[unsupported] KZ Stats
dcj is just a subcategory of mcj or ej#1 just like a tripple cj so i wont cahnge its name
Originally posted by SchlumPFthis proves your script isnt perfect... my sync exactly shows how many strafes (in your cases 87%) increased your speed
http://img511.imageshack.us/img511/4913/cjif6.jpg
http://img136.imageshack.us/img136/3682/cj1gh0.jpg
http://img66.imageshack.us/img66/1558/cj2wo1.jpg
http://img66.imageshack.us/img66/1343/cj3yr5.jpg
...
Looking foward to final version ^^
Originally posted by IchWillOriginally posted by SchlumPFthis proves your script isnt perfect... my sync exactly shows how many strafes (in your cases 87%) increased your speed
http://img511.imageshack.us/img511/4913/cjif6.jpg
http://img136.imageshack.us/img136/3682/cj1gh0.jpg
http://img66.imageshack.us/img66/1558/cj2wo1.jpg
http://img66.imageshack.us/img66/1343/cj3yr5.jpg
...
It`s no more sync of mouse and kyes... it`s - how many frames in % we gained speed...
So, that new param more suitable... And according to that you can improve your script :)
But mb we need to check it, and c values of gSpeed... coz such effect may cause "bugged" velocity...
afaik sync never showed the sync between the mouse movements and key pressings :/
Originally posted by Lt.RATOriginally posted by IchWillOriginally posted by SchlumPFthis proves your script isnt perfect... my sync exactly shows how many strafes (in your cases 87%) increased your speed
http://img511.imageshack.us/img511/4913/cjif6.jpg
http://img136.imageshack.us/img136/3682/cj1gh0.jpg
http://img66.imageshack.us/img66/1558/cj2wo1.jpg
http://img66.imageshack.us/img66/1343/cj3yr5.jpg
...
It`s no more sync of mouse and kyes... it`s - how many frames in % we gained speed...
So, that new param more suitable... And according to that you can improve your script :)
But mb we need to check it, and c values of gSpeed... coz such effect may cause "bugged" velocity...
it can't be improved cuz u told that we have 2 vectors at strafing.. at the 1st vector we are gaining speed.. at the 2nd we are avoiding antispeed (and we don't gain any speed) so maybe the 2nd vector cause that 87% sync (I should test this plugin with script with less strafes)
and btw I think that it detects only double cj (not tripple or more MCJ) cuz I didn't get any stats (with tripple CJ script (28x units) xD
IchWill, maxdistance in kz stats is 275 units!
and btw I think that it detects only double cj (not tripple or more MCJ) cuz I didn't get any stats (with tripple CJ script (28x units) xD
this plugin done for calculating normal human jumps, not scripts =/
Originally posted by xPaωand btw I think that it detects only double cj (not tripple or more MCJ) cuz I didn't get any stats (with tripple CJ script (28x units) xD
this plugin done for calculating normal human jumps, not scripts =/
I think it's better to just let it show stat no matter how you do it.
Originally posted by Om1Originally posted by xPaωand btw I think that it detects only double cj (not tripple or more MCJ) cuz I didn't get any stats (with tripple CJ script (28x units) xD
this plugin done for calculating normal human jumps, not scripts =/
I think it's better to just let it show stat no matter how you do it.
Yeah, better to show every stat. I saw script 256 lj and 266 cj, and ljs-xm gave them stats, so why this plugin might not show stats from scripts too? OK, IchWill will make script with 2 strafes only, and it will give him stats, so why not with 32 strafes too?
I will say it again: maxdistance in kz stats is 275 units, just change it and it will be ok.
im going to remove any maximum since i always planned this to be a listenserver plugin. nevertheless i will add a cvar for a minimum distance since i dont know yet (afaik numb and lt.rat dont know too) how to get the origin of the collision model i need for calculating the distance. atm i always add 32.0 to the distance like any other ljstats but it is not correct on short-distance jumps
Originally posted by Seed :DOriginally posted by Om1Originally posted by xPaωand btw I think that it detects only double cj (not tripple or more MCJ) cuz I didn't get any stats (with tripple CJ script (28x units) xD
this plugin done for calculating normal human jumps, not scripts =/
I think it's better to just let it show stat no matter how you do it.
Yeah, better to show every stat. I saw script 256 lj and 266 cj, and ljs-xm gave them stats, so why this plugin might not show stats from scripts too? OK, IchWill will make script with 2 strafes only, and it will give him stats, so why not with 32 strafes too?
I will say it again: maxdistance in kz stats is 275 units, just change it and it will be ok.
well I just told that it doesn't detect that big jumps.. and I thought that the sync wasn't correct, but now I know that the perfect jump can't be performed with 100% sync (anyway I'm not blaming and argue with any1, I can check my jump with fps-death) ;)
a perfect jump can be done with 100% sync with my plugin but it gets hard to gain speed if you already have a high speed
Originally posted by SchlumPFa perfect jump can be done with 100% sync with my plugin but it gets hard to gain speed if you already have a high speed
I could try to do it with more sync(to see is it possible to have more sync and jump longer).. but the problem is that I can't see my stats (cuz of the uber-duber-multicountjump) :P
I dont read all of this topic so i dont really know if u answer already to this question :
- how to get color chat message after a jump, like the normal ljstats
- how to get sound when u did ur jump :)
btw very nice plugin ! thx a lot ! ;)
1. question -> rtfmp
2. question -> idk whether i will add this ^^
@Few3r:
1. my edition :D
2. my edition :D
Originally posted by xPaω@Few3r:
1. my edition :D
2. my edition :D
and where can we find your edition?
nowhere -_-"
Ok thx a lot :) but what doest it mean : rtfmp ? :D
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