what renders a good map in your opinion?
I prefer:
-Block maps or maps where you won’t fall to far if you do fall.
-Maps where you can explore a lot.
-<3 Maps with secret rooms or secret ways^^
-Ez maps where you can bhop.
Suggestions:
I would like to see some maps where there is not only one way to go but many. This way you have to use some time to find the fastest way through the map. Imo that could be a nice climb.
> For what I prefer is:
-block maps or cliff maps.
-bhop maps
-easy maps
-single-area maps like kz_j2s_nightcanyon <3 that map
-atmospheric - no fullbright!
-not too hard "loose it all"-jumps
> My fav map: kz_j2s_nightcanyon
> Because:
I like everything about that map, the lighting is nice and the jumps are like "mmmmmmmmm"
Its a easy map that almost everyone seems to like (alot of people always join when its on a server)
> Suggestions/Wishes:
Well dunno, just make maps that have that good old feeling in them (when u rly want to continue to climb even if the map look like shit)
The looks of the map isnt THAT important imo.
OFF TOPIC:
dEMolite <3
> For what I prefer is:
Block maps for jumping alone or with friends.
Non-block maps for jumping cups, more intresting to see who falls first. :D
Industry themes (love kz_stealthhangar for the theme, though jumps are quite difficults at times).
Maps where you can explore.
Maps with capable of doing with bhop jumping (boulder_b01, ezbrickjump).
> Fav map: kz_cellblock(_hard)
Just love the jumps and textures are somewhat unique. :rolleyes:
> Suggestions/Wishes:
:E
PS. I smell new faker, alstich and fikon drama in here :D
imo it is a bit useless that all should post their favourites.
Like we all see in every map release
some like this maps more, one like other maps more
for my self, i prefer long maps (10mins + climbtime).
don't matter if hard, ez, xtreme
a (imo) not as good looking long map i mostly like much much more than a rly rly nice looking short map.
i like also dark maps
for example in_extreme i like much more as kz_cg_extreme
or for example (dunno a map from maplist now with that inside) dEMolite's lj map for the lj mapping contest. It was a bit dark and have cool light stuff inside.
I like darker maps with such lightning. But which such lightning u'll not find much.
And i would say for EVERY map there are some ppl which would say rly nice and some other which say that they don't like.
xj have now nearly 38.000 registered members.
Sure, not all of them are active community members
But it is just impossible to do a map for jumpers which NO ONE would say "i dislike this map" or "this map is the shit"...
on every map u will get positive as also negative comments.
Sure "nice" is same useless comment to a map like "shit map" cause there are no arguments...
what i want to say in short form...
if all post theyr loveliest mapstyle and so or if they don't post.
it will ever have people which will disklike a map :)
For...goodness...sake :(
Must the whole world misuse lightning? :(
<3 TROUbl3m4k3R :D
...it's all about the average opinion! I doubt that even more than 50ppl will pass me their opinions.
I dont want to make map that fits for everyone, (well I'd like to ^^) but I at least want it to be run often on servers and be played a lot ! So dont make trouble Troublemaker (hoho-im so funny :D) ^^
mooore :D
i prefer nature maps.. with lots of cool jumps and standart looks.. nothing special but nothing shitty :)...
example for troubles theory:
terablock is running on the servers quite often and I heard from many ppl that they like it...
but i hate that map ffs^^!
I think the visual impression has more effect than some people think, good textures and lighting (take your time soul, you might never see it again ;)) can make all the difference.
Murvelman <3
i prefer
.ez-blockmaps(not so short, not so long, like a 5min jumping)
.cliff/rock-maps,kz_xj_mountez, and maps like that
.many different textures
.many places where u can bhop alot
.not so may LJs,
.NO "fall and lose all"
hate
.maps with many LJs
.maps with small amount of textures
..maps without bhopable places,
.blockmaps with like 2-3 different textures(except kz_cg_wigbl0ck <3 )
i thought about it long time now .. so i have to ask you soul ... is ur pic a pokemon ???? (or is it u in rl)
it's dito the pokemon
I have to agree with soul on that point, most of the mappers start to build the architecture and the basic layout and then, at the end of the work, they add the jumps... so you can kinda say that the jumps are restricted to the layout/architecture of the map (they place the jumps where they "would make sense" or where is enough "space" to place them).
Even tho the map might look great the climb gets pretty boring in most of the cases and the map will be a map that people are going to play 1 or 2 times and then forget about.
So my advice for you mappers is that you should think about what stlye ur map should have BEFORE u build it (im not talking about the theme or the look, im more talking about the mapstyle... like hard/tricky jumps, bhop like map with lot of combos, and stuff like that).
Also you could try to introduce some new style of jumps and stuff that wasn't seen before, instead of adding one jump straight after the other (maybe some units higher tho) or copying other maps ...
cheers
[ Edited Wed May 16 2007, 07:57PM ]
Yeah, you're totally right, nowadays mappers think too much about the outfit, not the jumps, good example kz_world. The jumps are boring as hell!
Oldskool maps are better.
i personally prefer fast maps like icevalley or mountez where you can bhop most of the jumps.
another important thing is the layout. i hate block maps.. sorry to say that but wuah.. really dont like them. its much harder to build a really original ourdoor map and implement nice jumps into it.
lightning of course is a very important aspect, it effects the "feeling" you get when playing a map. can be bright, dark, frightening, scary, funny, whatever.
next: you guys are right, best jumps are new/unseen jumps. but you must also admit that it is extremly hard to find new jumps.. strafe, duckjump, bhop, lj, ladders, surf in any given combination... everything has been used thousands of times.
i said that i prefer natural or outdoor maps to other maps.
at that point i might also mention that one thing here has been forgotten: simplicity. i LOVE goldbhop. simple textures, simple layout, cool and fast gameplay. thats all. (btw zocker.. 1:43 :> it's getting closer and closer :D)
yeah i think that should be all (for now) :D
i perfer block maps, because more time was spent on the jumps than on the look. the perfect map ends up looking good AFTER you have the jumps laid out.
w0rd clair. I also think the jumps is the most important thing. Take a map like terablock. Few textures (if not only one?!) but the fact that the jumps change all the time, makes it interesting. If the jumps were as boring as the texture(s) (sorry Kreedz, but I really like the map anyway) the map would probably be really sucky.
I love angie's maps. . .especially her simpsons map!! Basically what it comes down to are the jumps. THe scenery should be decent, but if the jumps are not up to par, then I will not like the map as much. But if the map has a great setting, then i will not care as much about the jumps just admire the mappers detail of it. Being a mapper really helps you understand the complexity of creating things so its really interesting to see what people can do.
ive always focused on the jumps rather than how they look... i mean the actual jumping is what makes the map fun, no? im a noob mapper though so i have no idea how to do anything other than the mapping basics.
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