Screens from new map *another update*

Started by Shizuka mapper
22/09/2006 11:43
Page 3 of 4
faker mapper28/09/2006 08:22

Well, it's me again :D

The new screenshots look really uber, I've watched them for several times and I have to say that I can't wait to play the map. Looks just awesome :)

But one question about the timer: Do you use the original Kreedz Time Counter with modifyed style or is it a custom one? :o
[ Edited Thu Sep 28 2006, 08:23AM ]

soul v2.0 mapper28/09/2006 08:58

s0liD...

It took me about a minute to run and find the bhop longjumps and about 30 seconds to work out where the hell to go at the start. That's not good for a longjump map :)

Plus when I found the longjumps, it was too dark for me to actually jump them properly :down:
[ Edited Thu Sep 28 2006, 09:27AM ]

Pf0llz0r mapper28/09/2006 09:20(edited 21/08/2010 02:45)

OffTopic:

im not quiet i only want to critism the maps to the actually standards from wAri rad0n and s0liD.

They makes maps with see from the layout good and some not but the onliest think is the designing and setting the Textures. On this map is not really all planned where to put the textures and jumps u can see it on the first look and this isn't good. K i know i wrote for u guys shit but its real good stuff for the mappers to look at. and when the guys aren't able to understand me or they hate me k i can life with it. but rad0n wAri and s0liD made the KZmaps on a new highlystandards and XJ has given quality rules for the map submit. And this was the last reply from the on this thread. You guys can live that or u can hate me for that. all in all the guys how answered me bad they haven't understand it what i want from the mapper!

dEMolite


Okey, I'm just happy if the famous dEMolite tells me what is good/bad in a map, well alot of bad things in alot of the map presentations but what the heck, if everyone says GJ or dont say anything, how should u then know how to make the map look better!!!

So stop picking on dEMo and give him some credz, he is spending time to look @ your maps and telling u what is wrong, I think its a GOOD thing.

One mappers decision isnt all but some negative thought are always good because it sometimes helps u get the map better!!!

<3 u dEMolite

------------------------------------------------------------------

Yea and the map is looking nice, but like dEMolite says the textures on the wall @ the start is looking kinda booring with the same texture all over the block, try fix some textures esp on the rocky areas to make it look a little nice

Overall it looks good :up:
[ Edited Thu Sep 28 2006, 10:13AM ]

faker mapper28/09/2006 10:02

and now back to topic plz (all of you guys)
[ Edited Thu Sep 28 2006, 03:53PM ]

s0liD mapper28/09/2006 13:39(edited 21/08/2010 02:45)

@ soul|ftw thats not demolites problem if the map was dark for u .. and i found bhop long jumps fast .. dont see any problems.. and dont know why do u tell such things ur not a mapper ur a player .. ^^
[ Edited Thu Sep 28 2006, 01:40PM ]

waRi mapper28/09/2006 14:46

faker yes the timer is a not the kreedz timer.
It uses sprites for the numbers so the entity count is reduced by alot... like reduced by 80% i'd say which is pretty sweet and very bug safe.
I think kreedz actualy asked SadPuppy to make this in the 1st place because he is rather good with ents... uber skilled would be the correct word infact ^^
SadPuppy made it so ask him for more details.

SadPuppy mapper28/09/2006 14:49



But one question about the timer: Do you use the original Kreedz Time Counter with modifyed style or is it a custom one? :o
[ Edited Thu Sep 28 2006, 08:23AM ]

faker


Kreedz counter wasted too much resources so I made my own instead. It's a while back and I don't have the comparison to his counter handy, but here's the textfile included in the zip:

----------------------------------------
Final Counter Size S - 32 (default)
----------------------------------------

Point Entities: 160 (162 w. prize)
Solid Entities: 8


An extra display:
36 sprites (digits) + func_wall + .mdl
= 1 Solid and 37 Points..


