little discussion

Started by BorJomi
28/01/2012 17:06
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BorJomi28/01/2012 17:06(edited 28/01/2012 20:56)

Hi, it's funny news...and unbelievable shit

    1. Why plug call uq_dcjstats.amxx? All time his named uq_dcj.amxx

    2. Why you think this bug in stats?


Some examples: to add or rewrite an amxx plugin which change
a client origin/velocity varible each frame on 0.01 value, you need basic knowledge of coding and 10 minutes of time.

To the eye is not visible, but in practice you have benefits with ~3-5 untis per sec ...

small math - if climb demo~1 min, so 60s*5units=300units benefit ~1sec climb time

This demo show you how this shit works for my old noob skill on lj demo
http://www.sendspace.com/file/e95sk7

this is sma of dcj stats, if you find somthing wrong i apology
http://www.sendspace.com/file/gif0nw

So summarize all:

    1. Some peoples f__k up all of you

    2. something else

choose you option


bye...


Kpoluk28/01/2012 17:13(edited 28/01/2012 17:43)

About first question, faker wrote only 3 men used that plugin. About other it is unclear for me too.

jack frog28/01/2012 19:08

I feel this restored demos news needs to be discussed aswell. Can you explain in easy sentences what exactly is the bug and how it affect it's player movement? I've read those mathematical explainations above, but I still have no idea.

Mathzz28/01/2012 19:14

Originally posted by jack frog
I feel this restored demos news needs to be discussed aswell. Can you explain in easy sentences what exactly is the bug and how it affect it's player movement? I've read those mathematical explainations above, but I still have no idea.


Yeah, either do I. But what I am wondering on top of all, is that did kayne do it on purpose or did he just not know anything about it? :/

propanelj record holder28/01/2012 19:24(edited 28/01/2012 19:25)

i hardly belive this was a random bug that suddenly apeared in his plugin and his only plugin.

well if i understod this correctly now the so called "bug" gives you more speed or that you get a higher acceleration in your strafes which may be impossible for some to see, but ive always been thinking kaynes bhops are unreal, its just to smooth and to fast

BorJomi28/01/2012 19:31(edited 28/01/2012 19:39)

About my demo and my post it's not a bug, it's a cheat plugin which give you more acceleration with changing your origins

I will not blame anyone..
I just want to say, there is no code in uq_dcj which change the game engine.

But anyone who have a some amxx knowledge, can write a plug which can change some value of engine (player's origin, velocity), you can remeber a type of this cheat=knifespeed.

BorJomi28/01/2012 19:36(edited 28/01/2012 19:38)

to understood what i mean

normal engine -
player's origin chaning per second at 0.8 units (example)

modify engine
player's origin chaning per second at 0.81 units (example)

Mathzz28/01/2012 20:13

Originally posted by BorJomi
to understood what i mean

normal engine -
player's origin chaning per second at 0.8 units (example)

modify engine
player's origin chaning per second at 0.81 units (example)


Your basicly saying kayne or some DID do it on purpose? :s

[KN]KraXXXel28/01/2012 20:33(edited 28/01/2012 20:34)

Your basicly saying kayne or some DID do it on purpose? :s


http://www.youtube.com/watch?v=UOo8JcluY70

propanelj record holder28/01/2012 20:36

Originally posted by Mathzz
Originally posted by BorJomi
to understood what i mean

normal engine -
player's origin chaning per second at 0.8 units (example)

modify engine
player's origin chaning per second at 0.81 units (example)


Your basicly saying kayne or some DID do it on purpose? :s


either kayne or some of his friends

jack frog28/01/2012 21:41(edited 28/01/2012 21:44)

Originally posted by BorJomi
I will not blame anyone..
I just want to say, there is no code in uq_dcj which change the game engine.

You're saying that there would be no code in the plugin that changes the game engine. By that you're implying that kayne modified this dcjstats plugin, but it is your plugin and you said that it's not safe for recording. Even your thread got labeled as "unsupported" Look here: http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?220278 Faker stated in the news comments "kayne, omilo and HitMan were the only ones." Are you saying kayne did modify your plugin and gave it to omilo and HitMan? Sorry, but this sounds very dubious to me.

BorJomi28/01/2012 22:11(edited 28/01/2012 22:26)

why you think that their uq_dcjstats.amxx is original uq_dcj that i posted

by the way i never said that uq_dcj plugin not safe, forum theard modify by wizz with this unsafe lable

unsupported means that i stoped worked on it cause i realase uq_jumpstats and it happens ~2 years ago..

and i never said that kayne modify something, i said that all people with little knowledge of coding can make cheat plugin and give it to a "few friends for testing"...

[KN]KraXXXel28/01/2012 22:24

eDark vs BorJomi vs numb vs
http://forums.alliedmods.net/showthread.php?t=141586&highlight=longjump

zteuq29/01/2012 14:11(edited 29/01/2012 16:54)

Shouldn't this be more looked into? As it came out Borjomis stats are 100% safe and the old ones were just modified by someone to give an advantage.

faker mapper29/01/2012 15:18(edited 29/01/2012 15:19)

Before we look into this and I forward this to eDark, I need to make sure I/we understand what you are saying (a bit hard due to the different languages I guess).

