. the only thing you could try is not seeing the water at all while gaining increased fps by using the water function :)
Originally posted by skyjurNo water = easier (at least for me). Thats the point I think. Plugins should not make map easier.
Illusionary stuff makes no sense to engine behavior too. However it makes map harder since you can't see well where is the jump.
So you think kimo thought like this when building rabbithighway...
The map is too easy, lets add some lava to make it harder for people with bad fps.
No, he says that sometimes water hides blocks you have to jump at, and he assumes that it's possible to try a wr without knowing exctly where blocks are...
actually he said that removing the water visually will cause a gain of fps which is an advatage against players who do not use this plugin. in fact, faker didnt care since this is more like lowering your resolution or w/e with the sideffect that you will not see any water. this sideffect is what disallows using /invis in wr demos.
Can somebody modify the plugin to work only for the team of the player?
I mean if i am T and i want to make inivis only T players.
search on AM
I found it.!
Please log in to post replies.