(kz_)kzsca_still - submitted
Name: (kz_)kzsca_still
Author: hm^
Status: 100%
Theme: volcanic eruption - szenario frozen
ideagiver: kz_still from kzmod & kz_cg_lavacliff (that means that I didn´t copy the maps! I am trying to combine this two themes in one map.)
Type: speedclimb & bhop
Difficulty: easy
Length: ~ 2:30 minutes
Storyboard:
You´re driving from the supermarket at home.
In this time a vulcano eruption happend.
Your car crash into a valley and you have to reach the
helicopter.
pics:
klick
klick me
klick me harder
new:
klick
klick me
newer:
klick
klick me
klick me harder
noch newer:
klick
klick me
download:
kzsca_still_beta_03
NOTE: Please don´t upload it on public server, cosy etc...
I wanna go official with this project.
Greetz hm^
Wow hm^ this looks amazing , esp that volcano omg it looks so good ! Cant wait for a beta test of this
looks freakin great man! like the idea with car front glass break:D
very nice idea ! waiting ;)
kz_heat v2 !
i liked
This looks promising, keep it up buddy! I like the storyline.
diabolical
o.o! amazing so far
Update:
Maybe i am able to present the first BETA-Version at the weekend.
So,
First BETA online Ladies and Gentlemen.
Please test it as good as you can and post some feedback, bugs etc...
Thanks hm^
I found 1 bug and timer sc
Pipe null
http://imageshack.us/a/img585/7691/nfhh.jpg
Can easily hit timer from here
http://imageshack.us/a/img836/8426/uu4r.jpg
flying bocks? walking trough cars? not moving lava waterfalls... and on top of all of this, THAT null bug? This is not xj material...
Joke aside, the map is pretty good, but i think is a bit to short. Haven't found major bugs, only the inside of the pipes have the top side light-bugged.
Some appropriate background ambiance will make the experience more appealing, this fits pretty well http://www.pond5.com/sound-effect/25059495/scary-hell-ambience.html it really gives you the feeling of having no idea where you are and what's going on...
i think the overall architecture and so forth is pretty good but it doesnt feel very realistic, i dont think anybody would put the road that close to a volcano. Never the less its an interesting concept and I loved the kzmod map still and i see this has borrowed some of its concepts! I think the map is pretty cool but i think you need to spend more time on the brushes cause i dont think the roads would be cut in to perfect triangles and it all feels very forced and unnatural due to the simple brushwork.
Also the bhops kind of ruins the atmosphere since the whole idea is the whole world to be caught in that moment, and then something moves.
Except for that it was a different experience, atleast in 1.6. I think you should try to expand it if you feel like it cause now that you have the opportunity to make these moments where everything is still.
[blockquote]I found 1 bug and timer sc
Pipe null
-link-
Can easily hit timer from here
-link-[/blockquote]
fixed
[blockquote]walking trough cars?[/blockquote]
This one is fixed.
Sorry, i forgot this...
[blockquote]Joke aside, the map is pretty good, but i think is a bit to short.[/blockquote]
This time i am trying a short & fast speedmap, because my longer maps were failmaps. Nobody played it...
[blockquote]Haven't found major bugs, only the inside of the pipes have the top side light-bugged.
[/blockquote]
Exactly, i will fix this canals. Choosing an other texture and a better lightning. It looks really a bit crappy, sry.
[blockquote]Some appropriate background ambiance will make the experience more appealing, this fits pretty well -link- it really gives you the feeling of having no idea where you are and what's going on...[/blockquote]
Yeah, that´s also right. I am selecting still a good one. Didn´t find something good until yet.
[blockquote]...but it doesnt feel very realistic, i dont think anybody would put the road that close to a volcano.[/blockquote]
look
or look here
[blockquote]Also the bhops kind of ruins the atmosphere since the whole idea is the whole world to be caught in that moment, and then something moves.[/blockquote]
Yeah well, i think it´s ok, or?
Tribute to the bhops.
Anyway, thanks for the feedback guys.
I will collect some more voices and then present the second BETA with everything fixed in it.
hm^
Couldn't you simply upload those images so we don't have to dll them?
[blockquote]Conldn't you simply upload those images?[/blockquote]
Sorry, didn´t get this mate.
Anyway,
The second BETA is released!
Fixes:
- car clipped
- align some textures better
- changed the textures and the lightning from the canals
- NULLBUG fixed
- timersc fixed
- sc´s in the endroom are fixed
- an ambiencesound is still missing
hm^
the map is great. Has good looks and idea is fantastic. The first kz part and last near timer (box room) = perfect
all cave bhops = terrible for me. Very tiny rooms, getting hit by blocks which are near the bhop path. couldn't make any part..they were annoying as hell so i skipped them all...sadly for me i couldn't enjoy it. But as i mentioned the looks and the kz part is brilliant.
One small bug i found is that you get hp damage through the ground in this place http://www.part.lt/img/5255e7f21cf5d567fe21d6a8823f766a517.bmp
Originally posted by PhinxOne small bug i found is that you get hp damage through the ground in this place http://www.part.lt/img/5255e7f21cf5d567fe21d6a8823f766a517.bmp
I don't think that is a bug, it was intended that way.
As for the bhop blocks, that everyone complains about, is best if you will make them normal blocks.
Why?
-they will blend with the whole theme
-who will record a demo on this will 100% make bhop on those areas, regardless if they are still blocks or func_door.
-bhops will just brake the map for nub players, because they are relatively hard compared with the climb part of the map.
to be honest those bhop blocks really ruin the whole feeling of the map :P
Originally posted by FuZzy1I don't think that is a bug, it was intended that way.
As for the bhop blocks, that everyone complains about, is best if you will make them normal blocks.
Why?
-they will blend with the whole theme
-who will record a demo on this will 100% make bhop on those areas, regardless if they are still blocks or func_door.
-bhops will just brake the map for nub players, because they are relatively hard compared with the climb part of the map.
I don't know fuzzy the map seems well designed as hm^ said Scenario Frozen , the bhops are really not that hard , but mabye you can change it.... Everything else seems to go together
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