Smoofofer v0.1b
That's a fantastic tool FoF! I rarely use more than 3 campaths, but I can't wait to try it! It's simple to use and eliminates the hassle of finding proper timing transitions between campaths.
Suggestion for any potential future releases:
A noise function with options for frequency and strength?
try asking msthavoc to integrate it to hlae =D, like placing it into tools or smth
Originally posted by Torex-):-Dtry asking msthavoc to integrate it to hlae =D, like placing it into tools or smth
good idea :P
Well, i got problem like this http://www.youtube.com/watch?v=tVcJE5q79C0 Campath dont follow the player at all, but it is smooth.. Someone knows what is the problem?
Originally posted by BLuexWell, i got problem like this http://www.youtube.com/watch?v=tVcJE5q79C0 Campath dont follow the player at all, but it is smooth.. Someone knows what is the problem?
If you set up mirv campaths to aim target player, this won't work with smoofofer, since smoofofer now includes all channels (position X Y Z and rotation X Y Z). So rotation, which points to something (in this case player) will be smoothed too. For a now you can try to use more keyframes in smoofofer, but that still won't be precisely accurate and will be less smooth. I'm working now on independent channel manipulation. In future releases you could choose which channels you want to affect (and use key frames and even your own coordinates) with smoofofer, so this would help for aiming questions. But not 100% since you should have coordinates of the target due to calculation of new cameras rotation.. well that's a lot of maths, and so far I even don't thing aiming to a player is a cool feature in mirv :-)
Another cool feature I'm thinking of: no need for initial .bvh file. You could just copy/paste coordinates of campaths and instantly generate smoothed .bvh. Should save some time I guess? Worth writing it?
Originally posted by FoFOriginally posted by BLuexWell, i got problem like this http://www.youtube.com/watch?v=tVcJE5q79C0 Campath dont follow the player at all, but it is smooth.. Someone knows what is the problem?
If you set up mirv campaths to aim target player, this won't work with smoofofer, since smoofofer now includes all channels (position X Y Z and rotation X Y Z). So rotation, which points to something (in this case player) will be smoothed too. For a now you can try to use more keyframes in smoofofer, but that still won't be precisely accurate and will be less smooth. I'm working now on independent channel manipulation. In future releases you could choose which channels you want to affect (and use key frames and even your own coordinates) with smoofofer, so this would help for aiming questions. But not 100% since you should have coordinates of the target due to calculation of new cameras rotation.. well that's a lot of maths, and so far I even don't thing aiming to a player is a cool feature in mirv :-)
Another cool feature I'm thinking of: no need for initial .bvh file. You could just copy/paste coordinates of campaths and instantly generate smoothed .bvh. Should save some time I guess? Worth writing it?
dont think so... getin bvh out of hlae is like 30s short, and copy/pasting coordinates would take like forever,
also i dont think any more features is needed for this soft, as it just smooths campaths with least knowledge, if some1 would want more features they should learn how to work with c4d or any other soft that is cappable of doing smooth camera motion,
haha while writing this text i though,
when u export map with bsp viewer or crafty, u can also fly accross it, mby it would be possible to create a feature to import MAP into smoofofer and import bvh, smooth camera and adjust it, or even creating motion in there?
Awesome tool, however, when I use it and then watch the result in Counter-Strike, it seems laggy, I mean : the campath's movements are perfectly smooth, but I can't get a startmovie under 30fps, for instance if I do a 900fps startmovie, I'll have 30 screenshots exactly similar, then the same for the 30 following, etc etc... So I can't make some slowmotion afterwards.
Idk if 30fps is the real value, anyway can you tell me if it's a bug or something else ?
Thanks. :)
you have to set campaths fps before recording BVH file.
Should I type : mirv_movie_fps 900 for instance or is it another cmd ?
Originally posted by WqkOShould I type : mirv_movie_fps 900 for instance or is it another cmd ?
yes, set fps before recording bvh and don't change it, otherwise u will need to re-record .bvh file.
so u don't need anymore shity programs
just the smoofoer for smooth campaths
I can't get a high-fps startmovie, even with mirv_movie_fps 900. The fps seem stuck around 25. :/
What am I doing wrong? :(
Originally posted by x7.so u don't need anymore shity programs
just the smoofoer for smooth campaths
HLAE + Smoofofer is all you need for smooth campaths. No Cinema4D ant its plugins.
Originally posted by WqkOI can't get a high-fps startmovie, even with mirv_movie_fps 900. The fps seem stuck around 25. :/
What am I doing wrong? :(
Well it's probably not related to smoofofer, ask in HLAE forums. Google for similar problems, etc.
the cinema 4d was the shity program ^^
i have a question
How i find that BHV file?
mirv_camexprort_mode 1
Originally posted by x7.the cinema 4d was the shity program ^^
are you sure?
Originally posted by NukkOriginally posted by x7.the cinema 4d was the shity program ^^
are you sure?
is too complicated to me
are u sure that is the command?
PS:Sorry if i ofended u
- 4gb's on my computer hehehehe :D
nice FoF (:
i gonna use it on my new clip xD
fof,is this poss to add automatic searching fucking curves ? :] just too lazy do it rly
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