New idea for KZ Maps (wall-sliding)
Now I got the feeling that you never even mentioned wallbugs, 300 unit longjump is impossible but with slide it isn't where do you need the wall bug then? It doesn't give you any lenght as far as I know. Thought you wanted wallbugs in a map to avoid hp loss. And to that I said it'd be boring/random if the whole maps idea was wb.
35min to do the first room, I'm tired now :p
i would love to try it but can u re upload link please?
@Phinx: Sorry, but I don't have this map anymore nor the demo. :-)
idea is still nice had this idea a few times too after playing hns on awp_rooftops with the idea to create a block map out of it. instead of falling in to water or making an edge bug on a ledge the idea was to wallslide it down.
but then the lazyness and the mentally breakdown of goldsrc came in.
great idea imo!
reupload the maps pls!
Originally posted by LammerOutsiderreupload the maps pls!
I'm sorry, but the map is long gone. This was something I made years ago and unfortunately I don't have it anymore. But if people are interested to test this "wall-sliding" method, then I can probably remake the map.
Does the certain "block" contain any specific options or it's simply required to be placed at a certain angle on the top(x/y) view?
@Cobrex: It doesn't have any special options you need to adjust for it work, other than that it works on every wall a normal wallbug works on.
Kz dont need this...
DaDe: I agree. This particular method is hard to pull off in serious run and will in many ways anger a lot of players if it was to be added as a jump in a map.
The method itself is very luck based and it's not guaranteed to work when you need it, thus unnecessary complications.
But hey, it is there, and it works. Maybe some future maps/current maps will/have faulty designs overlooked, where in theory this method could potentially open up new shortcuts, who knows.
Ps: Don't take this suggestion serious anymore. It's been few years since this was first brought up, and things change.
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