Archive Contents:
--------------------
CounterREADME.txt (This textfile)
counter_s_32_left.rmf
counter_s_32_right.rmf
counter_s_32_up.rmf
counter_s_32_down.rmf
..\sprites\sadpuppy\42\digits\32x32\red\0.spr
..\sprites\sadpuppy\42\digits\32x32\red\1.spr
..\sprites\sadpuppy\42\digits\32x32\red\2.spr
..\sprites\sadpuppy\42\digits\32x32\red\3.spr
..\sprites\sadpuppy\42\digits\32x32\red\4.spr
..\sprites\sadpuppy\42\digits\32x32\red\5.spr
..\sprites\sadpuppy\42\digits\32x32\red\6.spr
..\sprites\sadpuppy\42\digits\32x32\red\7.spr
..\sprites\sadpuppy\42\digits\32x32\red\8.spr
..\sprites\sadpuppy\42\digits\32x32\red\9.spr
..\models\sadpuppy\counter\counter_flag.mdl
counter_s_32.wad
--------------------
Default size 32. Red digits as default color.
--------------------

Counter by ][42][<>SadPuppy<>

Happy Mapping!

---

Kreedz wanted me to use the counter for our maps first, before he made it the official one..and then we had a minor (cough) delay with the releases. Anyway, the default size is finished and there are 4 rmfs in the zip, one for each direction. I also made bigger sizes and several different colors, most stuff is complete but not as complete prefabs yet. I haven't looked at this for a very long time, but unless there has been a change in HL/CS code that breaks something it will work perfectly.

I don't know if the 'timerbug' that I read about in here somewhere shows or not, I assume it does since it is the underlying HL engine crap code.. I did try to replicate the bug one night a little, but noticed only a minor drift in time over a long period.



Shizuka mapper28/09/2006 16:24

dEMolite why so angry? As I said before you have given us your opinion and you are entitled to have it. But if other people don't share that opinion and tells you their opinion they as well are entitled to.

As for SadPuppy and myself we are confident enough in what we are doing. The map is still in beta and far from finished. One of the things on our "to do list" is checking the textures before it is finished. However we listen to what you guys say all of you but then we will choose ourselves what advice we take and what we do not want to change.

Let me give you all the story of godspeed (yes there is a story behind that map ;-)) to make you understand why it has so many different styles and looks.

The beginning of that map is the yard where you spawn, that was all there was in the beginning. SadPuppy made it especially for me to learn how to jump (ain't he a sweetie ;-)). As I was getting better to jump I wished for some more jumps to practice on like that tower under the eagle and the map grew.

Then we thought that there might be more newbies who would like to have a good map to start jumping on (I mean that kz_beginner that once existed isn't exactly good). And we began to plan for a good beginner map.

I didn't want any timer for the first beginner jumps since they are just for learning and practise (or just jumping for the fun of it) but SadPuppy wanted to show off the new timer so we decided on a separate section where there should be a timer. Then we started to think about what kinds of jumps to make for that section.

After jumping some map where kreedz had put a lots of jumps from another map in it (don't remember which one) the idea of showing off jumps from the maps to come formed.

We decided to make the timed section into a preview of gigablockier, serenity, AliFe, and underwater (from the beginning machupicchu should have been there but it had no part that was suitable for putting in godspeed)

There are acctually parts of five maps in that map, the original beginner map, and then the others and we wanted to keep the atmosphere and feeling from each and every map, and that's the reason why you cant find any theme and why the different parts are so different.

soul v2.0 mapper28/09/2006 16:48

s0liD, how do you know I'm not a mapper? Because I am getting stuck in to it and do have a planned release soon with another mapper :)

Edit: + if it gets accepted, of course :P
[ Edited Thu Sep 28 2006, 04:49PM ]

s0liD mapper28/09/2006 17:04

soul|ftw maybe u are but not a good one fo sure..

And give it a rest man u lost .. >.<

*Waiting for the new timer Propz

soul v2.0 mapper28/09/2006 17:49

Sorry if I'm not as good as you, but I know what elements make a good map; mostly gameplay and enjoyability of the jumps, and not textures or w/e. It annoys me when people harshly judge maps on SCREENSHOTS. I did it for your new map, but that's because the textures seem undeniably similar to the ones rad0n use...

And you're lucky that I'm feeling nice and not giving you a warning for slightly offending an admin :D

acidburn28/09/2006 18:36(edited 21/08/2010 02:46)

I think that most of the thing demolite pointed out are true.

