Long Jump Stats - eXtreme Modification
hmm, a request, idk if it's been already said, my friend gave it a shot, he failed completly =[
it would be nice if it was if the jump was forward, backward or sideways, my friends version somehow worked, but it was random :\
so yea, it the line and maybe in teh hud too, would be a great addition.
also, idk if thats fair or not, i would understand if you don't want to, but cvars to turn off script detector and cvar to turn off "accept only if grav100 aa10......"
awesome jobs u guyz doing! love that pugin, keep on doing great work
oh btw, i think i spotted "straifing" somewhere in the code, and im pretty sure thats not how you type it o.O lol
oO. Sry 4 noobed queston, but then how dose it writes "strafing"?
Obout bw/sw detection. I don't remember that discution in forum, but meny ppl contacted me obout that question. The anser is - possible, but will be bugged. There are 8 difrent ways of strafing in the air, & sinc isn't 100% all the times. Btw, if detection will be by strafes in air... (you can make a jump without any strafes @ all 4 e.x., so it's usless). I foth obout detection of it while prestraifing, but remembered some problems:
1. Sw key pressing = normal key pressing (but it's fixable if detecting to where you are turning)
2. Backwards - the same, but possible.
3. To much work if prestrafing with my found (1 key pre-tehnique), but possible.
4. If this reason won't be a uber-bug probel, I think, I wold make that ditection. The reason is: cj...
===
Ok, created a code of detection, if it will work i'll add it in the plugin & we can stop discusting obout sw/bw detection, btw i'll make it printable only in full tops stats, cuz you don't need thet stats when jumped (you know how you jumped). And the best part of what will be if it will work - top reset needed!!! >:E) Whahahahahahahahaha!!! :D
[ Edited 11/06/07 - 15:00:26 ]
No, cuz hj detection will give lags
It's obviously possible to do it without lag, since the game already does it, otherwise there would be no such thing as high jumps.
[ Edited 11/06/07 - 19:37:00 ]
Why on earth do you need distance @ hj? You are jumping ~15 units from the edge, so distance is currect + not evrybody is jumping @ the blocks at all, so plz stop flooding obout that, what already was told! How meny times will I have to repeat: "Hj is usless, bhop isn't detectable at bhop blocks + removes highbhop protection"? Thank you.
P.S. Sry 4 my acsent, but I'm a bit nerves (thx to "Winkuz"), so plz, don't take in mind anything bad & realy, stop repeating posts. :)
nothing is impossible and i remember u saying sometimes that u wont add any feature and then u added it some updates later ^^ maybe there will be a time u dont have any ideas whats to code for the next update... maybe thats the time to detect hj :P
NumB when you released new version of lj stats?
Originally posted by NumBNo, cuz hj detection will give lags
It's obviously possible to do it without lag, since the game already does it, otherwise there would be no such thing as high jumps.
what method did u try numb? isnt it possible to detect if there is something under the player >69units? mpbhops checks if there is something under the player and if its a func_door ir sets the task to teleport. this does not make the server laggy.
NumB when you released new version of lj stats?
Long time 2 w8. I'm sure. (Btw prestrafe type works, so it will be in new version). Obout realy currect time - can't say nothing - have realy big problems with admin menus...
Originally posted by bugsbunnyOriginally posted by NumBNo, cuz hj detection will give lags
It's obviously possible to do it without lag, since the game already does it, otherwise there would be no such thing as high jumps.
what method did u try numb? isnt it possible to detect if there is something under the player >69units? mpbhops checks if there is something under the player and if its a func_door ir sets the task to teleport. this does not make the server laggy.
Why don't you get it... The distance stats show is the same as you wold did it @ normal lj block/ground. I think you'll be happy with prestrafe type detection. Btw I'm having uber problems with menu, so it's realy won't be in next version. Btw, I'll try to create update checker & if possible auto-updater (if i'll get help from bentski or smone else who knows msql or sockets or whatever it needs to be created). :D :)
Use pcvars would be a hudge optimization for this plugin, consider the 4 fakemeta's forwards you're using.
http://wiki.alliedmods.net/Optimizing_Plugins_(AMX_Mod_X_Scripting)#Cvar_Pointers
http://forums.alliedmods.net/showpost.php?p=550371&postcount=15
Updated to 2.2b3
Fixed: 278pre not allowing bug.
Added: right/left/bw/sw/1-key prestrafe detection!
Added: online auto-updater (view readme 4 details)
Added: cvar 4 visible chat cmds like speed (view readme 4 it)
Changed: default difrence between lj & cj from 5.0 to 10.0
Changed: cvar 'scaning' (gives less lags)
Changed: configuration file (lstats.cfg to ljstats.ini) (hate using client_cmd()/server_cmd())
P.S. Finaly made it! If you'll find any bugs - plz report. & 4 now i'll take a break from scripting 4 obout a week. :)
[ Edited 11/23/07 - 21:45:05 ]
the older ljstats had this thing that when u jumped 4 the second time it didn`t show u the beam, but it showed u the stats. newer versions have some sort of protection against that. i really don`t care if i see the beam or not, i wanna see the stats. so can u pls tell me what do i have to change in the new version? so that no matter how fast i do the jumps, the stats would always apear.
thanks a lot!
nice update numb and ncie idea boom!
GJ Numb <3.Great work =)
I think i found a bug..
in our server 2 jumpers made cj but it didnt said:
[XJ] xxx made 249 with cj
Just
[XJ] xx is now 1 in cj & total with 249 cj
and he is in cj15
2nd bug?
; Do you want to save ljtop after mapchange?
; Cvar kz_ljs_topsave (default "1")
1
its like this in ljstats.ini @ configs folder but after mapchange it deleted all the ppl in ljtop
[ Edited 11/23/07 - 22:11:24 ]
right/left/bw/sw/1-key prestrafe detection!
Sry NumB,I don't get it``````
what's that?
lj script detection
I think i found a bug..
in our server 2 jumpers made cj but it didnt said:
[XJ] xxx made 249 with cj
Just
[XJ] xx is now 1 in cj & total with 249 cj
and he is in cj15
2nd bug?
; Do you want to save ljtop after mapchange?
; Cvar kz_ljs_topsave (default "1")
1
its like this in ljstats.ini @ configs folder but after mapchange it deleted all the ppl in ljtop
Default difrence between lj & cj 4 colorchat: 10.0.
Top: will be fixed in next release. I already fixed it, but i just wanna w8 some time, 2 test auto-updater (the more ppl have it, the more % that if there is a bug - it will be found).
right/left/bw/sw/1-key prestrafe detection!
Sry NumB,I don't get it``````
what's that?
Tops full stats menu: it shows how you prestrafed.
lj script detection
Whats wrong with it?
Sry,NumB.
Tops full stats menu: it shows how you prestrafed.
I can't see the diffirence to the older plugin
Can you record a demo or post a picture please?
give me pls url with ljs 2.2b3
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