About the KZMod 2.0 first release
Sorry if this was discussed earlier but can we start saving up demos already?
is the +use bug on func_pushable fixed in source games? they would be nice for 2 man maps if it weren't for the bug. https://www.youtube.com/watch?v=YZ0DB79Iwso this is the bug I'm talking about.
approximately how many months should we expect to wait before the game is released?
Played the alpha a little until it crashed a couple of times. I dunno I didn't notice any signitifical changes, a little I figured is you can still bhop the bhop blocks multiple times. sc on kz_thehills still seems to be doable as I managed to stand on the rock. Also, I don't know if it's me but maintaining speed while bhoping has somehow gotten too easy.
Oh also, the only server kzmod still running has some huge lags (50-60 was my ping so it's not the cause), while lan goes smooth. And I've got 297-300 fps constant if it's important for you to know, although had the same fps on previous build.
the only server that appeared for me in kzmod 2.0 was actually a 1.2 server and using buttons was impossible and i had bugs when shooting USP bullets and trying to put silencer on,all that was ok on LAN tho. fps were constant 297-300,but funny thing is it was 300 only in the beginning and after ~5 mins it dropped to 297 and started lagging a bit(looking like lower fps) not sure if that's a game problem tho or it's only me but decided to share. everything other seems fine: bhoping was cool i really enjoyed,only m_rawinput 1 was different for the 2 versions of kzmod - on 1.2 was kinda more realistic(closer to 1.6 m_raw) and on kzmod2 it was little bit different like it was higher sens.
Originally posted by ShoCkAlso, I don't know if it's me but maintaining speed while bhoping has somehow gotten too easy.
omg great news, i want to try it now
where can i find the alpha/beta?:)
pm Raptor @vns or add me on steam.
Thnk about moviemaking for kzmod.
Smth like "demoedit" launch options will be usefull. Also add work w/ camera/campath at POV demos.
HLAE can be run in cs:source w/ additional .dll. Also HLAE are opensource. maybe u'll find smth usefull in his code.
Also think about TrickJumping in kzmod and fix Slide. KZmod slide was lil different betwen cs 1.6
Maybe u do like Nado did ? Shootmania. Its constant easy scripting language, so u can create ur own gametype. Shootmania its fps. But now many, many mode in it created by users.
Hi, I just wanted to say that I just tried 2.0. Bhopping has finally been fixed. There's no random slowdowns in the game anymore which is a good thing. The game is finally about skills rather than luck. Bhop hack will no longer help you with slowdowns and it won't depend on what gear you're using. Good job on the game.
so when it will released?
ok well that didn't last long. i just tried a bhop map instead, and i realized how hard it is to bhop.
just tried 2.0. i didn't feel that it was easier to bhop than in 1.2 at all, in fact it felt a bit harder to keep speed. Since random bhops was the reason i quit 1.6, i'm gonna have a hard time starting another game with the same problem :\
Originally posted by sooshkajust tried 2.0. i didn't feel that it was easier to bhop than in 1.2 at all, in fact it felt a bit harder to keep speed. Since random bhops was the reason i quit 1.6, i'm gonna have a hard time starting another game with the same problem :\
Yeah, I don't know wtf I was saying. nevermind my post above. there's still random slowdowns in the game and everything.
Originally posted by sooshkajust tried 2.0. i didn't feel that it was easier to bhop than in 1.2 at all, in fact it felt a bit harder to keep speed. Since random bhops was the reason i quit 1.6, i'm gonna have a hard time starting another game with the same problem :\
maybe its just you who cant bhop if all you do is complaining about random bhops, even on 1.6.. LOL
2.0's bhop is much better man, how can't you see that? I played 1.2 quite alot and it had random slowdowns, but as for 2.0 its waay easier.
On 1.2 I couldn't finish kz_shrubhop without 10 fails atleast. On 2.0 I did several runs with only 1-2 fails, and I wasn't even warmed up ...
The only difference I've noticed: kzno_xtremeblock's hard jump from the tiny block to another tiny one, while you're inside a "bigger block". I really can't explain it but anyways, that jump is imposs for me on kzmod.
Originally posted by kayneOriginally posted by sooshkajust tried 2.0. i didn't feel that it was easier to bhop than in 1.2 at all, in fact it felt a bit harder to keep speed. Since random bhops was the reason i quit 1.6, i'm gonna have a hard time starting another game with the same problem :\
maybe its just you who cant bhop if all you do is complaining about random bhops, even on 1.6.. LOL
according to this thread, lightthepot, nikita, karli and kqbmig had the same problem. I'm just giving my account of trying the game, if bhop is never a problem for you then good for you. I guess we're going to see the same faces recording once again.
anyway, its fine, don't change anything.
edit2: hmm trying again, idk, standup bhop is kinda weird. maybe takes some time getting used to...
Originally posted by sooshkaOriginally posted by kayneOriginally posted by sooshkajust tried 2.0. i didn't feel that it was easier to bhop than in 1.2 at all, in fact it felt a bit harder to keep speed. Since random bhops was the reason i quit 1.6, i'm gonna have a hard time starting another game with the same problem :\
maybe its just you who cant bhop if all you do is complaining about random bhops, even on 1.6.. LOL
according to this thread, lightthepot, nikita, karli and kqbmig had the same problem. I'm just giving my account of trying the game, if bhop is never a problem for you then good for you. I guess we're going to see the same faces recording once again.
anyway, its fine, don't change anything.
edit2: hmm trying again, idk, standup bhop is kinda weird. maybe takes some time getting used to...
it got fixed after we reported it , only thing im getting mad at is that I'm having mouse acceleration problems even when i use raw_input , and maybe the fact that you can jump multiple times on same bhop block is a bit silly
its not silly for easy maps imo, it's a disadvantage and you're wasting time jumping the same block multiple times. However it could be a problem for hard bhop maps ofc.
also where's kz_bhop_minimalism? that map was awesome...
Originally posted by sooshkaOriginally posted by kayneOriginally posted by sooshkajust tried 2.0. i didn't feel that it was easier to bhop than in 1.2 at all, in fact it felt a bit harder to keep speed. Since random bhops was the reason i quit 1.6, i'm gonna have a hard time starting another game with the same problem :\
maybe its just you who cant bhop if all you do is complaining about random bhops, even on 1.6.. LOL
according to this thread, lightthepot, nikita, karli and kqbmig had the same problem. I'm just giving my account of trying the game, if bhop is never a problem for you then good for you. I guess we're going to see the same faces recording once again.
anyway, its fine, don't change anything.
edit2: hmm trying again, idk, standup bhop is kinda weird. maybe takes some time getting used to...
i havent tried the new kzmod but i never had problems back then which you did, and you said you had the same problems in 1.6 which i dont see how thats even possible..
only way of me recording on kzmod will be if surf maps will be a part of it :)
There is some coming!:P
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