what renders a good map in your opinion?
Im starting this thread in order to increase the quality of upcoming maps a little.
As I've been mapping my recent maps I very much mapped just for my own fun, less regarding what people (the jumpers!) might think of it and how much fun it would be to climb it, I must admit.
So here we go, what kind of map does the common jumper prefer?
> For what I prefer is:
-Block maps or Cliff Maps.
-single-area Maps like summercliff
-atmospheric - no fullbright!
-industrial styles
-not too hard "loose it all"-jumps! I always fall then :-P
-no annoying background-musics!
-love secret rooms
-love the feeling you cant explore whole map in a day :D
-funny triggerings
> My fav map: kz_cellblock(_hard)
> > Because: It's a map one can learn in and out without getting bored! Just fun to climb it over and over. I rly cant explain why, maybe you can. Though cellblock has only 3 Textures or so and the lighting is boring it's just an unbelievable fun to play it. Maybe only the jumps do rock so much :D
> Suggestions/Wishes:
I actually got none atm :/
So maybe you follow this sheme to help us, the mappers, to make better maps ;)
And out,
Dalai
[ Edited ]
agree with most of u ^^
cellblock is the best
btw..."and the lightning .."
LIGHTING!!!!!!!!!!!!!! ffs :P :D
Please all go ahead like this:
> For what I prefer is:
> My fav map / reason:
> Suggestions/Wishes:
thank you!
[ Edited Thu May 17 2007, 04:41PM ]
> My fav map: kz_cellblock(_hard)
> > Because: It's a map one can learn in and out without getting bored! Just fun to climb it over and over. I rly cant explain why, maybe you can. Though cellblock has only 3 Textures or so and the lightning is boring it's just an unbelievable fun to play it. Maybe only the jumps do rock so much
[/blockquote]
cellblock is the best
btw..."and the lightning .."
LIGHTING!!!!!!!!!!!!!! ffs
:up: :up: :up:
nah... i answered the first question in the post before
2. more maps like cellblock: simple but just great
-> also i like bright maps... dark maps ffs!
-> they shouldn'T be too weird
-> more blockmaps
[ Edited Wed May 16 2007, 07:00PM ]
> what I like:
- block maps and all maps that are not 1 fault = climb whole map again
- not too dark
- ez maps where you can bhop most of the map (no bhop maps i mean like icevalley)
- maps where you dont know where to go (when your playing it 1st time
> what i hate:
- hard jumps (esp if its req. to do a few in a row)
- hard jumps on the end of the map
- head blocker jumps
> fav. map: kz_xj_rockblock
because: it has all that what wrote in the what i like part :D
>suggestions:
none
What I prefer:
Maps like cellblock, simple yet ultra fun, and radon's old maps (parkblock ftw).
Fav map(s):
kz_cellblock
kz_cellblock_hard
kz_ea_parkblock
kz_ea_templeblocks
kz_dm_dedication911_h (would enjoy it more if I had good fps :P)
kz_man_congo_b01
Not the most attractive maps but they're damn great to play
Suggestions:
There's all this help going on atm about how to make a map look great but tbh, focus on the jumps before you make a map look great :/
a unique theme with jumps which are interesting to jump and which are not in every second map
a nice atmosphere which fits to the theme
it doesnt matter if its a block map or a whatever
the style and the jumps are important
nearly all maps out here dont have this
either nice jumps or a nice theme(but mostly low fps and crappy jumps)
and i also agree with demo
I have to agree with soul on that point, most of the mappers start to build the architecture and the basic layout and then, at the end of the work, they add the jumps... so you can kinda say that the jumps are restricted to the layout/architecture of the map (they place the jumps where they "would make sense" or where is enough "space" to place them).
Even tho the map might look great the climb gets pretty boring in most of the cases and the map will be a map that people are going to play 1 or 2 times and then forget about.
So my advice for you mappers is that you should think about what stlye ur map should have BEFORE u build it (im not talking about the theme or the look, im more talking about the mapstyle... like hard/tricky jumps, bhop like map with lot of combos, and stuff like that).
Also you could try to introduce some new style of jumps and stuff that wasn't seen before, instead of adding one jump straight after the other (maybe some units higher tho) or copying other maps ...
cheers
[ Edited Wed May 16 2007, 07:57PM ]
normally my maps are always hard
if i would map a new map i first think about the theme and then i think about the jumps how i can include them in the theme(u can make a sketch or something like that) and then i start to map
then u have the advantage that u can make the theme out the way u want to set the jumps
i agree to you faker when u make a nice map without any jumps then the jumps are fixed in a special way and u cannot be creative in this category
first to solid my negativ posts are meant as critism and not as bad-maker ...
second solid ofc i map for myself because i have so much fun while building it and that's the main thing why i'm mapping not because i want to make a map for others...
