The perfect strafes

Started by lonewolf VIP
23/06/2008 23:26
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P.V.A.B.-jello27/06/2008 20:42

9 is the optimal number of strafes.

Fliborecord holder Tournament #227/06/2008 22:39

Originally posted by IchWill
Filibo maybe you're right but I cant agree with you about other weapons, cuz the time in air doesn't change when you are with heavier or lighter weapon :)


No, the time doesn't change, but when your speed is lower you can do faster/bigger strafes or so.

Grrr27/06/2008 23:40

well "the perfect strafes" style is always 1(doesn't matter how much ground speed u have) it is different on other techniques (CJ/BH/LJ/HJ)
at 10u/s ground speed difference you will have 7 units difference on block

lonewolf VIP28/06/2008 01:31(edited 28/06/2008 01:36)

I found a draft of the image with 24 bits and remade: http://img56.imageshack.us/img56/2729/perfectlongjump2sd9.png

Better? :P

Grrr28/06/2008 13:13

ok.. now we know how much big they should be, but I still don't know when u must move your mouse slower/faster

lonewolf VIP28/06/2008 15:26

I think the #1 and #2, wait for a PRO answer

Lt.RAT28/06/2008 19:31(edited 28/06/2008 23:05)

Some information for such thoughts, can be thound here: http://www.sendspace.com/file/twzwgu
2 263units demos with 8/12 strafes and position on the map in console, and gif file with motion path of jumps in same scale. As we can c, both jumps not so perfect :) and sorry for such demos, forget to set cl_updaterate = 101 :(

added: and finally i did it http://www.sendspace.com/file/h3d34b - 252 standupbhop jump, with positions on the map in console... so from them anyone who want can reconstruct motion path.

Grrr28/06/2008 23:35(edited 29/06/2008 11:39)

Lt.Rat your bhop strafes are like these on LJ but a bit smaller or ? ..and how did u get 100% sync I always have antispeed and even less than 90% in every 2nd strafe ?

Lt.RAT29/06/2008 21:04(edited 29/06/2008 21:21)

same strafes, but yes smaller than in lj8strafes and wider than in lj12strafes, coz using 10 strafes

to get 100 sync, we need to analyze 2 vectors, vector were we looking, and movment vector, in diffrent speed, we need difrent angle between them, but then we change strafe, we have area, where we cant get acceleration (coz that double angle), and in that time we lose some sync, but with special key pressing and very fast moving mouse we can avoid loose of speed; or use another technique, but i forget it ((: and second technique not so good, coz we loose 1 frame (for acceleration) each strafe, but we get 100 sync, so loosing of that 1 frame is not so good, and i choose 1st one...

and motion path for 252 bhop script, not in same scale but comparable :) http://www.sendspace.com/file/y8wi39

Grrr29/06/2008 22:03

lol u know so much, you are eDark2 ! so u use 1st technique (without loosing frames) ?

Lt.RAT30/06/2008 00:23

yes, and saving such frames...
if we choose 2nd technique - more strafes less frames to get good speed (:
so with 1st technique distance in 8 strafes and 12 strafes ~ equal, but if we choose 2nd technique, i`ll get less distance with 12 strafes :) but in both case (8/12 strafes), jump linearity ~ same, so no need to do more strafes than we need, i think that i can do same length jump with 7 strafes and mb with 6 strafes... try to do sinusoid motion path, like 12 strafes graph... and it will be the best motion path. but really hard to do it with hands :)

Fliborecord holder Tournament #230/06/2008 09:00

But is that really perfect? Doesn't that mean it's just 100% sync? -> Is sync correct?

stask0 Tournament #230/06/2008 10:44(edited 30/06/2008 10:46)

he isnt using a script imo......... im not so sure but i think that's some kind of program O_O pic from fps death click me no strafes???? D: only the pre is made by script ;) but who cares.... D:

Lt.RAT30/06/2008 12:12

Originally posted by Flibo
But is that really perfect? Doesn't that mean it's just 100% sync? -> Is sync correct?

u think that official Numb`s ljstats gives wrong values? Sync is correct.

Originally posted by stask0
he isnt using a script imo......... im not so sure but i think that's some kind of program O_O pic from fps death click me no strafes???? D: only the pre is made by script ;) but who cares.... D:

yes, its not a alias script, its external program that control player with given script.

stask0 Tournament #230/06/2008 13:33

nice :D

lonewolf VIP30/06/2008 19:33

hey, sync isnt the porcentage of precision on strafes? like press D and turn right.

Spaniolu30/06/2008 19:41

sync is the synchronization between A D and turn left and right with the mouse. if u press a and turn right u will get low sync :D

oTcHeTo02/07/2008 14:34(edited 02/07/2008 14:36)

I watched lt.rat 8 strafe demo and i started thinking.. the best lj i ever had was with 2 huge strafe 2 normal ones and 2 small .. i wrote this in lj questions and answers Long* time ago , never tought of it like now .. just tryed some ljs lan this way and yes i had a huge improvment i coudnt do 250 this days ... and with this i did 254 4-5 times for a short period of time , so yes if you cant do a lot of strafes just change size

Grrr03/07/2008 16:46

what about CJ (on LJ Block) ?

oTcHeTo03/07/2008 23:06

wtf cj is cj no matter where it is .. but there are differences if you have 280 pre you better stick to the lj thing - 2 big 2 normal 2 small .. if your pre is 290 .. you should better do some small fast strafes to the end

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