the perfect jump

Started by tripl_ecks mapper
04/05/2008 14:15
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tripl_ecks mapper04/05/2008 14:15(edited 04/05/2008 14:16)

http://img128.imageshack.us/img128/7341/perfectjumpoo3.jpg

does enyone know mathematics and physics ??

this is the perfect jump and we have to come up with a formula that calculates x and y.

i want this because if we have the formule we can make the hardest map ever or we can create some uber shortcuts and also find them with kz_longjumps.

my guess is that the formula has the following variable:
vertical jump hight
the hj record
the gravity
the hight of the block where the jump is made from
and ofcourse x and y

this is only for straight jumps
so plz ppl find the formula

EDITED

instead of HJ use CJ for a bigger jump

fizzL04/05/2008 14:56(edited 04/05/2008 14:56)

Im not so good in mathematic or physics , but one thing i know for sure, every player differs instead of his strafing etc . so it's pretty senseless to calculate x and y i guess, good idea fo'sho but everyone jumps a bit different so you can't make the "perfect" jump ;)

.doer!04/05/2008 15:22

y=h-(thebluelittleboxontherightside)

ackE04/05/2008 15:37

xy/x*y+y/x = perfect jump!

Distt04/05/2008 16:12

seems impossible to calculate the perfect jump. but i guess eDark will try (*waits*)

SUBLIME04/05/2008 19:57

i think this is senseless. even if a mapper made a "perfect jump" as a shortcut, it would be impossible to make the jump. as much as you want to believe it, nobody can have perfect strafes.

LOLLY mapper04/05/2008 20:54(edited 04/05/2008 20:57)

Originally posted by SUBLIME
i think this is senseless. even if a mapper made a "perfect jump" as a shortcut, it would be impossible to make the jump. as much as you want to believe it, nobody can have perfect strafes.


L0w did 250 block with 7/8 strafes 100% ^^ sick..

tripl_ecks mapper04/05/2008 21:06(edited 04/05/2008 21:45)

sorry for some mistakes:

1.

Originally posted by .doer!
y=h-(thebluelittleboxontherightside)

it's obvious!! (stupid me)

2. insted of the "CJ record" you have to calculate with the "CJ without duck" record because u cant make strafe while ducking

3.
Originally posted by fizzL
Im not so good in mathematic or physics , but one thing i know for sure, every player differs instead of his strafing etc . so it's pretty senseless to calculate x and y i guess, good idea fo'sho but everyone jumps a bit different so you can't make the "perfect" jump ;)

the formula calculates for each individual his perfect jump
i'll give u an example for myself: my lj record is 243 on block (i know i am i noob) if i know the formula i can calculate my perfect jump using my "lj record", but u sholud calculate with your "cj without ducking record" because it will be a higher value for the X value

4.if u calculate with the OFICIAL WORLD RECORD the jump will be caled the ULTIMATE JUMP

5.
Originally posted by SUBLIME
i think this is senseless. even if a mapper made a "perfect jump" as a shortcut, it would be impossible to make the jump. as much as you want to believe it, nobody can have perfect strafes.

the perfect jump is an orientation jump, ofcouse it's not possible because u canot make perfect strafes but u can move the block where u have to jump a little closer to the block from where are u jumping
http://img362.imageshack.us/img362/1605/uberjumpsqf4.jpg
example:
let's say that in the pic below the normal way is from point A to poin B
and the mappre wants to put a uber shortcut in the map, he make a crate and calculate the "ultimate jump - the one calculetad with the cj without duck wordlrecord" he pust the block in a way that the ultimate jump is possible and then he moves it a litthe closer to the jumping block
http://img362.imageshack.us/img362/3808/exemplulx2.jpg



EDITED

ps the map in the picture is kzro_castelblock by Whitey and u cand find it at the romanian jumpers comunity
and another thing the normal way of the mai is not like the one i draw in the picture, the picture is made to example the way that this formula can help mapper (they don't nececerely have to playtest the map to see if the sc is posssible)

soul v2.0 mapper04/05/2008 23:34

A big "WHY?" in the direction in this thread.

