Long Jump Stats - eXtreme Modification

Started by NumB
31/07/2007 04:55
Page 12 of 24
Ph0X06/11/2007 01:00

hmm, a request, idk if it's been already said, my friend gave it a shot, he failed completly =[

it would be nice if it was if the jump was forward, backward or sideways, my friends version somehow worked, but it was random :\

so yea, it the line and maybe in teh hud too, would be a great addition.

also, idk if thats fair or not, i would understand if you don't want to, but cvars to turn off script detector and cvar to turn off "accept only if grav100 aa10......"

awesome jobs u guyz doing! love that pugin, keep on doing great work

oh btw, i think i spotted "straifing" somewhere in the code, and im pretty sure thats not how you type it o.O lol

NumB06/11/2007 08:48

oO. Sry 4 noobed queston, but then how dose it writes "strafing"?

Obout bw/sw detection. I don't remember that discution in forum, but meny ppl contacted me obout that question. The anser is - possible, but will be bugged. There are 8 difrent ways of strafing in the air, & sinc isn't 100% all the times. Btw, if detection will be by strafes in air... (you can make a jump without any strafes @ all 4 e.x., so it's usless). I foth obout detection of it while prestraifing, but remembered some problems:
1. Sw key pressing = normal key pressing (but it's fixable if detecting to where you are turning)
2. Backwards - the same, but possible.
3. To much work if prestrafing with my found (1 key pre-tehnique), but possible.
4. If this reason won't be a uber-bug probel, I think, I wold make that ditection. The reason is: cj...

===

Ok, created a code of detection, if it will work i'll add it in the plugin & we can stop discusting obout sw/bw detection, btw i'll make it printable only in full tops stats, cuz you don't need thet stats when jumped (you know how you jumped). And the best part of what will be if it will work - top reset needed!!! >:E) Whahahahahahahahaha!!! :D
[ Edited 11/06/07 - 15:00:26 ]

bugsbunny06/11/2007 19:36

No, cuz hj detection will give lags

NumB


It's obviously possible to do it without lag, since the game already does it, otherwise there would be no such thing as high jumps.
[ Edited 11/06/07 - 19:37:00 ]

NumB06/11/2007 19:54

Why on earth do you need distance @ hj? You are jumping ~15 units from the edge, so distance is currect + not evrybody is jumping @ the blocks at all, so plz stop flooding obout that, what already was told! How meny times will I have to repeat: "Hj is usless, bhop isn't detectable at bhop blocks + removes highbhop protection"? Thank you.

P.S. Sry 4 my acsent, but I'm a bit nerves (thx to "Winkuz"), so plz, don't take in mind anything bad & realy, stop repeating posts. :)

SchlumPF06/11/2007 20:03

nothing is impossible and i remember u saying sometimes that u wont add any feature and then u added it some updates later ^^ maybe there will be a time u dont have any ideas whats to code for the next update... maybe thats the time to detect hj :P

Melk1y09/11/2007 10:45

NumB when you released new version of lj stats?

SchlumPF09/11/2007 13:35

Originally posted by NumB
No, cuz hj detection will give lags

bugsbunny


It's obviously possible to do it without lag, since the game already does it, otherwise there would be no such thing as high jumps.

what method did u try numb? isnt it possible to detect if there is something under the player >69units? mpbhops checks if there is something under the player and if its a func_door ir sets the task to teleport. this does not make the server laggy.

NumB09/11/2007 15:01


NumB when you released new version of lj stats?

Melk1y

Long time 2 w8. I'm sure. (Btw prestrafe type works, so it will be in new version). Obout realy currect time - can't say nothing - have realy big problems with admin menus...


Originally posted by bugsbunny
Originally posted by NumB
No, cuz hj detection will give lags

SchlumPF*


It's obviously possible to do it without lag, since the game already does it, otherwise there would be no such thing as high jumps.

what method did u try numb? isnt it possible to detect if there is something under the player >69units? mpbhops checks if there is something under the player and if its a func_door ir sets the task to teleport. this does not make the server laggy.

