Bibo @ coldbhop v2?

Started by DiDo-Grecord holder
14/01/2009 15:55
Page 2 of 2
rhoiswar15/01/2009 00:58

imo the time should be rounded down to the nearest second, using the time in fps death. so if the wr was 4:00 and your time was 3:59.9 in fps death, your wr time would be 3:59. more accurate than the current system and still uses seconds rather than milliseconds.

Kevlarrrr15/01/2009 01:14

Originally posted by leggie
you cant say fof use's slowmo when you have NO proof


FOF USES SLOWMO,

I DID IT!

ajR`15/01/2009 04:11

Bibo is faster than light!

kevlarrrr ftw!

CAKEbuilder15/01/2009 05:08

Originally posted by .=.´ajR`.=.
Bibo is faster than light!


pretty much sums it all up right there ;]

rhoiswar15/01/2009 05:25

bibo does kz_world so fast it spins backward in time like superman

RedCode16/01/2009 17:28(edited 16/01/2009 17:35)

LOL vodka boy, ti is NOT a time bug..
just the timer is SLOWER than real time
you will never find a demo with ingame time faster than real time

Fliborecord holder Tournament #216/01/2009 18:24

Originally posted by rhoiswar
imo the time should be rounded down to the nearest second, using the time in fps death. so if the wr was 4:00 and your time was 3:59.9 in fps death, your wr time would be 3:59. more accurate than the current system and still uses seconds rather than milliseconds.


Then you wouldn't know your time by looking at the ingame timer. And if we would use this system, I don't see why we shouldn't use milliseconds.

J1`17/01/2009 07:52

quoting bibo.

my demo doesnt have a timerbug, when i talked to thopa he checked it out and it doenst have a timerbug, my demo has 57.2 secs i think, and z0ck3rs had 59.2, so.. ye.

DiDo-Grecord holder17/01/2009 13:16

tnx for your good explanations guys :]

kunqui17/01/2009 15:08(edited 17/01/2009 15:09)

Originally posted by O_ova
only people who acuse fof of slowmoing are insilio members . (fact)


lol

rhoiswar17/01/2009 20:33

Originally posted by Flibo
Originally posted by rhoiswar
imo the time should be rounded down to the nearest second, using the time in fps death. so if the wr was 4:00 and your time was 3:59.9 in fps death, your wr time would be 3:59. more accurate than the current system and still uses seconds rather than milliseconds.


Then you wouldn't know your time by looking at the ingame timer. And if we would use this system, I don't see why we shouldn't use milliseconds.


true. i dont think there's anything else to do though

PoisoN18/01/2009 13:55

If someone will post a 2 min demo on kzno_xtremeblock and if in fps-death is faster with a couple of milsec, it'll be accepted ?

SiMen.alex18/01/2009 14:54

no poison

and about the fof thing edark should really take a look and give us an anwser

Page 2 of 2

Please log in to post replies.