st0ka05/05/2008 00:37(edited 05/05/2008 00:37)

according to eDark:

longest jump possible in cs 1.6: 1496.247763 units


now someone should make a map with such jump and some geeks can geek it all day long
good night

raver mapper05/05/2008 01:35

Originally posted by st0ka
according to eDark:

longest jump possible in cs 1.6: 1496.247763 units


now someone should make a map with such jump and some geeks can geek it all day long
good night


Its called edark jump, and you trick the engine. Its not about strafing. you float in the air until a certain point.

If you wanna try, it has almost the same keys as the "russian walk"

akkord mapper05/05/2008 10:40

get the half-life rocket pack and fly

st0ka05/05/2008 11:55

Originally posted by raver
Its called edark jump, and you trick the engine. Its not about strafing. you float in the air until a certain point.

If you wanna try, it has almost the same keys as the "russian walk"

geeking is not about strafing at all. i also heard about this kinda jump but i got the same explanation like yours (Russian walk + float in air):D Could you explain a bit more and is this technique only theoretical or some actually made something similar ?

raver mapper05/05/2008 12:27

Originally posted by st0ka
Originally posted by raver
Its called edark jump, and you trick the engine. Its not about strafing. you float in the air until a certain point.

If you wanna try, it has almost the same keys as the "russian walk"

geeking is not about strafing at all. i also heard about this kinda jump but i got the same explanation like yours (Russian walk + float in air):D Could you explain a bit more and is this technique only theoretical or some actually made something similar ?


Sorry not for public, I gave you a hint

fizzL05/05/2008 13:36

Aaaah ok , than i understand it wrong, sry ! But as is said, i like the idea.

Distt05/05/2008 13:56

(2000units/s * 0.7320926314sec)+32.0625= 1496.247763 units.

since 2000velocity is the max you can get in counterstrike, this is the longest possible jump.

Pulsar!05/05/2008 14:32

Originally posted by DistractioN
(2000units/s * 0.7320926314sec)+32.0625= 1496.247763 units.


Wrong. The jump time is 0,7320926314 = 73 frames, so u can not do more than 73 stafes. The maximum speed, what u can reach per one strafe is 26,4 units per second. => The speed of 2000 units per second will be reached ~ 66-th frame, not first..

Grrr05/05/2008 14:36(edited 05/05/2008 14:38)

can't you just use the Pythagorean's theoreme and calculate a little when u can't reach a 2000 units/s (the speed limit) to measure the distance? and if u wanna beat some HJ just add ~12 units or try with CJ

Fliborecord holder Tournament #205/05/2008 16:49(edited 05/05/2008 16:56)

Originally posted by Pulsar!
Originally posted by DistractioN
(2000units/s * 0.7320926314sec)+32.0625= 1496.247763 units.


Wrong. The jump time is 0,7320926314 = 73 frames, so u can not do more than 73 stafes. The maximum speed, what u can reach per one strafe is 26,4 units per second. => The speed of 2000 units per second will be reached ~ 66-th frame, not first..


...Owned?

Btw how come 2000 is the maximum? sv_airaccelerate -9999999 and press backwards in air, wee longest jump.

EDIT: Oh btw, where did you get that 26,4 units? And are we talking about sv_airaccelerate 10 or what?

EDIT2: Had some thoughts. 0,7320926314 = 73 frames => fps_max 999999. And perhaps he didn't mean to strafe, but to just run with 2000 units/s and jump, which would be really lame tbh.

Pulsar!05/05/2008 16:56

Originally posted by Flibo
And are we talking about sv_airaccelerate 10 or what?

No, we did not.
Originally posted by Flibo
EDIT: Oh btw, where did you get that 26,4 units?

I did not get 26,4 units anywhere. I said what u can not reach more than 26,4 units/sec per one strafe.

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