Another SecretBase WIP [Big Update I]

Started by Dalai mapper
30/03/2007 00:07
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Dalai mapper30/03/2007 00:07

Hi, as there's no real WorkInProgress forum on here, I'll use the MapPreview-board for that, i hope u dont mind :P

Well, why am I doin this? For fun and for improving my skills as I got some hard critics on my last map.
I actually suppose that kinda upcoming mappers could learn a bit for they can see what I made wrong or what I didnt considered and so on..

Well, im still at the Spawn-Point, which, in my opinion, must have the best design on the map, cuz' u cant change an first impression..

This map will be another secretbase map. why? Just because there've been some maps like this before and to top them will be hard! I want a challenge and of course good critiques (@Faker,Fatalis and co., You now can speak out whatever you dont like _BEFORE_ the release .__.)

Well, here we go:
PIC01: (basic spawn, less details on outside)
http://img262.imageshack.us/my.php?image=kzsecretbasebydalai01pf1.jpg

PIC02: (basic layout of loading bay)
http://img265.imageshack.us/my.php?image=kzsecretbasebydalai05oi8.jpg

PIC03: (to empty..I'll make a big Graffity-Decal on that big wall..any other ideas?)
http://img380.imageshack.us/my.php?image=kzsecretbasebydalai04jf4.jpg

That's what I got for now, I hope you like the general theme..I mean the pitch-black night that covers that secretbase and stuff..

this map is kinda dedicated to what matty tried, (matty, i hope u dont mind i took a basic layout idea of the entrance :S) :
http://xtreme-jumps.eu/forum_viewtopic.php?82.18117


bye





[ Edited ]

Volsfootball30/03/2007 00:20

maybe _hanger not secretbase. . .but looks nice, maybe a little dark?

FragGyver mapper30/03/2007 00:21

Till now it looks pretty nice and is running (170fps :D) really good. I know about the difficultys with that engine and building a good map, with visblocking and less textureshattering etc. .The theme, hangar type?, is pretty cool. So best wishes from me thou. Keep it up

Ps: Perhaps put in a nice model, like the "orange.mdl" from HL. Its a Helicopter, that looks pretty nice ;)

Volsfootball30/03/2007 00:24

helicopter model? maybe a real copter if thats what you mean. . . or can you make models solid???

FragGyver mapper30/03/2007 00:30

Not really, you can just put some walls around with nulltextures. to make the "illusion" that it is a solid ;). Of course you can try to build a mesh, but then you have to be a good modeller, cuz this will get your rspeeds to xplode . If your having more than 1500 Polys at a time it begins to lag and the fps are going down, as you can see on starwars_deeja. When your at the top, you have about 6000 W_polys and thats too much for that old engine.

Dalai mapper30/03/2007 00:53

yeah, nice idea with that helicopter, took the Apache-Model from old halflife :)
[screens come tomorrow--gotta sleep^^]
And yeah, you are right, looks far more like a hangar, im not gonna change my concept though, this just be an entrance to the base.

So here's my first newb-question:
How do a make a Helicopter shadow, when the terrain below is uneven?
[ Edited Fri Mar 30 2007, 12:54AM ]

FragGyver mapper30/03/2007 02:12

First of all, a modell dont do shadows. So youll have to trick a bit. You can do the walls thing i mentioned at the post before, cuz these walls do shadows, dunno atm if they do it on uneven ground. Or ,to get a good result, do a sideviewed screenshot of the model, cut the heli out in photoshop, or another prog like this, fill it with a "light" black and the background layer with blue, and put it on the ground as a decal. Of course youll have to fix the angle matching to the env_light. A bit complicated but if done good itll look the best ;D

Volsfootball30/03/2007 02:21

lol, nice answer frag. :) A bit complex though. :P :P

dEMolite mapper30/03/2007 02:32

Not really, you can just put some walls around with nulltextures. to make the "illusion" that it is a solid ;). Of course you can try to build a mesh, but then you have to be a good modeller, cuz this will get your rspeeds to xplode . If your having more than 1500 Polys at a time it begins to lag and the fps are going down, as you can see on starwars_deeja. When your at the top, you have about 6000 W_polys and thats too much for that old engine.

