Time tracking on the current record while rec
Started by thopa
10/01/2009 19:59
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t4l11/01/2009 22:56(edited 11/01/2009 23:19)
@ SchlumPF :
L 01/11/2009 - 22:55:08: String formatted incorrectly - parameter 8 (total 7)
L 01/11/2009 - 22:55:08: [AMXX] Displaying debug trace (plugin "xxx.amxx")
L 01/11/2009 - 22:55:08: [AMXX] Run time error 25: parameter error
L 01/11/2009 - 22:55:08: [AMXX] [0] xxx.sma::chat_print (line 212)
L 01/11/2009 - 22:55:08: [AMXX] [1] xxx.sma::hamUseButton_Pre (line 156)
Shows only timer started/timer stopped.
akM12/01/2009 12:04
uber tip thopa, but it could also lead to a distraction.
Stefkicha12/01/2009 22:30
I always use it. It works very nice for me.
dLx13/01/2009 10:03
Originally posted by Adriann@ SchlumPF :
L 01/11/2009 - 22:55:08: String formatted incorrectly - parameter 8 (total 7)
L 01/11/2009 - 22:55:08: [AMXX] Displaying debug trace (plugin "xxx.amxx")
L 01/11/2009 - 22:55:08: [AMXX] Run time error 25: parameter error
L 01/11/2009 - 22:55:08: [AMXX] [0] xxx.sma::chat_print (line 212)
L 01/11/2009 - 22:55:08: [AMXX] [1] xxx.sma::hamUseButton_Pre (line 156)
Shows only timer started/timer stopped.
Yup.
qewi13/01/2009 12:22
Originally posted by valideOriginally posted by thopaOriginally posted by validehmm nice idea thopa , but i think u should put mp_roundtime at the wr +20 or 25 sec to get hp or he maybe want`s to write something if he beat the wr , but it`s a very good idea.
But if you set 'time per map' to 999 or whatever the round won't restart until you type sv_restart/_restartround. So those extra seconds is not needed. It will simply just stop at 0:00 until you manually restart the round.
yes i know i use sv_resetart 1 but from now on i`ll use mp_roundtime :d gj for the idea
what are you talking about m8? the round wont restart since there's no hostages or bombsites, the roundtime will just stop at 00:00 and you can keep playing.
zhady 13/01/2009 14:21
I do it like Flibo, but i speedclimb/bhop all the way even tho I know I have it! :P
elITe^18/04/2009 03:57
that's the spirit zhady! :D
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