Kz maps in better quality (new map submition

Started by NumB
08/01/2009 02:57
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NumB08/01/2009 02:57(edited 08/01/2009 03:11)

Detail textures


Not every1 knows about maps/*_detail.txt thing.

Now let's start from the begining. As some of you know I had uber bad computer and on most of maps hardly had 40 fps. Now I bought new pc and setted quality settings to the max. And found out that maps are not so nice looking... So was searching for a way how to make them look better. Some may know simen the movie. I noticed that at the end de_nuke was looking better than in css. And before heard somewhere about detail texutres (thought it's some *.wad modification but was wrong after chating with iiN). He sended me maps/*_detail.txt for some non-kz (shooting) maps and gave instructions how to enable detail textures ( r_detailtexturessupported 1 r_detailtextures 1 ). Maps looked really good and in later test I found out that this function doesn't take fps at all (tested with my old pc ofcorse =D ).

Anyway, my suggestion/request is to add a rule that when submitting maps mapper must also create maps/*_detail.txt file.

Common, wouldn't it be better if all maps will have a console client option to look much better?

P.S. If this rule will be accepted - I'll generate maps/*_detail.txt for already existing offical-kz maps.

So what will you say?


// EDIT:

Here you can see how de_dust2 changes with detail textures enabled (with detail textures on the left, w/o detail textures on the right).

Ryderc08/01/2009 03:11(edited 08/01/2009 03:12)

r_..texture are not so beautiful...

But this is a good idea, cs is uggly, this is not a problem to made it a little more beautiful :)

rhoiswar08/01/2009 04:27

the textures arent any more detailed, they are just sharpened (like the photoshop filter)

SchlumPF08/01/2009 07:01(edited 08/01/2009 07:02)

this should not be a rule but mappers should be informed about this cuz its a nice idea ^^

btw detail textures on d2 look very ugly but nuke looks better :P

cC|Nikolaa08/01/2009 10:18

Originally posted by NumB
..I found out that this function doesn't take fps at all (tested with my old pc ofcorse =D ).


It does. I've tested it on my PC and from ~90 it went to ~80

Dragon08/01/2009 10:58

detailtextures are ugly

raver mapper09/01/2009 01:16

Im sorry but you cant force people to aply things 90% of the mappers dislikes

Ryderc09/01/2009 08:35

He force nobody, this is just a proposition...

SchlumPF09/01/2009 08:39

Kz maps in better quality (new map submition rule)

i also unapprove this as a rule cuz mappers should not e forced to such things. mappers use the textures they want to use cuz those textures make the map look nice in their opinion so this suggestion as a rule is crap in my eyes

trb09/01/2009 09:19

DaMp has it on his map kz_cg_venice ;)

still, it would be stupid as a rule cause some likes it, some not.
anyway mappers probably already know about this stuff....

NumB09/01/2009 09:47

But lets at least an option what will be better...

rhoiswar09/01/2009 18:02

good for mappers to know but ultimately it shoudl be their opinion. you should bring it up in the mapping forum.

Vyrus09/01/2009 18:57(edited 05/04/2009 23:08)

Nice idea, 500+ maps to do those text files to seems like a boring job tbh, great to hear that you volunteer to do it.

Originally posted by NumB
He sended me maps/*_detail.txt for some non-kz (shooting) maps and gave instructions how to enable detail textures ( r_detailtexturessupported 1 r_detailtextures 1 )

Could you upload those somewhere?

E: typo :|

cC|Nikolaa09/01/2009 20:47(edited 09/01/2009 20:48)

Originally posted by Vyrus
Nice idea, 500+ maps to do those text files to seems like a boring job tbh, great to here that you volunteer to do it.

There's a tool to do that called "Counter-Strike Detail Gen" -> http://www.fpsbanana.com/tools/1159

Originally posted by Vyrus
Originally posted by NumB
He sended me maps/*_detail.txt for some non-kz (shooting) maps and gave instructions how to enable detail textures ( r_detailtexturessupported 1 r_detailtextures 1 )

Could you upload those somewhere?


http://www.ninteh.com/request.php?3

sn00p10/01/2009 00:23

here's a preview in hq

http://img444.imageshack.us/img444/6317/decbble0000xm2.jpg

rhoiswar10/01/2009 01:13

still just looks like a noise/sharpen filter to me /shrug

NumB11/01/2009 22:58

Originally posted by sn00p -_-
here's a preview in hq

http://img444.imageshack.us/img444/6317/decbble0000xm2.jpg


Detail textures can be configurated better. This example is bad.

eMTi05/03/2009 11:42

mappers choice imo!
only makes sense on textures that show rocks or contrete.. Sharping these actually makes them look a little better. but not much. :)

NumB05/03/2009 12:24(edited 05/03/2009 13:05)

Here you go example of detail textures made by me:
Original map.
With detail textures enabled.

akkord mapper05/03/2009 12:38

i like the original textures way more .. detailed is ugly and since my eyes are already familiar with the original textures for years, I would never put the detailed ones.

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