The Flibo Bug
Oh thanks! :O
One more thing explain me how the collision/model box is in this case: http://www.youtube.com/watch?v=YYUIRFwnaMA
afaik you should be able to be "inside" the players feet if he has the swimming animation which would mean the collision model is always 32*32*72.x units big.
i tested with my measure plugin how the model box works and it seems that its a prism BUT if you want to set a loc on the player you directly set it at his skin. in your case the modelbox is probably 32*72*32 or 72*32*32 big or something similar to that. but i dont know for sure whether the modelbox changes whenever cs forces the model to have a specific animation. at least both boxes change when a player is ducking.
I snapped these screenshots from the latest demo I saw with this "bug" when you see the shadow or the playermodel. From cheches 01:37 on megabhop.
http://img371.imageshack.us/img371/1082/playerbox2yl2.jpg
http://img87.imageshack.us/img87/3753/playerboxus5.jpg
maybe just another cs bug, i dont think the shadow should be a square :) btw what bug do you exactly mean, thats the dying animation we didnt talk about yet.
those black boxes appears in my cs on for instance de_aztec, by the ground where the rain hits - thank god for cl_weather 0, and it used to show where my bullets hitted aswell, also the water in my game tends to go from the normal color, to SUDDENLY be very bright, why it does that is still a mystery to me, but it sure hell isn't the greatest thing in life.
Dunno if this topic is even about this, but hey!
Just read through the 5 pages of the thread, and I got to tell ya, this is very interesting.
proceed with this enlightenment
I shall try to add some thoughts of my own later
So how is this called in the end? Thopa bug (who has found it), Flibo bug (re-found it), Bibo bug (who has found everything 5 years ago before it was officialy found and presented) or somehow else?
angle block bug ? (ABB) ?
either stay with flibo bug cuz he got a wrong idea why this bug exists which made me have the idea about this or call it schlumpf bug cuz i found the reason ^^
thopa and possibly bibo knew that there is sth strange but that was all they knew :P
if you really want some neutral name use collision model bug (cmb) or something about that. angle are not blocked, the name should include that this bug is caused by the collision model which does has a constant angle.
Originally posted by brendo333So how is this called in the end? Thopa bug (who has found it), Flibo bug (re-found it), Bibo bug (who has found everything 5 years ago before it was officialy found and presented) or somehow else?
Please don't call it Flibo Bug :D
@Thopa, yeah, I think that's a bug with models and sprites etc. For example some people can see those black boxes elsewhere too. Like, when shooting a wall, the "puffs" appear with the black box.
@SchlumPF: Yep, since few people had something with finding/explaining/and so it's the best to call it on neutral and more professional way like you said. :)
So, it's is "Collision Model bug" aka cmb.
@Flibo: But it would sound really cool if it was called "Flibug". :D
Originally posted by SchlumPFeither stay with flibo bug cuz he got a wrong idea why this bug exists which made me have the idea about this or call it schlumpf bug cuz i found the reason ^^
thopa and possibly bibo knew that there is sth strange but that was all they knew :P
if you really want some neutral name use collision model bug (cmb) or something about that. angle are not blocked, the name should include that this bug is caused by the collision model which does has a constant angle.
I thought that my explanation was the best :P
The name is the last thing u wanted. :D
CMB ftw
CMB ? This is a lolilolz name in french =/
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