Question: "New hj technique?" by Pu
Bibo did it!
Originally posted by MuscLeBibo did it!
That is so old and unnecessary...
ot: Still waiting for that demo...
i did a crappy map so you train this technique..
http://www.speedyshare.com/files/25609101/hjtest.rar
Thanks alot for that detailled post, FoF! The theory is very intresting. Let's start geeking B)
Originally posted by tjubbyIf someone made new hj blocks like u showed on the picture fof it can be interesting :).
I could make random map fastly.
I think this was a very good discovery and I'm glad I've brought up the discussion from 2007 again :D
I made a small documentation about it's official discoverer, some discussions and the theory part. Click on the title to go to the entire thread, click on the link beneath each quote to go straight to the original posting. Enjoy
http://www.mediafire.com/?za0nl950tiz2hff
made 210-259 units map quickly with probably better blocks.
fof_betaHJblocks
download:
sendspace: http://www.sendspace.com/file/4vp1b9
rapidshare: http://rapidshare.com/#!download|301l3|436483040|fof_betaHJblocks.rar|1452
pics:
http://img258.imageshack.us/img258/4559/fofbetahjblocks0000.png
http://img688.imageshack.us/img688/9465/fofbetahjblocks0001.png
Good work fof!
old tech, done like 220hj with 222 stats, but its too hard to try with like 245hj etc.
Originally posted by FoFanother thing I had in head for a long time was a block type. I remember it was so difficult to get a decent speed if you wanna jump with a small angle. Therefore I was thinking about such blocks or smth: http://img230.imageshack.us/img230/2249/blocktype.png
This way could get you a better result but it would be useless in most of the regular climb maps because the point where you start your prestrafe is way closer to the target block edge. When you think of it though, hj is actually not useful anywhere at all since discovery of countjump :)
Anyway, this is a really well-made observation which, if applied the way you mentioned, could lead to better highjump distances. Good job man :)
Originally posted by MuscLeBibo did it!
I smell a big fat warning
Originally posted by V0ncH...old tech, done like 220hj with 222 stats, but its too hard to try with like 245hj etc.
You can do up to 235? block with like 250 pre and 235 stats with 0 jumpoff so under 240hj this technique is pointless :P.
xd
Originally posted by FoFmade 210-259 units map quickly with probably better blocks.
fof_betaHJblocks
download:
sendspace: http://www.sendspace.com/file/4vp1b9
rapidshare: http://rapidshare.com/#!download|301l3|436483040|fof_betaHJblocks.rar|1452
pics:
http://img258.imageshack.us/img258/4559/fofbetahjblocks0000.png
http://img688.imageshack.us/img688/9465/fofbetahjblocks0001.png
I dreamed about blocks similar to those, when i tried hj blocks :D
Have a look.
https://www.dropbox.com/s/of60rojjrb1ibhx/246_hj_juice_0.34speed.dem.zip?dl=0
I found this really weird way to prestrafe about 2 years ago. First two strafes are so hard to hit I had to make the game run 3 times slower, but the result is funny: 246 block with 252.6-ish distance, 6.2-ish jumpoff and 269 pre.
Originally posted by Juice ._....
It looks pretty much the same as RR did on 245.
Obviously you can get less joff/better strafes with slowmo or scripts, but I don't see any significant difference there. Now go get it with legit settings, that will be interesting :)
yeah except you don't need to hit 258 stats to actually beat anything
Please log in to post replies.