what is the 18 units land bug?
can you explain it please?
if you fall down and do a doubleduck at the right moment which is about 1 frame before landing the engine wont be able to unduck you so it teleports you up 18 units to make this possible.
im not sure about it but i think i read this anywhere and it sounds realistic.
so if i roll down my mousewheel very short before i land
i will land 18 units ahead or will it port me up in the air 18 units?
Its jumpbug yes?
no its 18 units land bug
Doubleduck Bug ?
i dont know how its called
numb called it in his interview 18 units land bug
and i wanted to know what it is
This is doubleduck bug, or something looks like.
He talked about that you can get further with this technique, didn't he? I can't see how it could be the doubleduck bug in that case ;-s
Demo please.
Originally posted by NumBI know that this LJ technique is getting bigger and bigger. Do you think it’s a good thing for this to happen ? More and more people are starting to lj and I would dare to say that they forgot what KZ really means. Do you consider that in time from a climb community it will be longjump community ? Even though many people today believe this.
I agree that people are forgetting what KZ really is. But admins will never allow XJ to become Xlj. Those who think this should forget it or create their own community of longjumps. And of course it's bad... For example when I found sb (slide-bug) technique – no one did care and most of people even said, that it's old, not even looking on the demos... But when FoF said in public about the double-countjump technique that is also known for some persons like eDark-Jump category 1, people were like going crazy... But I can say one thing for sure - even if someone will make 295 units jump from already known techniques ( which is possible if including 18 units-bug landing), he won’t own KZ! There is only one way to own KZ with longjumps - it's eDark-Jump category 2, that is extremely private and has no prestrafe limit (sv_maxvelocity is the limit). But people won’t ever find it out, because it includes two more private techniques (both are uber hard & are still in secret & found by me ). Anyway, what I wanted to say - it's bad that people care mostly about longjumps. They won’t own KZ with them unless they will find the category 2, thing that is almost impossible, because they have to think in absolutely other way & while only longjumps are in thir head, they won’t get it. I'm a bit mad, that the most popular & main thing at the moment is longjumps, but I don't care much, because chances that it will become KZ itself are uber low.
This is a unknow tech who looks like at DDbug or Jumpbug.
But after...
Originally posted by RydercOriginally posted by NumBI know that this LJ technique is getting bigger and bigger. Do you think it’s a good thing for this to happen ? More and more people are starting to lj and I would dare to say that they forgot what KZ really means. Do you consider that in time from a climb community it will be longjump community ? Even though many people today believe this.
I agree that people are forgetting what KZ really is. But admins will never allow XJ to become Xlj. Those who think this should forget it or create their own community of longjumps. And of course it's bad... For example when I found sb (slide-bug) technique – no one did care and most of people even said, that it's old, not even looking on the demos... But when FoF said in public about the double-countjump technique that is also known for some persons like eDark-Jump category 1, people were like going crazy... But I can say one thing for sure - even if someone will make 295 units jump from already known techniques ( which is possible if including 18 units-bug landing), he won’t own KZ! There is only one way to own KZ with longjumps - it's eDark-Jump category 2, that is extremely private and has no prestrafe limit (sv_maxvelocity is the limit). But people won’t ever find it out, because it includes two more private techniques (both are uber hard & are still in secret & found by me ). Anyway, what I wanted to say - it's bad that people care mostly about longjumps. They won’t own KZ with them unless they will find the category 2, thing that is almost impossible, because they have to think in absolutely other way & while only longjumps are in thir head, they won’t get it. I'm a bit mad, that the most popular & main thing at the moment is longjumps, but I don't care much, because chances that it will become KZ itself are uber low.
Ahh its´s just something you got from NumB, then it´s maybe a bit too much to expect a demo :P
That's some real BS right there.
Why act cool and don't show the community these techniques...?
I'm agree with you cheche ;)
And nilsen, NumB and other doesn't want to reveal this technique because they think we can break the kz-world with it.
But I think in fact they are curious to see when the public could be search and found how made this tech :)
I think that this 18 units land bug won't be useful at longjumps cuz u must do it "before landing" , but u land where ? on the block. Or it will be working if block's height from the ground is less than 18 units . So this tech doesn't have any chance to pwn HJs . The only useful thing I see in this is someway to "bug" your ljstats with it or doing it everytime and walk like a jesus (18 units over the ground ) :D
Ho, I think :o
This is not the double duck when you fall and touch the ground for don't loose speed ?
This is an old old tech.
It is just simple dduckbug/duckbug or whatever. Just watch adidasd(?) thread @ jumps.
Let me say this, i'm not going to tell anythin more or guess anything, but thing i know is that this bug is key to eDark #2. kbai
Didn't "Kirushka" make a thread of this just a while ago? I downloaded 2 demos from that thread, where he did those bugs.
Link to demos.
wow man
thanks a lot
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