[TECHNIQUE] Wall-Bug Surf (wbs)

Started by NumB
06/02/2009 15:35
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Ryderc06/02/2009 19:40

Originally posted by NumB
Originally posted by Ryderc
And we can found a link between the "angle of the player view" and the horizontal angle of the wall ?

Yes. You just have to look how the map was build. For example let's take a little part from de_dust2. Red - non wb wall; Green - wb wall.



My english isn't probably good but this is not my question.

When you touch the wallbug, you take a angle like on this picture :
http://img300.imageshack.us/img300/7808/exampleqb2.png

I ask if the horizontal angle change this angle, or this is approximately the same on all wall.

NumB06/02/2009 19:44(edited 06/02/2009 19:53)

Originally posted by IchWill
Originally posted by NumB
Originally posted by Ryderc
And we can found a link between the "angle of the player view" and the horizontal angle of the wall ?

Yes. You just have to look how the map was build. For example let's take a little part from de_dust2. Red - non wb wall; Green - wb wall.


thats ez.. btw it is logical that the max reached horizontal speed while WB-surfing to be 277.. just like that fast run tech (run + stucking with the wall)

Wall-Bug Surf works like this:

You get wallbug - you'r speed fully resets. Now next frame... Now you fail of your wall bug. Now engine calculates what speed to set calculating your strafe button direction and your horizontal angle compared to wall angle, airaccelerate, maxspeed... So engine sets this speed. Now third frame. You grabbed wallbug again. So your speed again is reseted.

And it all repeats until wall ends or you fail changing angle or something else.

Originally posted by Oddi^
Nice found! Going to try this now :D I knew that you could move while wbing but it was always just by accident, didn't know you could actually "surf". Can you change direction while WB-surfing?

Answer: yeas, by changing your angle (but it's a bit risky, cuz you can fall).

Originally posted by Ryderc
Originally posted by NumB
Originally posted by Ryderc
And we can found a link between the "angle of the player view" and the horizontal angle of the wall ?

Yes. You just have to look how the map was build. For example let's take a little part from de_dust2. Red - non wb wall; Green - wb wall.



My english isn't probably good but this is not my question.

When you touch the wallbug, you take a angle like on this picture :
http://img300.imageshack.us/img300/7808/exampleqb2.png

I ask if the horizontal angle change this angle, or this is approximately the same on all wall.

Player angle comparing to wall angle should be from 0 to 44.(9). Staying close to this numbers is really risky. I recommend to use about the same angle as I did. Trying to keep it 1/3 of 45. But you can make it bigger - speed will be higher, although much more risky. =P

NumB06/02/2009 19:46(edited 06/02/2009 19:47)

Double-Post... Sry. =P

Ryderc06/02/2009 19:51(edited 06/02/2009 19:53)

Oh my god, this is always not my question : (((

One exemple : If you have a wall with an horizontal angle of 10°, the angle like this ( http://img300.imageshack.us/img300/7808/exampleqb2.png ) will be more or less big than on a wall with an horizontal angle of 20° ? :D

NumB06/02/2009 20:01

Originally posted by Ryderc
Oh my god, this is always not my question : (((

One exemple : If you have a wall with an horizontal angle of 10°, the angle like this ( http://img300.imageshack.us/img300/7808/exampleqb2.png ) will be more or less big than on a wall with an horizontal angle of 20° ? :D

Updated my last reply. Mby answer is in there. I do not fully understand - awake 21 hours. :D Edit my image if I still didn't understood it.

Angle limit comparing to the wall and strafe button direction is 0-45. Higher angle - higher speed. The closer angle is to 0 - less risk. but too low angle is also a risk. =P

Ryderc06/02/2009 20:15

Ok, because I try the sc on deathvalley, and I "made it" with a bigger angle than you :)

Thanks for the answer =D

Grrr06/02/2009 21:04(edited 06/02/2009 21:05)

so its possible to move like 300 units without failing even 1 WB ?

Ryderc06/02/2009 22:03

No, you are always stuck with the wall..
You can move with a speed like 50 units with luck.

Skizo_record holder07/02/2009 00:01

I think this techniq is worked just at invisible "wallbreaks" because i saw ur first dem on canyon or idk what map and i did too that because wallbreak . On deathvalley dont have wallbreak so i think there impos. But anyway gj for finding . For me showed with eb this stuck's :D

Ryderc07/02/2009 00:51

Originally posted by Skizo_
I think this techniq is worked just at invisible "wallbreaks" because i saw ur first dem on canyon or idk what map and i did too that because wallbreak . On deathvalley dont have wallbreak so i think there impos. But anyway gj for finding . For me showed with eb this stuck's :D


Your wrong, this tech works really, I tried on a lot of map with success.
The sc on deathvalley is hard, wbs or not.

NumB07/02/2009 07:08

Just a demo what proves that deathvalley sc is possible. Although I didn't made it - used hook to get back in the pos where I should grab wb, and surfed wb to the other side. Demo. =P

BAEVERN^07/02/2009 13:14

hm gonna check the demo.
Sounds pretty hard though !
Have to try it :D

scorefax07/02/2009 14:18

my problem is i dont get stucked into the wb
do i just have to jump next to the wall and press a or d ( if the wall is right if me d and if its left a )
and then i get stucked? or must i press w+d or s+d ?

Skizo_record holder07/02/2009 15:06

Originally posted by NumB
Just a demo what proves that deathvalley sc is possible. Although I didn't made it - used hook to get back in the pos where I should grab wb, and surfed wb to the other side. Demo. =P



Ok n1 ... But numb what press u in surfing? just W+D ??

Spaniolu07/02/2009 15:19

Originally posted by scorefax
my problem is i dont get stucked into the wb
do i just have to jump next to the wall and press a or d ( if the wall is right if me d and if its left a )
and then i get stucked? or must i press w+d or s+d ?

Ryderc07/02/2009 16:29

He press just D....Not other....


Go try on kz_canyon for trainning.

Grrr07/02/2009 19:22

u must proof that its poss to jump on a WB and it will be uber ! :P

Ryderc07/02/2009 20:34(edited 07/02/2009 20:34)

I tried a lot to jump on it, but imp : ((((((

NumB08/02/2009 05:38

Originally posted by Spaniolu
Originally posted by scorefax
my problem is i dont get stucked into the wb
do i just have to jump next to the wall and press a or d ( if the wall is right if me d and if its left a )
and then i get stucked? or must i press w+d or s+d ?

Just strafe in to the wall having angle what already would be like surf angle. Try to have as lower horizontal speed as possible and you'll get it.

And yes - before trying hard sc's - train on some ez conditions (like kz_canyon in my demo).


Originally posted by IchWill
u must proof that its poss to jump on a WB and it will be uber ! :P

I even tryed to jb on the wb - doesn't work. On that youtube video there's something else - not wb.

Fliborecord holder Tournament #208/02/2009 11:32(edited 08/02/2009 11:36)

Ahahaha... Well, the technique itself is old for me, but on top of that I tried the exact same SC with it before I saw this thread :D But I thought it was REALLY hard even with it, probably easier with drop-cj.

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