[unsupported] KZ Stats

Started by SchlumPF
20/10/2008 11:53
Page 8 of 23
iLOL__-13/11/2008 17:56

re-upload??? ;)

SchlumPF13/11/2008 19:15

rtfmp

dropsys mapper13/11/2008 22:01

yo SchlumPF fix your credits dog. Fatalis was not the first. p3tsin was. get your facts straight.

SchlumPF13/11/2008 22:31

are you sure? link pls xD

Lt.RAT13/11/2008 23:21(edited 13/11/2008 23:23)

plz, delete my post and other relative post about links - coz it`s not actual now.

Downloaded _kz_stats and did some tests...
1) hm yep, mine 2nd value of failedstats incorrect, but not first, i hope that you run my plugin :D
So, mine with 100fps and {0.0,0.0,0.0} angle and constant 250 velocity failed jump distance: 215.068115; 2nd 215.069824 ... Yours 215.068222 ... Ideal Value 215.0682219+ Seems to be perfect, But if u jump with same parametrs not failed jump, your distance will be 215.068115 :)

So, u have for failed jump 215.068222 and for normal jump with same params 215.068155 like mine for both failed and not failed jump. So, why it have that 0,000065 error in your plugin :) (it`s good that it have more correct value)

2) if u still use version of _kz_stats that on ftp, or anyway check that thing:

add in:
//if( failed_stats )
//{ gravity *= -1; // etc etc etc
smt like client_print( plr, print_chat, "failedJump")

than jump without speed on the ground (forget with or without duck) (distance will be 32.0) and u willl see spam in chat "failedJump"... better to fix that, and i think it`s hard to find :)

PS thx to you and eDark, after such discussion did much more tests and corrections of calculation and now if we fall, in 2nd value we can see Engine distance of non failed jump - so, exactly what i want :)

SchlumPF14/11/2008 09:08

1) cuz amxx sux in rounding, the first 4 decimalplaces are 100% correct according to edark who is studying physics, maths and informatics so he should really know what he is talking about

2) i am rewriting the plugin right now or let me better say when i have time to spend on the plugin xD have to do a lot right now and kz_stats has a low priority for me :S anyway that 32.0 bug was in numbs and your version also. 32.0 is the resultof a collsiion calculation which is in ljs usually 32.0 so i used a constant. the other reason why i use a constant expression is that i did not find a way yet to get the origin of the collsiion model of a player to do that collision calculatin myself (maybe i just ask valve :P)

Lt.RAT14/11/2008 18:16

Originally posted by SchlumPF
2) i am rewriting the plugin right now or let me better say when i have time to spend on the plugin xD have to do a lot right now and kz_stats has a low priority for me :S anyway that 32.0 bug was in numbs and your version also. 32.0 is the resultof a collsiion calculation which is in ljs usually 32.0 so i used a constant. the other reason why i use a constant expression is that i did not find a way yet to get the origin of the collsiion model of a player to do that collision calculatin myself (maybe i just ask valve :P)

2) im not about that 32.0 - player collision for Z axis... For X/Y direction when we hit smth - playerSize is 32.03125 and to fit between 2 blocks we need more then 32.0625 units between them. And i said that we cannot stay on such 0.0625 units ~1 month ago, before that "Player Size" thread.

So, im about flood in chat (if u add that i say)
failedJump
failedJump
failedJump
failedJump

so, your plugin calculates each frame after described jump - failedJumpStats

PS and yes - failedStats is incorrect if we hit smth in x/y direction, for example block where we should land... with that our PlayerSize becomes 32.03125 + 0.03125 push from block, and we need to substract such extra units from our distance :)

Gnomas14/11/2008 20:30

fix strafe counter

xPaw mapper14/11/2008 21:36

Gnomas are you blind ?! its not done yet.

Planned Features
- Strafecounter

SchlumPF14/11/2008 23:16

i talked with edark about those calculation and he told me everything is fine....

KyLe^19/11/2008 00:49

doesnt show bj stats

nPoc7o o7k@4eH19/11/2008 19:01

When will be finished ?

simpler19/11/2008 19:43

Can't you make a cvar so that the admin can turn on/off the text shown in chat when you jump 245+ etc...

SchlumPF19/11/2008 20:06

just wait until i finish the version... maybe i will split it then into a listenserver and a dedicated server plugin

zyllEE19/11/2008 23:18

Known Bugs
- Stats can appear while multi bhopping

that ain't a bug :( it's good if u are bhopping and then in ze end a bhoplj in same bhopline

bombila21/11/2008 00:28

why i cant see jump splitted in strifes, so i could see speed gained and synce of each strife...!?

owned21/11/2008 01:24

+bug: using func_push objects like the boxes in kz_ljs2 ladder room foyer:


LongJump Distance 207.744 Maxspeed 5330.617 (0.000) Prestrafe 5330.617 Sync 1.72

SiMen.iiN21/11/2008 08:05

waiting for the final version.

veer21/11/2008 08:11

+1 iiN :)

SchlumPF21/11/2008 09:12

as i said in another thread i am currently working on many plugins which require a lot of testing

- a private kz plugin (almost finished but it still misses some functions + the top15 has to be rewritten)
- a cup plugin with an integrated irc bot (idk whether i will release this or keep it private)
- a listenserver plugin (this will be released for sure. on release i will post a preinstalled listenserver with amxx 1.8 too)
- kz_stats

in the last days i focused on the irc bot cuz i had a lot of trouble getting into the way of letting a bot connect but now it is using the same way as any irc client :D unfortunately the bot cannot auth yet + dont know how i can get a players auth so i can give certain plaers the permission to start cups etc.

anyway, the kz plugin has the highest priority for me but i will try to update kz_stats at the weekend :P

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