texture details

Started by h4ze.
30/08/2009 19:14
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h4ze.30/08/2009 19:14

hi, friends) When i texture my map, I faced a problem.


when I'm painting the objects on the map to the texture obtained fuzzy or just ugly, who can help manuals or anything else, as is right and beautiful decoration of my map, thanks in advance.

remake30/08/2009 19:31

Translator vs. translator, hf!

Try "world" attribute of the application face, texture, shape, texture, this should change. But anyway, I do not understand specifically you mean what, maybe explain that wrong?

h4ze.30/08/2009 19:45

For example:
http://img338.imageshack.us/img338/5053/77617989.png

textures are looks not good

remake30/08/2009 20:11

Well, probably you're using low-quality texture (usually in less than 256x256 resolution), or you scalled to too much. If it's 256x256 or bigger then you should just use it in lower scale, or chose another one.

h4ze.30/08/2009 20:31

emm... i use standart texture which used on de_cbble :) Maybe i fit textures on big wall's :( Can any1 show me some guides , in which i can learn work with textures good?)

And i have 1 more problem.

With light... I dont know how to make right light (

On my map is light bug and i can't fix it (
http://img43.imageshack.us/gal.php?g=hzlostcastle0006.png

opa31/08/2009 09:21(edited 31/08/2009 09:22)

I guess you have tie every jump (NOT ground or walls/etc) to func_wall

//By the way, if You can't speak english just write russian text NEAR the english translation (this shouldn't break the rules if you translate everything into english, am I right?)

h4ze.31/08/2009 10:15(edited 31/08/2009 10:20)

ok, i can write on english, but with mistakes :)

h4ze.31/08/2009 10:18(edited 31/08/2009 10:26)

Originally posted by opa
I guess you have tie every jump (NOT ground or walls/etc) to func_wall

i make all block func_wall( I fix

Damn..( When i want to fix that bug, i cant ungroup 4 walls and some block's ((

remake31/08/2009 10:32

If you tie multiple objects into entity at the same time, they will be automatically grouped, but tie only some jumps near to themselves into entity, not all the jumps in the map.

h4ze.31/08/2009 10:40

How make func_wall objects back to brash?

Ever1x31/08/2009 11:07

imposible - as I know!
I always redo those blocks!

puppetz mapper31/08/2009 11:19

Eh, if you mean back to world brushes, then select them, right click and pick "Move to world".

h4ze.31/08/2009 11:30

Originally posted by puppetz
Eh, if you mean back to world brushes, then select them, right click and pick "Move to world".

thx, it help :)


but my question about textures is still relevant

opa31/08/2009 14:17(edited 31/08/2009 14:17)

Please post your question in russian, cause I can't understand your english. Then I'll might be able to help you.

h4ze.31/08/2009 17:11(edited 31/08/2009 17:12)

Originally posted by opa
Please post your question in russian, cause I can't understand your english. Then I'll might be able to help you.

Без проблем) Вобщем суть такова: когда я начинаю раскрашивать браши, то текстуры получаються не очень четкими, тобишь приходиться растягивать одну текстуру на большой браш, я пробывал делить браш на 2 штуки, но ничего дельного не получаеться, какие есть приемы по работе с текстурами, чтобы улучшить их отображение ) Вот собственно.

Тоесть меня интересуют приемы по работе с текстурами, т.к в хаммере я валенок пока что))

Заранее пасибо. И насчет правил сайта, как я понял я могу писать на 2х языках сразу?)

h1m1 mapper31/08/2009 17:38(edited 31/08/2009 17:39)

I could barely understand you, even if our languages are similiar, lol. :D So, um, try this: Select the two brushes (the wall and the jump) and use Texture Aplication Tool (Shift+A) and align their X and Y. Also, you can click on the "World" button, if it's not pressed.

h4ze.31/08/2009 18:02

Originally posted by h1m1
I could barely understand you, even if our languages are similiar, lol. :D So, um, try this: Select the two brushes (the wall and the jump) and use Texture Aplication Tool (Shift+A) and align their X and Y. Also, you can click on the "World" button, if it's not pressed.

that i
know :) maybe there are some more
receptions?)

Chrizzy mapper31/08/2009 18:31

It just looks like its scaled too high for me.. What's the scale set to?

opa31/08/2009 19:37

i think i get what you mean.
open texture application, select textures and scale them to ~0.50 or more (both X and Y)

or maybe you needed this? http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?97415

h4ze.01/09/2009 06:48

ok, i will be practice :) thx 4 help :)

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