1.

Originally posted by BorJomi
Some examples: to add or rewrite an amxx plugin which change
a client origin/velocity varible each frame on 0.01 value, you need basic knowledge of coding and 10 minutes of time.

To the eye is not visible, but in practice you have benefits with ~3-5 untis per sec ...

small math - if climb demo~1 min, so 60s*5units=300units benefit ~1sec climb time

This demo show you how this shit works for my old noob skill on lj demo
http://www.sendspace.com/file/e95sk7


You think it's not a plugin bug, but someone added a code that allows player to be a few units faster (to cheat), right?

The uploaded demo was made with such a plugin?

Originally posted by BorJomi
this is sma of dcj stats, if you find somthing wrong i apology
http://www.sendspace.com/file/gif0nw


You uploaded the sma of your _original_ dcj plugin, to prove it has no bug/cheat?

We tried to look at the sma of the dcj plugin, but it couldn't be found anywhere. Also in http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?220278.0 you didn't provide a SMA.

BorJomi29/01/2012 16:11(edited 29/01/2012 18:39)

Originally posted by faker
1.
You think it's not a plugin bug, but someone added a code that allows player to be a few units faster (to cheat), right?

The uploaded demo was made with such a plugin?


yep someone can add or just create new and named him uq_dcjstatsblbalblabla.amxx

and yes this demo with such cheat plugin with modified engine

Originally posted by faker
You uploaded the sma of your _original_ dcj plugin, to prove it has no bug/cheat?


yes its a last version of dcj plug that i posted in a forum theard in last post's (links on sendspace)

Originally posted by faker
We tried to look at the sma of the dcj plugin, but it couldn't be found anywhere. Also in http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?220278.0 you didn't provide a SMA


Yep i didn't provide a sma when i post theard, cause i allready worked on uq_jumpstats and going to release it with open source

but anyway i gave some peoples sma of dcj when they asked me

faker mapper29/01/2012 19:15(edited 29/01/2012 19:34)

Thanks for the information.

Originally posted by BorJomi
1. Why plug call uq_dcjstats.amxx? All time his named uq_dcj.amxx

2. Why you think this bug in stats?


That's a typo in the news btw, it was uq_dcj.amxx that caused the bugs for kayne/omilo/HitMan. The bugs could be re-produced on mine and other computers with this plugin (download included in the end of the post).

Originally posted by BorJomi
small math - if climb demo~1 min, so 60s*5units=300units benefit ~1sec climb time

This demo show you how this shit works for my old noob skill on lj demo
http://www.sendspace.com/file/e95sk7


Demo was checked, it is similar but not the same effect:

Your cheat demo:
2,2 units anomaly per 50frames, but velocity is okay (seems like you only manipulated the position).

Bugged demos:
Little less than half (~1unit per 50 frames) anomaly, but also anomaly found with the velocity.

-

Currently I'm having these plugins and we'll do some more testings with all of them:



Download

I'll be back with some more details in a few hours or maybe few days, according to how much time it will take

BorJomi29/01/2012 20:41

yes in my demo i manipulated only with players origin

waiting results for testing plugins, if you find a problem in sma it would be nice, to avoid this bug in future)

kielorz02/02/2012 17:45(edited 02/02/2012 17:49)

I have only 2 statements:
1. http://www.sendspace.com/file/ibh0r9

Comment #1 (For those who want to read logs):
Velocity emulate:
emulate_p prints percent of frames where distance to engine-emulated origin differents with more than 0.001 units

Comment #2 (For those advanced ones who want to understand it):
"Velocity emulate: 0.001 0.00" means no serious corruption found

Comment #3 (For those who want to know what I think):
Emulation involves calculations in ideal conditions (only fps and some other mouse/keyboard-related values are taken) and there could be small bugs in velocity emulation cause of fps vaults. I think that kayne's demos are clear (got 0.001 0.00 in velocity section for smaller demos)

2. About the plugin. It hooks two movement-related engine methods:
1. PreThink: main part, here plugin calculates distance, gets prestrafe etc
2. PostThink: strafecounter, strafestat

Both hooks read entity information, such as speed etc. But nowhere, repeat, NOWHERE it changes that.
The only bug I can admit is that code makes server lag, but I guess there's only copy-pasted working code - why should it lag?

tl;dr: wrong conclusion, kayne's demos are legal this time.

Best wishes, kielor.

P.S. I'm not distributing check software, I'm only developing it ;)

eDark04/02/2012 14:46(edited 04/02/2012 19:40)

how can you emulate the velocity with a precision of 0.001 u/s when it is only saved with a precision of 0.025 u/s in demos?
Also you should emulate more than one frame because the precision of emulation is too close to the differences you get by emulating just one frame.
And about the plugin: No one said that there is code in the plugin that changes movement. It s just that it apparently does on some PCs but for example i could never get a bug with the plugin while other people could.

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