Screens from new map *another update*

Started by Shizuka mapper
22/09/2006 11:43
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dEMolite mapper24/09/2006 21:18(edited 21/08/2010 02:44)

moep pictures says more then 1000 words:
http://demolite.climbers-germany.de/feedbacks/opt140002.jpg
http://demolite.climbers-germany.de/feedbacks/opt140003.jpg
http://demolite.climbers-germany.de/feedbacks/opt140004.jpg

[ Edited Sun Sep 24 2006, 09:19PM ]

Shizuka mapper24/09/2006 21:21(edited 21/08/2010 02:44)

dEMolite sry that last link is not working.


[ Edited Sun Sep 24 2006, 09:23PM ]

aegget mapper24/09/2006 21:28

nice map... i hope u have made it realistic so the different rooms melt together nicely =)

dropsys mapper24/09/2006 22:13

first of all demolite. dont be criticizing kreedz crew. these maps will make kz whether you like it or not. kreedz himself mentioned the fact that these maps would be released eventually and I am more than happy that we will actually get a chance to play these maps. They have been under wraps for quite some time. Lookin good shizuka. Cant wait to beta them. If you all need a map submission demo maker. hit me up in the #Xtreme-Jumps

PrEn1uMz24/09/2006 22:31

OMG ! Really nice, good job !

soul v2.0 mapper24/09/2006 22:33

Gameplay over graphics any day dEMolite. Hence why you didn't score highly in the mapping contest :)

h1m1 mapper24/09/2006 22:42

nice :) i mostly liked this: http://addicted2.org/opt140020.jpg
the lights and the textures are nice :P and the jumps are quite good as i see :) i want to play this map so finish it faster and submit it :P

ndR moviemaker Tournament #224/09/2006 22:43

h1m1 this screen looks like Tomb Raider (4?) :D

Shizuka mapper24/09/2006 23:05

first of all demolite. dont be criticizing kreedz crew. these maps will make kz whether you like it or not. kreedz himself mentioned the fact that these maps would be released eventually and I am more than happy that we will actually get a chance to play these maps. They have been under wraps for quite some time. Lookin good shizuka. Cant wait to beta them. If you all need a map submission demo maker. hit me up in the #Xtreme-Jumps

dropsys


Thanks for defending us but no worries about such things. dEMolite has the right to his opininon, and just because we have unreleased maps by Kreedz doesn't mean everything we do is great. We find things all the time which needs to be changed it is still a beta and things need to be fixed. Sometimes it is good to have somebody look at it with "new" eyes and commenting cause you miss things when you have been working on an area to long :-)

Murvelman24/09/2006 23:10

Don't be so hard on demolite,he has the right to an opinion just like everyone else...

soul v2.0 mapper24/09/2006 23:31

Yes but every single map that's posted in this forum, he slates...that's not an opinion :/

dEMolite mapper24/09/2006 23:40(edited 21/08/2010 02:44)

but its looks like the first map and that sucks i think!
thats the reason why i'm so hard ^^
[ Edited Sun Sep 24 2006, 11:42PM ]

SadPuppy mapper25/09/2006 02:42

but its looks like the first map and that sucks i think!
thats the reason why i'm so hard ^^

dEMolite



It isn't the first map. I have made a few maps, like an aim-map and puppycademy (awp practise) but I am new to mapping I guess. Also the map is growing huge and a lot of stuff is far from tweaked and finalized. The screenshots aren't as much about getting C & C as they are to give everyone a feeling of the map and show you a peek into the areas with jumps.

Top priority is ofcourse to get a better understanding of the irritating bug and do some workaround at least. Then we can release this godspeed map and put the final touches on serenity and gigablockier and so on..

Moving the textures out from the bsp into a wadfile wasn't enough. It probably reads the textures into memory along with bsp regardless from where it originates.

The latest theory we are working on is that one should strike a balance between worldbrushes and func_walls etc. when the map gets big and complex.

Also, reducing clip nodes doesn't seem to do diddely. I optimized the map from about 95% of clipnodes max to 81% and still the same problem occurs.

We will solve the problem! We have to! So we can release maps like serenity and gigablockier without that bug!

:)

Thedy25/09/2006 05:06

omg.... really love the map... differents perspectives, diferents blocks, new mix of textures.. just... awesome

balky mapper Tournament #125/09/2006 07:11

look interesting nice :)

s0liD mapper25/09/2006 07:25(edited 21/08/2010 02:45)

mh .. these maps look cool ..BUT i see many problems .. or things that u overlooked .. its not that im the GOD of mapping or anything like that .. but i have to inform u of my option .. many texture mistakes .. map being to blocky ^^ .. cannot say anything about tha jumps couse i cant jump them from the Screen =E .. but GJ .. wanna try this new kind of MAp

@soul|ftw - Gameplay over graphics any day dEMolite. Hence why you didn't score highly in the mapping contest - U KILLED me with this sentence on a LONG JUMPS map contest ^^ I see u have a true heart of a mapper



[ Edited Mon Sep 25 2006, 07:27AM ]

iv4n25/09/2006 12:16

dEMolite is skilled mapper, i like his maps, so his opinion should be taken into consideration, although it looks like critizing (WTF is this..., change this and this, instead of i'd change this, or its better like that)
And new screenz are nice

Couch28/09/2006 02:05(edited 21/08/2010 02:45)

mh why all peepz are saying good job? Its nothing special to make blocks against a block. its looks like crap and that is atm the standard of the map and that sucks. I know many guys are hating me of my reasons but the map presentation is there to bring feedback for the mapper. And not only saying good job! Its not special and its lame!

So my information 2 u is:

Learn more about mapping then more about architecture and then make your first maps but release them to your friends not puplic cause the first to ten maps getting bad!

Sorry for that feedback but i'm getting angry and angrier from all of the mappers were show us his or her first maps!!!

And the last think is thx in advance to all the peoples who hate me now!

dEMolite


Every single time I see someone make a quality map you always say crap about it.

I seriously doubt this was Shizuka & SadPuppy's first map, and I'm sure it won't be the abomination also known as 'cg_cupiators'.

Shizuka & SadPuppy, keep it up. The map looks really good (and some parts look oldschool)!

moep pictures says more then 1000 words:
http://demolite.climbers-germany.de/feedbacks/opt140002.jpg
http://demolite.climbers-germany.de/feedbacks/opt140003.jpg
http://demolite.climbers-germany.de/feedbacks/opt140004.jpg

dEMolite

Oh boo hoo, the textures look fine; you shouldn't be looking at the top of a waterfall; the blocky-ness adds to the old-school kreedz feeling.

Demolite, just be quiet.

[ Edited Thu Sep 28 2006, 02:10AM ]

rbT28/09/2006 04:07

bla bla!
The map looks very intresting :) i like

dEMolite mapper28/09/2006 07:06(edited 21/08/2010 02:45)

im not quiet i only want to critism the maps to the actually standards from wAri rad0n and s0liD.

They makes maps with see from the layout good and some not but the onliest think is the designing and setting the Textures. On this map is not really all planned where to put the textures and jumps u can see it on the first look and this isn't good. K i know i wrote for u guys shit but its real good stuff for the mappers to look at. and when the guys aren't able to understand me or they hate me k i can life with it. but rad0n wAri and s0liD made the KZmaps on a new highlystandards and XJ has given quality rules for the map submit. And this was the last reply from the on this thread. You guys can live that or u can hate me for that. all in all the guys how answered me bad they haven't understand it what i want from the mapper!
[ Edited Thu Sep 28 2006, 08:33AM ]

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