Help make kz_reddeath better

Started by acidburn
18/02/2006 14:03
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acidburn18/02/2006 14:03

Hi dear members!

Since kz_reddeath was my first map and was removed some time ago, I want to ask you to tell me what you don't like about it. &|

I will do an improved version of the map when I find some time.

Here are some screencaps I did:

http://members.chello.hu/balla.gyorgy/kz_reddeath_scaps/kz_reddeath_roomX00.jpg

http://members.chello.hu/balla.gyorgy/kz_reddeath_scaps/kz_reddeath_room01.jpg

http://members.chello.hu/balla.gyorgy/kz_reddeath_scaps/kz_reddeath_room02.jpg

http://members.chello.hu/balla.gyorgy/kz_reddeath_scaps/kz_reddeath_room03.jpg

http://members.chello.hu/balla.gyorgy/kz_reddeath_scaps/kz_reddeath_room04.jpg

http://members.chello.hu/balla.gyorgy/kz_reddeath_scaps/kz_reddeath_room05.jpg

http://members.chello.hu/balla.gyorgy/kz_reddeath_scaps/kz_reddeath_room06.jpg

http://members.chello.hu/balla.gyorgy/kz_reddeath_scaps/kz_reddeath_room07.jpg

http://members.chello.hu/balla.gyorgy/kz_reddeath_scaps/kz_reddeath_roomX08.jpg

http://members.chello.hu/balla.gyorgy/kz_reddeath_scaps/kz_reddeath_roomX09.jpg

http://members.chello.hu/balla.gyorgy/kz_reddeath_scaps/kz_reddeath_roomX10.jpg

faker wrote:
You got 100 Hp, if u fall down one time u got like 50, if u fall down the next time you are death. So if you want to reach the end (@lan game without plugins) u arent allowed to fall. If you fall down 1 time the climb is almost over, thats fustrating, too...


Ok that is true. I will find a way to add that thing. In the meantime you can add this to the submit map section.

And the layout is weird because there are a lot of shortcuts, sometimes u dont even know whats a shortcut and whats the normal way...

I admit there are a lot of shortcuts. Thanks to Frei's demo and a specific forum thread I will be able to fix this too.

And the textures... I think i dont need to go on.

Well, please go on. I just took a look on the maps currently running on the servers and saw: kz_cellblock. That is an old kz map and it almost uses only one texture on the entire map.

- To spice the map up, I will try to improve the textures
- and add some secrets

Please post here what you don't like about the map and what should be added in your personal oppinion. Thank you.
[ Edited ]

inSaaaNe18/02/2006 14:53

hp prob: make a huge block all over the map and then move it to entity -> trigger hurt, Damage: -100.
If you now fall down, you get 100hp again.
And scale the texture of the block to 100.

eiRa mapper18/02/2006 16:20

make the small blocks func_wall..
u can clearly see(ingame) how the columns in room3 split the floor in 46533545 different brushes :?

P.V.A.B.-jello18/02/2006 18:36

I thought this was one of the better maps. :/

Weird how it was removed.

waRi mapper18/02/2006 20:36

hi , I played your map today .
I think you can improve alot on it :)
the theme is an original theme thats for sure ...
but the mapping doesnt realy follow the idea :
imagine if you took out all the textures about allan poe and the paintings on the walls in each room ... well nobody would ever guess it had anything to do with allan poe (or like allan poes atmosphere) = It would just be some sort of blockmap.
I think the idea is cool and chalenging, thats good; and the map can only be original and UNIQUE if you work on it more.
Avoid (never use) half-life & counter-strike wads that everybody has seen like 10000² times ... I'd completly redo the texturing : that could be a good idea for getting it to look better and more interesting (and off course to develop the themes of the different rooms)
Try and get more detail in the map (models)
you could make some wavs (sounds) to get more scary atmospere (or something).
:)
GL !!!

acidburn18/02/2006 23:27

Thank you all so far for your replies! :)

waRi's you were very informative and you have great ideas, thanks for sharing

eiRa thank you for the decent info

I will overwork the entire map. Unfortunately my holidays are over and I am facing a though semester. :( It will take some time.

cepielka19/02/2006 00:04

In room6 is one pretty jard long jump. Is it possible to make it easier for us noobs? Or at least if we fall down ... we don't die?

acidburn19/02/2006 18:15

Sure, no problem I will fix that too.

rbT19/02/2006 19:37

i really like the map, its very nice to play and looks great, fix it :)

acidburn20/02/2006 22:06

For sure, I will! But not before the next holidays :(

FikoN20/02/2006 22:18

I agree with wari. Try to get the rooms a lil bit more Allan Poe and include a 10000 hp booster.

acidburn21/02/2006 21:55

I will add the booster for sure. Moreover there will be plenty of "Poe" on the map. :)

waRi mapper15/03/2006 09:14

So acidburn hows it going ?
hehe hard work i'm sure :D
give news of progress please !!!

Xeltic Tournament #115/03/2006 12:46

whatever he said:P nice map

acidburn15/03/2006 16:45

Currently I am working on the second room. ;)

Until now:

- I created a completely new start up location (of course, covering the hp booster :p )
- and overworked the first room (new textures, some sounds and cutting out the shortcuts)

As you can see I am working on it. I will report the progress if you want to. I'm just glad that somebody cares about the map.
[ Edited Wed Mar 15 2006, 04:50PM ]

AverageFreak15/03/2006 18:24

I do for sure :)
Im wishing you good luck because reddeath was one of the best maps Ive ever played !

acidburn15/03/2006 19:58

Thank you. :D

JuMpiNg_JacK16/03/2006 09:33

When will it be done? :D

Xeltic Tournament #116/03/2006 12:02

looks sweet to me:D

acidburn28/03/2006 20:44

I've just finished room #2. I'm going to continue with - you guessed it - room #3. :D

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