texture details

Started by h4ze.
30/08/2009 19:14
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dEMolite mapper01/09/2009 11:31

0.50 sucks for a big map because you can run out of max patches very fast and you can get the worest error called AllocBlock: Full, too

opa01/09/2009 16:42

then he could use resized texture (/2) , so it looks almost same like 0.50

h1m1 mapper01/09/2009 17:50

You should keep your textures scale 1.00 and above (except trims, details etc.) always. Otherwise, you'll have fps problems and, as demolite said, it can cause the allocblock:full error (which is pretty annyoing especially in big maps, believe me...).

h4ze.01/09/2009 20:17

Now i haven't problems with textures :)

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