FragGyver


wpolys are world brushes. And what u mean with modeller he must look on the epoly.

FragGyver mapper30/03/2007 03:24

yep you are absolutely right with that, but i didnt meant a model done with milkshape but a mesh done in vhe with of course world brushes(like the x-wing and tie-fighter of starwars-deeja, which are amazing). Cuz the problem was that models are not solid and he asked for a solution. Building a good looking mesh with as less brushes as possible can be a great challenge . Ive done alot with 3dsMax so there you got the same "problem". Doing a good mesh isnt soo hard, but to stucturize it in an economic way is quiet an artform ;)

Edit: i didnt want to disrespect the author of starwars_deeja, absolutely one of the best looking maps in the kz-world ,the theme, the sounds (la cantina :up:) and models everything is perfect. but unfortunately running at very low fps. not the fault of the author, just a crappy old engine!
[ Edited Fri Mar 30 2007, 03:36AM ]

rinkon mapper30/03/2007 04:32(edited 26/07/2015 11:35)

https://www.youtube.com/watch?v=QwrbyVaC6EU

s0liD mapper30/03/2007 06:16

Yeah man dont call it secret base.. =)
Btw looks good and rinkon WHERE THE HELL ARE U? me waNts to talk to you

rinkon mapper30/03/2007 06:20(edited 26/07/2015 11:35)

https://www.youtube.com/watch?v=QwrbyVaC6EU

Phobos^KE30/03/2007 15:18

good looking map

but dont name it secret base maybe area51 ( dont know if some map has that name )

Dalai mapper30/03/2007 17:16

yeah, ok, maybe a hangar (or area51) that was attacked by aliens who killed everyone and have left a mess. :)

Here's the graffity i just created within 2.5hrs of work :S

http://img117.imageshack.us/my.php?image=atpgrafityfinalkb0.jpg

Will be placed on the wall that seemed so empty and then it will maybe get lightend out ;)

Just gonna find a "creating decals" tutorial :P

faker mapper30/03/2007 17:45

(@Faker,Fatalis and co., You now can speak out whatever you dont like _BEFORE_ the release .__.)



If you really want my criticism, my ideas, my skills in bugfinding you'll have to send me the final release candidate for beta checking. It's almost impossible to give some good feedback after watching contrived screens.

About the screens: Look pretty much average at the moment, but I guess it's a very early stage of the map at all. I'd suggest to add a lot of details to fill the big and huge rooms (they look pretty boring atm), and maybe another lightning that looks more intersting or mysterious.

Dalai mapper30/03/2007 18:58

ok faker.

I now tried to make it look like some graffity, but i think it actually came out pretty fucked up :S

For Decal to big, for func_illu bad edges..

http://img19.imageshack.us/my.php?image=upfuckedgrafonwalldt8.jpg

**UPDATE:
http://img370.imageshack.us/my.php?image=kzsecretbasebydalai06sz6.jpg

(right site not done yet)
[ Edited Fri Mar 30 2007, 08:51PM ]

Dalai mapper31/03/2007 00:29

Hi, wow now i start double posting -.-


whatever this needs to be seen:
I dont know how to VIS-Block this one:

http://img163.imageshack.us/my.php?image=visprobuf8.jpg

any idea?

rinkon mapper31/03/2007 02:25(edited 26/07/2015 11:32)

https://www.youtube.com/watch?v=QwrbyVaC6EU

s0liD mapper31/03/2007 06:31

YEah rinkon is right.. man and u could find some other good textures these are not cool =)

Offtopic:
And rinkon add me on AIM again because i lost u..
265873653 thx

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