Bored?
oh yea Pf0llz0r shame on u :/
kzro`CyclopP, exactly!
Also tried to make something from warriors within but I don't like the begining so...
http://i44.tinypic.com/28mnt4n.jpg
http://i44.tinypic.com/8z1huh.jpg
http://i41.tinypic.com/14jvq5y.jpg
the rock texture repeats too much but the architecture looks nice!
oh ye red, nice oldschoolmaps...:D
Well, not exactly an project since I never used VHE, but just an idea I've had for a long time.
Someone should really do a toy story map, like andy's room or something (Andy's room)
Think it could work out kinda sweet.
Damn VineWood, I find the architecture really amazing.
I always love when someone is trying to reproduce a game or a movie in a map.
If you could bring the Prince of Persia feeling into a map, with all that PoP means, it can turn out to be a masterpiece.
The new room looks nice, but I think it needs more work to make it look like the one from the game.
Perhaps you should stick with the trilogy, a map for each 3 stories. Too bad this engine has its limitations.
And red, really great to see you still mapping after all these years. I hope your maps will see the public daylight really soon. Great maps.
holodeck_v2
http://stonecold.info/my_maps/holodeck2.jpg
only made the start and first part ... then lost the motivation :-/
HOLY SHIT THE TEXTURES ARE SMOOTH! finish it dude!!! omfg
Agreed boom. The textures looks amazing!
thx for all the feedback!!!!:)
http://img100.imageshack.us/slideshow/webplayer.php?id=sc6y.jpg
i know that mappy already made surf_zelda, but to say it short, he screwed me when i was doing it in the first place. This is my version, and i hope im soon able to release it. It includes all the original levels plus alot of small levels i made myself =) This map is really pushing the limits of the hl engine to the extreme when talking about clipnodes, patches etc. so i hope it compiles when finished lol
http://img180.imageshack.us/slideshow/webplayer.php?id=sc8.jpg
this is an old, ugly surf-map called surf_fucktory i was making once. I lost the motivation and never finished it, and im not going to either i think :D
Originally posted by alfredoboihttp://img100.imageshack.us/slideshow/webplayer.php?id=sc6y.jpg
i know that mappy already made surf_zelda, but to say it short, he screwed me when i was doing it in the first place. This is my version, and i hope im soon able to release it. It includes all the original levels plus alot of small levels i made myself =) This map is really pushing the limits of the hl engine to the extreme when talking about clipnodes, patches etc. so i hope it compiles when finished lol
http://img180.imageshack.us/slideshow/webplayer.php?id=sc8.jpg
this is an old, ugly surf-map called surf_fucktory i was making once. I lost the motivation and never finished it, and im not going to either i think :D
Would like to try your version of surf_zelda and also I like the name of the second map.
lawl.
. XD
punk: bad news, my comp crashed. I hope im able to recover the rmf :/
tracey: wow, that looked pretty damn great. Go make a kz map out of it instead :D
some mappers thinks while the map is in work in progress they arent sharing it to the public instead they are sharing it with mappers, to get some small feedback.
Work in progress...
I have not made defuse map for some while now (previous one was dd remake for war3 mod/normal playing, but it did not get popular), so I am creating something new...
VHE image
Pretty fast paced map, not finished yet (there are going to be inside and outside parts)
Dunno if you can understand anything there, but I haven't started texturing that map yet.
i dont rly understand it completely...those null-textured boxes...i guess you made the roof out of alot of brushes and you just havent null textured them all yet?
it looks a little advanced unless im reading this "map" wrong lol, gj thou
I will post some pics later so you can understand it better.
The null textured parts are houses/walls and the textured part is the path/road/whatever
Theme will be small port town in evening. Trying to find normal sky and textures :P
And... T spawn is lower-left, CT spawn is lower-right.
Please log in to post replies.