(kz_)kzsca_still - submitted

Started by hm^ mapper VIP
07/07/2013 22:52
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hm^ mapper VIP07/07/2013 22:52(edited 15/07/2013 13:34)

Name: (kz_)kzsca_still
Author: hm^
Status: 100%
Theme: volcanic eruption - szenario frozen
ideagiver: kz_still from kzmod & kz_cg_lavacliff (that means that I didn´t copy the maps! I am trying to combine this two themes in one map.)
Type: speedclimb & bhop
Difficulty: easy
Length: ~ 2:30 minutes

Storyboard:

You´re driving from the supermarket at home.
In this time a vulcano eruption happend.
Your car crash into a valley and you have to reach the
helicopter.

pics:
klick
klick me
klick me harder

new:
klick
klick me

newer:
klick
klick me
klick me harder

noch newer:
klick
klick me

download:
kzsca_still_beta_03

NOTE: Please don´t upload it on public server, cosy etc...
I wanna go official with this project.


Greetz hm^

Branndonn08/07/2013 11:40

Wow hm^ this looks amazing , esp that volcano omg it looks so good ! Cant wait for a beta test of this

looks freakin great man! like the idea with car front glass break:D

KarLi mapper09/07/2013 02:29

very nice idea ! waiting ;)

nerv.09/07/2013 03:39

kz_heat v2 !

i liked

Michael Collins09/07/2013 08:43

This looks promising, keep it up buddy! I like the storyline.

PU9makerrecord holder09/07/2013 17:16

diabolical

Countyzz10/07/2013 01:35

o.o! amazing so far

hm^ mapper VIP11/07/2013 00:54

Update:
Maybe i am able to present the first BETA-Version at the weekend.

hm^ mapper VIP12/07/2013 06:49

So,
First BETA online Ladies and Gentlemen.
Please test it as good as you can and post some feedback, bugs etc...
Thanks hm^

Branndonn12/07/2013 07:39(edited 12/07/2013 07:43)

I found 1 bug and timer sc

Pipe null

http://imageshack.us/a/img585/7691/nfhh.jpg


Can easily hit timer from here

http://imageshack.us/a/img836/8426/uu4r.jpg

FuZzy1 mapper12/07/2013 19:23(edited 12/07/2013 19:25)

flying bocks? walking trough cars? not moving lava waterfalls... and on top of all of this, THAT null bug? This is not xj material...

Joke aside, the map is pretty good, but i think is a bit to short. Haven't found major bugs, only the inside of the pipes have the top side light-bugged.

Some appropriate background ambiance will make the experience more appealing, this fits pretty well http://www.pond5.com/sound-effect/25059495/scary-hell-ambience.html it really gives you the feeling of having no idea where you are and what's going on...

daza mapper12/07/2013 19:51

i think the overall architecture and so forth is pretty good but it doesnt feel very realistic, i dont think anybody would put the road that close to a volcano. Never the less its an interesting concept and I loved the kzmod map still and i see this has borrowed some of its concepts! I think the map is pretty cool but i think you need to spend more time on the brushes cause i dont think the roads would be cut in to perfect triangles and it all feels very forced and unnatural due to the simple brushwork.

Also the bhops kind of ruins the atmosphere since the whole idea is the whole world to be caught in that moment, and then something moves.

Except for that it was a different experience, atleast in 1.6. I think you should try to expand it if you feel like it cause now that you have the opportunity to make these moments where everything is still.

hm^ mapper VIP12/07/2013 20:30

[blockquote]I found 1 bug and timer sc
Pipe null
-link-

Can easily hit timer from here
-link-[/blockquote]
fixed

[blockquote]walking trough cars?[/blockquote]
This one is fixed.
Sorry, i forgot this...

[blockquote]Joke aside, the map is pretty good, but i think is a bit to short.[/blockquote]
This time i am trying a short & fast speedmap, because my longer maps were failmaps. Nobody played it...

[blockquote]Haven't found major bugs, only the inside of the pipes have the top side light-bugged.
[/blockquote]
Exactly, i will fix this canals. Choosing an other texture and a better lightning. It looks really a bit crappy, sry.

[blockquote]Some appropriate background ambiance will make the experience more appealing, this fits pretty well -link- it really gives you the feeling of having no idea where you are and what's going on...[/blockquote]
Yeah, that´s also right. I am selecting still a good one. Didn´t find something good until yet.

[blockquote]...but it doesnt feel very realistic, i dont think anybody would put the road that close to a volcano.[/blockquote]
look
or look here

[blockquote]Also the bhops kind of ruins the atmosphere since the whole idea is the whole world to be caught in that moment, and then something moves.[/blockquote]
Yeah well, i think it´s ok, or?
Tribute to the bhops.

Anyway, thanks for the feedback guys.
I will collect some more voices and then present the second BETA with everything fixed in it.

hm^


Miles13/07/2013 16:47(edited 13/07/2013 20:42)

Couldn't you simply upload those images so we don't have to dll them?

hm^ mapper VIP13/07/2013 19:33

[blockquote]Conldn't you simply upload those images?[/blockquote]
Sorry, didn´t get this mate.

Anyway,
The second BETA is released!

Fixes:
- car clipped
- align some textures better
- changed the textures and the lightning from the canals
- NULLBUG fixed
- timersc fixed
- sc´s in the endroom are fixed
- an ambiencesound is still missing

hm^

the map is great. Has good looks and idea is fantastic. The first kz part and last near timer (box room) = perfect
all cave bhops = terrible for me. Very tiny rooms, getting hit by blocks which are near the bhop path. couldn't make any part..they were annoying as hell so i skipped them all...sadly for me i couldn't enjoy it. But as i mentioned the looks and the kz part is brilliant.
One small bug i found is that you get hp damage through the ground in this place http://www.part.lt/img/5255e7f21cf5d567fe21d6a8823f766a517.bmp

FuZzy1 mapper14/07/2013 09:14

Originally posted by Phinx
One small bug i found is that you get hp damage through the ground in this place http://www.part.lt/img/5255e7f21cf5d567fe21d6a8823f766a517.bmp


I don't think that is a bug, it was intended that way.
As for the bhop blocks, that everyone complains about, is best if you will make them normal blocks.
Why?
-they will blend with the whole theme
-who will record a demo on this will 100% make bhop on those areas, regardless if they are still blocks or func_door.
-bhops will just brake the map for nub players, because they are relatively hard compared with the climb part of the map.

s0liD mapper14/07/2013 10:46(edited 14/07/2013 10:47)

to be honest those bhop blocks really ruin the whole feeling of the map :P

Branndonn14/07/2013 10:52(edited 14/07/2013 10:54)

Originally posted by FuZzy1
I don't think that is a bug, it was intended that way.
As for the bhop blocks, that everyone complains about, is best if you will make them normal blocks.
Why?
-they will blend with the whole theme
-who will record a demo on this will 100% make bhop on those areas, regardless if they are still blocks or func_door.
-bhops will just brake the map for nub players, because they are relatively hard compared with the climb part of the map.



I don't know fuzzy the map seems well designed as hm^ said Scenario Frozen , the bhops are really not that hard , but mabye you can change it.... Everything else seems to go together

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