Why don't you get it... The distance stats show is the same as you wold did it @ normal lj block/ground. I think you'll be happy with prestrafe type detection. Btw I'm having uber problems with menu, so it's realy won't be in next version. Btw, I'll try to create update checker & if possible auto-updater (if i'll get help from bentski or smone else who knows msql or sockets or whatever it needs to be created). :D :)

doktor10/11/2007 18:18

Use pcvars would be a hudge optimization for this plugin, consider the 4 fakemeta's forwards you're using.

http://wiki.alliedmods.net/Optimizing_Plugins_(AMX_Mod_X_Scripting)#Cvar_Pointers
http://forums.alliedmods.net/showpost.php?p=550371&postcount=15

NumB23/11/2007 17:32

Updated to 2.2b3
Fixed: 278pre not allowing bug.
Added: right/left/bw/sw/1-key prestrafe detection!
Added: online auto-updater (view readme 4 details)
Added: cvar 4 visible chat cmds like speed (view readme 4 it)
Changed: default difrence between lj & cj from 5.0 to 10.0
Changed: cvar 'scaning' (gives less lags)
Changed: configuration file (lstats.cfg to ljstats.ini) (hate using client_cmd()/server_cmd())

P.S. Finaly made it! If you'll find any bugs - plz report. & 4 now i'll take a break from scripting 4 obout a week. :)
[ Edited 11/23/07 - 21:45:05 ]

boom.dll23/11/2007 18:52

the older ljstats had this thing that when u jumped 4 the second time it didn`t show u the beam, but it showed u the stats. newer versions have some sort of protection against that. i really don`t care if i see the beam or not, i wanna see the stats. so can u pls tell me what do i have to change in the new version? so that no matter how fast i do the jumps, the stats would always apear.

thanks a lot!

SchlumPF23/11/2007 20:43

nice update numb and ncie idea boom!

J0nY23/11/2007 20:47

GJ Numb <3.Great work =)

cC|Nikolaa23/11/2007 22:07

I think i found a bug..

in our server 2 jumpers made cj but it didnt said:

[XJ] xxx made 249 with cj

Just

[XJ] xx is now 1 in cj & total with 249 cj

and he is in cj15

2nd bug?

; Do you want to save ljtop after mapchange?
; Cvar kz_ljs_topsave (default "1")
1

its like this in ljstats.ini @ configs folder but after mapchange it deleted all the ppl in ljtop
[ Edited 11/23/07 - 22:11:24 ]

SiMen.iiN24/11/2007 02:56

right/left/bw/sw/1-key prestrafe detection!

Sry NumB,I don't get it``````
what's that?

hd24/11/2007 05:15

lj script detection

NumB24/11/2007 11:32


I think i found a bug..

in our server 2 jumpers made cj but it didnt said:

[XJ] xxx made 249 with cj

Just

[XJ] xx is now 1 in cj & total with 249 cj

and he is in cj15

2nd bug?

; Do you want to save ljtop after mapchange?
; Cvar kz_ljs_topsave (default "1")
1

its like this in ljstats.ini @ configs folder but after mapchange it deleted all the ppl in ljtop

Nikol4u

Default difrence between lj & cj 4 colorchat: 10.0.
Top: will be fixed in next release. I already fixed it, but i just wanna w8 some time, 2 test auto-updater (the more ppl have it, the more % that if there is a bug - it will be found).



right/left/bw/sw/1-key prestrafe detection!

Sry NumB,I don't get it``````
what's that?

iiN{KzcN}

Tops full stats menu: it shows how you prestrafed.



lj script detection

hd

Whats wrong with it?

SiMen.iiN24/11/2007 23:42

Sry,NumB.

Tops full stats menu: it shows how you prestrafed.

I can't see the diffirence to the older plugin

Can you record a demo or post a picture please?

NumB25/11/2007 10:47
Melk1y25/11/2007 10:59

give me pls url with ljs 2.2b3

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