texture details
Started by h4ze.
30/08/2009 19:14
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dEMolite
01/09/2009 11:31
0.50 sucks for a big map because you can run out of max patches very fast and you can get the worest error called AllocBlock: Full, too
opa01/09/2009 16:42
then he could use resized texture (/2) , so it looks almost same like 0.50
h1m1
01/09/2009 17:50
You should keep your textures scale 1.00 and above (except trims, details etc.) always. Otherwise, you'll have fps problems and, as demolite said, it can cause the allocblock:full error (which is pretty annyoing especially in big maps, believe me...).
h4ze.01/09/2009 20:17
Now i haven't problems with textures :)
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