Will it work ?

Started by Pulsar!
23/12/2008 20:05
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Pulsar!23/12/2008 20:05(edited 23/12/2008 21:43)

My idea is to do a jump bug with 300+ u/s speed..

Will i slow down to 300u/s or not?


http://img154.imageshack.us/my.php?image=longjumphz2.jpg


Mayrus23/12/2008 21:22

Hmmm intresting... You should not slow down, because you don't touch the ground... Nice idea ;)

Pulsar!23/12/2008 21:43

lol, i forgot to add a picture.. added it!

y i r i23/12/2008 21:49

NumB and eDark will be angry

Skizo_record holder23/12/2008 22:14

:D lol

NeMiQ2223/12/2008 22:52

Ichwill can make a script because I don't think there is some guys who can do such a combo :D

Hyrin23/12/2008 23:40

lol , intresting :p

Ryderc23/12/2008 23:44

we can made a Jumpbug without fall on a high distance ?

I will try to script it too, but i never script a jumpbug /:

Fliborecord holder Tournament #224/12/2008 00:55

Originally posted by Ryderc
we can made a Jumpbug without fall on a high distance ?

I will try to script it too, but i never script a jumpbug /:


Jumpbug might not be easy to script :/

Ryderc24/12/2008 03:54

I think JB is impossible after a simple jump or duck...

tjubby24/12/2008 14:30

When you do a jb you'l loose all ur speed....

chrizZo24/12/2008 15:56

only if you do the jb with duck and jump. if you do the jb with doubleduck, you are not loosing speed.

raver mapper24/12/2008 16:45

Also to do a jb, you need the minimum speed to get damage wen falling. I think that 500+. So its imp to make a jb from a height of 48 units

Ryderc24/12/2008 17:14

raver > I'm agree :s

I can't made a Jumpbug with a height > 96 units :/

kielorz24/12/2008 17:24

it wont be a JB imho

Caffeine25/12/2008 06:05

if u land and frame isnt OnGround => Jump Bug, no matter how many units height.

itachi^25/12/2008 12:25

mcj until 500 speed ddbug gg edark#2

eMTi26/12/2008 18:06

Let me explain something in order to answer your question pulsar:

when you do a jumpbug the following happens:
1. you hold duck while falling.
2. frame: x: you release duck key while you are closer to the ground than ~2 units (that means that the player model is closer to the ground than it would be while standing on the ground)
3. frame: x+1: you press jump
4. frame: x+1:engine calculates that you are in the ground while jumping in standing position. To avoid this the engine teleports you 18units above the ground and lets you jump. BUT by doing this, engine doesn't notice that you ever touched the ground (=you dont take any dmg)

what do we learn?
when you do a jumpbug, the engine afterall only notices that you did +jump :)

what does this help us with the topic?
engine slows you down the normal way when you +jump with a speed >= 300 u/s.
That is always the case! (well tbh there's another bug, but thats not the question here)

Result:
Sorry Pulsar, your idea won't work :)
To avoid wild guessings: this isn't the way edark jump cat#2 is performed, too :)
still faaaar away :P

ova26/12/2008 19:39

Originally posted by eMTi
To avoid wild guessings: this isn't the way edark jump cat#2 is performed, too :)
still faaaar away :P


so ... you know it ?

eMTi27/12/2008 13:14

the force is with me my very young padawan!

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