New map under construction!
Ouch, I've encountered my first real problem! I compiled map so I could test run it and check out some stuff, it still is far from done though. And when I went create server it just didnt start the server. It started the process but then just quit out back to the counter-strike main page. So I think it might be something with my trigger_teleport entity or the env_rain, so I'm gonna re-compile. -.- Hope it works.
Uh-oh... It still isnt working. I compiled it 3 more times making small modifications to things I would suspect of causing a problem and it still is not working. There is nothing wrong in the compile log. I think that it might be too big. I used to have the map split into two sections and compiled them into 2 different maps and then tested it, now I added them both together into the same map and it doesnt work. :'(
I dont understand how it could be too big though, so maybe thats not the reason. Back in the day kreedz gave me his climbersxp.rmf file and that was much bigger. I think there are settings i need to adjust in the HLCC compiling thing. Anyone know how to adjust it so its better?
[ Edited Thu Apr 20 2006, 07:21AM ]
WB pLANE .. wanna see some pics plz :)
the reason i think you are above the entity count.
Create game with the map and after u turned back to the main window look in to the console.
Maybe you are using fastvis. As far as I can remember somebody had this problem before and it was the vis setting.
I looked in cosole after i started the map and this is what it told me.
L 04/25/2006 - 08:57:26: -------- Mapchange to kz_absolute_u --------
Host_Error: PF_precache_model_I: Model 'sprites/shadow_circle.spr' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
executing listenserver.cfg
*** INTERNET SERVER RUNNING! ***
couldn't exec listip.cfg
couldn't exec banned.cfg
Server logging data to file logs\L0425000.log
L 04/25/2006 - 08:57:34: Log file started (file "logs\L0425000.log") (game "cstrike") (version "47/1.1.2.5/2.0.0
I dont know how to deal with that.
But...
I have fixed the problem, but in a bad way. I just took out the first jungle themed part. That was maybe 1:30 to 2:30 mins of jumping, but I am going to add more to what is now the main jumping site and it is looking good. However I feel that it wont be quite as big as I had first thought it would be.
I keep coming up with a bunch of cool things to add so I am doing my best to implement them. I am adding more everyday.
Ill post some new screens later on today. :)
[ Edited Tue Apr 25 2006, 06:02PM ]
Where's the screens? :(
Soon! I get side-tracked easily... Like today soon.
New screenshots in my first post! Gogogo!
i'm not sure that u are the real d[2]^4.
And to the map looks ...........
Yes I really am d[2]^4... And I am unsure what '.........' means? What is it that you do not like?
the out door setting. Sorry when i say it so. Its suck. Sorry but it would be better when you do on the walls more details made them more relastical.
Okay. You dont like the unrealistic part of the map. Im sorry but I dont think this'll be the map for you then, I can only add so much and if I add more polies The map becomes laggy and people will get lower FPS. I can try my best to make it appeal to you more. Thanks for the feedback. Also remember those screenshots arent finished material. Things can change
First few screenshots look amazing :)
I like it! Specially the rain is cool. I never played a KZ map sofar with rain in it. :)
dEMolite is always negative, his maby jealous. The map looks nice !
nice update, looks very oldsql :) nice
first pic reminds me of kz_phoogi, but nice map :)
like faker said: oldsql style
but i like it, gj ;)
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