and third solid not all my posts are bad u only see the bad posts because they are perheps more interesting for u ... i don't want to make sb. bad i only want to say my opinion i think this is the main thing of a forum...
and faker for me is the architecturial thing the main thing to add jumps is very boring and when i build a map only for the jumps i dislike my map because there isn't and fantasy and ideas in it i think about a theme map it and think about jumps how to add and how hard and stuff ... while mapping the layout i'm looking where i can place some jumps ...
for example in my view is lavacliff a damn shit map because the look isn't that great there isn't love in it... if u build like 5 maps in one month u can't put love into every map and your maps will be boring
some maps which are postet in the forum include ideas of other maps and things like that i hate ... thats another reason for my dislike about lavacliff
and dalai when u ask blockmap cliffmap ... what do u prefer u can't create a new style make a new one new ideas like eb_odyssey (what ever it's called) it's a new thing and i like it because it's new...
and please dalai don't think that all my posts are against u take time and read my posts carefuly think about it and then answer
i have my opinion and i think u can't change something with a fight ... tell arguments why your reason is better than mine ... and please more than one
thanks for your attention...
and i see i'll post my posts in future a bit more positive
What I like:
- Level based maps with interesting and original jumps.
- Kind of valley/cliff maps just like mountez, cliffez and those
- Maps where you can see what's going on, and don't have to turn flashlight or nightvision on
- Maps where the layout/texture changes a few times (just like sandblock)
- (block)Maps where some steps of the levels goes over previous levels (but not too many), just check out rinkon's ri_warmblock, that's what I mean.
What I hate:
- Maps where the difficulty changes much, like 1337block
- Maps with small pieces of shit, so you fall down very easy if you don't pay attention.
- Very long maps that's kind of the same all the time (kz_canyon for example)
- Maps with many duckjumps, so you have to check over your head constantly. Also those parts with a roof and some 5-10 steps under you have to duckbhop, or else it goes very slow.
- Buggy maps (ofc.) (kz_real_caverns :O)
Favourite maps:
- Almost all of rad0n's maps, ex. kz_ea_canals, kz_ea_beneath, kz_parkblock, etc.
- kz_sandblock(_ez)
- kz_cellblock(_hard)
- probably some others, but I'm too lazy right now
Suggestions
Hmm?
[ Edited Wed May 16 2007, 09:23PM ]
yeah ofcourse everybody is happy when people make POSITIVE COMMENTS .. hehe on the stuff they made :)..
Ofcourse ur not asking what they want in the map.. but it was a disscusion about the making and releasing :D
Dont know how that happened.. never mind..
My opinion is that all the new maps are uhm how to say it.. but its a negative word.. boring would be kinda harsh.. but something in that direction..
PEople just need to make something interesting .. with some challanging jumps.. thats all
Also you could try to introduce some new style of jumps and stuff that wasn't seen before, instead of adding one jump straight after the other (maybe some units higher tho) or copying other maps ...
Its very hard to come up with new styles of jumping because basically its all been done in the some 300 maps that have been released. If you (jumpers) have any suggestions, you could contact the mappers personally and relay your message and the mappers could build it. So that the style would still be secret, and creative for the always anxious jumpers.
what do u prefer u can't create a new style make a new one new ideas like eb_odyssey (what ever it's called) it's a new thing and i like it because it's new...
What is new in eb_odyssey that you consider new? I would kinda like to know since it looks like another urban jumping map.
[ Edited Wed May 16 2007, 11:50PM ]
https://www.youtube.com/watch?v=QwrbyVaC6EU
What is new in eb_odyssey that you consider new? I would kinda like to know since it looks like another urban jumping map.
It's an edgebug map :D
From the jumps perspective or the actual scenery/background?
thats still a really stupid way to map. you should always play and test your maps with someone so they can give u ideas and tell you what you might wanna fix and stuff. i've tested all my maps with juhmp, elITe, brian, JAy, etc. and they always has great ideas to make my maps better
i havn't said that some jumpers test my map before the release and give me ideas for better jumps i only mean that the layout and the main idea comes from the mapper and that's why a mapper is good or not every mapper has his own idea ...
and dalai u have a very negative opinion to demolite why? he's only doing critism and if u think it isn't constructive (also mine) let it be and don't write go at home and go to look in a dictionary that won't make something better ...
i only make maps because i love making them. if i started a good project, i cant stop mapping on it :/ and the beautiful thing is that i can show my maps to allot of ppl when i release it. i hate to make jumps, and my jumps nearly always become too boring :/ unless i make the jumps meanwhile making the environment. i trashed 100 projects just because i didnt like the looks.
well to the topic:
i prefer:
- maps with a completely new theme and great looks
- maps with very nice jumps, many bhops.
- oldschool maps!
- short and easy maps like kz_cliffez, cause its fun to make a good time.
my fav map:
kz_azclimb, just because its oldschool, its not nice made or anything, just oldschool :/
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