(kz_?)_kzru_mapname
FFS STOP FLAMING ALL, is all this flaming good for anything, I rly think that Scooter was joking, and why did u attack the bkz maps?? I think some of the bkz maps look better then ur screens does, !!!
ye i was ... but he is too brainless to understand that and starts flaming at the moment
Pf0llz0r i think that amost all bkz maps look better coz i think no way this map will get kz tag if it will look like thiss..
Scooter Hit Em Up =DD
[ Edited Mon Jan 15 2007, 02:43PM ]
Pf0llz0r i think that amost all bkz maps look better coz i think no way this map will get kz tag if it will look like thiss..
True, I say like dEMolite would have said, "Make some maps on ur own and then release ur 7-10th map cause ur first map is NEVER good enough for XJ"
<3 dEMo
I think M!nn0W will try to defend himm self.. so..
The map that u are building is the weirdest map i have seen.. the 1st room looks really but really ugly.. no touch for mappin there i just see a big room with obstacles in..
I know its ur first map .. but um..!
2nd room looks so weird .. i have never saw a block map like this and ur using ugly textures..
3rd room a kilometer high block with no mixups or other stuff like that just a big block that goes straight up.. usin ugly textures... what to say! ..
Result : Monotone and ugly map .. maybe fun to jump but ugly..
1st map No glory behind it so improove and improove..
so uhmm.. there u goo.. im not tryin to flame .. but there u go..
[ Edited Mon Jan 15 2007, 04:47PM ]
Average-hard is 238 at max imo...hard ~242, extreme 245+.
Just because someone is good at hard maps doesn't mean they own at longjumps :P just ask thopa and Micron :D
I think I've said it before and probably will say it again: Mappers must consider all kinds of jumpers when they make maps. A map with a 247 jump in it can't be used on a FFA server for sure, don't think a map where you have to make a 238 can be either.
The questions mappers must ask themselves is who are you mapping for? The few elites there are or jumpers as a comunity?
There are 30 700-ish members in xj when I'm writing this. How many of them do you think can do a 247 jump? How many can do a lj at all?
To repeat myself again we work after Kreedz list of lengths and what level an easy jump or hard jump should be. In that list average stops at 192 units. I know the pro's has gotten better and the longjump record is longer today then when he mapped but the people new to the game still begin at the same level as when he mapped.
There are not even a 100 jumpers who has made 247 (and submitted a demo) and the question is how many of them do it a 100% of the time. Then how can a map with a 247 jump in it be played without checkpoints?
So honestly mappers and jumpers shouldn't longjumps over a certain length be keept to longjump maps (or as really cool shortcuts on climbingmaps) and the climbingmaps be keept at a level that most jumpers can get up at least half the map and a fairly good jumper can finish the map. You shouldn't have to be a pro jumper to be able to finish a map.
To me a good map is easy in the beginning then turns into average and finishes hard and some extreme jumps but not to many. Then you add the shortcuts. They should be hard to extreme jumps. Then the pro's can get those shortcuts and chase the records and a jumper who just like to play for the fun of it can still make it to the end and be pleased with that.
Have a look at a good oldschoolmap like gigablock the hardest jumps there are not very long, probably not even considered a longjump today.
So honestly mappers and jumpers shouldn't longjumps over a certain length be keept to longjump maps (or as really cool shortcuts on climbingmaps) and the climbingmaps be keept at a level that most jumpers can get up at least half the map and a fairly good jumper can finish the map. You shouldn't have to be a pro jumper to be able to finish a map.
To me a good map is easy in the beginning then turns into average and finishes hard and some extreme jumps but not to many. Then you add the shortcuts. They should be hard to extreme jumps. Then the pro's can get those shortcuts and chase the records and a jumper who just like to play for the fun of it can still make it to the end and be pleased with that.
True words imo :)
Another thing is: Even the good longjumper probably won't be able to do 247 (at the end of the map) at first try because you are uber nervous (at least I am) if you got a good or even flawless run. So a LJ like this would cause some fustration for sure, even for good LJer's.
[ Edited Mon Jan 15 2007, 04:56PM ]
ye i get nervous @ end too , so it will suck hard
and word to solid , hit em up :D
imo the map is just ugly , and the structure is rly strange
do the stuff demo sais and maybe after ur ~50 map u can get a custom one in xj xD
idk this map doesnt look that bad to me
not that i care cause i think whether its fun or not to jump matters MUCH more
Good example = tri_complex :P
Good example = tri_complex :P
agree with soul|ftw :))
Maybe replace first section on (http://climbers.cpms.ru/map5.jpg) this section? :/
[ Edited Tue Jan 16 2007, 04:08AM ]
https://www.youtube.com/watch?v=QwrbyVaC6EU
Could any1 upload the pics at imageshack please, can't see them :E
<3
IMO I think 243 is fair! :x
[ Edited Sat Jan 20 2007, 08:38AM ]
1. Warning for peRd0?!
Speaking another language.
2nd Warning -> BAN
Updated 1st Secition: http://climbers.cpms.ru/map6.jpg
link does not work
Put a big picture of Lenin in it and call it kzru_leninblock
a pic of Josef Stalin aka nizheradze :)
I think 240 is the most, at least in long maps.. If you have a 245 or something in a long map and dont make it people will bang their head against the monitor :)
I think 240 is the most, at least in long maps.. If you have a 245 or something in a long map and dont make it people will bang their head against the monitor :)
Hehe maybe you play kz like that in norway :P
haha, yeah I get ur point, its pointless to have such a long jump in a map @all if u ask me :P
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