1. the waterfall looks strange, it doesn't look like water to me either (try to change the fx amount to make it a little transparent)
2. at the same place the texture on the walls (with those green plants) looks strange to me. i think this is subjective. some like it, some not.
3. the jumps on the gray mountain side really look to blocky. if you really want to do such an environment you should also make those jumps look realistic.

However the texturing of the new screenshots looks nice. I like that tunnel or whatever a lot.

Edit: even if you know that the map will become kz for sure. I would not shout it around. it feels like proportz or vitamin B, if you know what I mean and that stinks. however I think XJ smells a lot.

[ Edited Thu Sep 28 2006, 06:43PM ]

s0liD mapper28/09/2006 19:57(edited 21/08/2010 02:46)

soul|ftw i dont care if u are an admin ^^ .. couse im right

Admin = god ?
[ Edited Thu Sep 28 2006, 07:58PM ]

soul v2.0 mapper28/09/2006 20:11

You're right?

Last time I checked, you haven't actually said anything that involves the "argument"? You've just been having a go at me for no reason, laughing at when I said gameplay over graphics etc.

But that's true...

Hence why your maps look below-par but play awesomely, and I used to like that, but now I'm a hard map man :(.

No, admin doesn't equal God. Admin = admin, and admins can ban people and run this place...so....

Anyway, argument over ffs. You're doing my head in. Go whinge about textures all you like and how they make a map, when they really, really don't.

Really crap textures but amazing jumps = :)
Really awesome textures but boring jumps = :(

aegget mapper28/09/2006 21:34(edited 21/08/2010 02:46)

if i can put a comment here...
Gfx is much when it comes to mapping and so does playability...
A map with great jumps but with sucky gfx takes away part of the exeperience and vice versa... u need both to get a great map... period....

and when it comes to comments.... dEMolite stop whining and people stop complaining that he gives critism about maps...
i think its good but sure whining about a map doesnt make the mapper understand whats good or bad... just bad...

so... please stop? not fun reading about harsh arguments all the time... this should be a fun game and fun forum! discuss this shit over irc instead ... thx

[ Edited Thu Sep 28 2006, 09:37PM ]

faker mapper28/09/2006 22:53

even if you know that the map will become kz for sure. I would not shout it around. it feels like proportz or vitamin B, if you know what I mean and that stinks. however I think XJ smells a lot.

acidburn


1. I can promise you: If the map is uber awful (just in case) it won't get the kz_ tag by XJ :) They have to run through the same quality checks as every other mapper has to.

2. Stay on topic plz or ill delete the posts. Thanks

[ Edited Thu Sep 28 2006, 10:53PM ]

Shizuka mapper28/09/2006 23:53(edited 21/08/2010 02:47)

Originally posted by acidburn
even if you know that the map will become kz for sure. I would not shout it around. it feels like proportz or vitamin B, if you know what I mean and that stinks. however I think XJ smells a lot.

faker


1. I can promise you: If the map is uber awful (just in case) it won't get the kz_ tag by XJ :) They have to run through the same quality checks as every other mapper has to.

2. Stay on topic plz or ill delete the posts. Thanks


May I add that we have never assumed anything else but having to submit and get the map checked before it gets kz tag :) However since we know it is good enogh we do not have any doubts about it getting it :P

That of course is if we can get the map working without bugging, otherwise it won't be submitted at all.

[ Edited Thu Sep 28 2006, 11:54PM ]

faker mapper29/09/2006 00:38

I dont have any doubts neither because it looks great and oldschool, just wanted to make things cleaer for people who maybe misunderstood it like acid :)
[ Edited Fri Sep 29 2006, 12:39AM ]

Volsfootball29/09/2006 04:21

OMG I love the new screen shots. They look FANTASTIC can't wait to play all of yalls maps. Man. . . im anxious

acidburn29/09/2006 09:42

dont be criticizing kreedz crew. these maps will make kz whether you like it or not.

dropsys


I don't think I misunderstood anything. :(

Btw. I didn't say it to you Shizuka. I should have made that clear. It was for dropsys.

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